BotSpawn
Moved
Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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But every time I kill NPC, I get kicked out of error. -
@Vanilla Karbs was also having this issue. I believe removing that plugin solved it?
There's no built-in support for rewards or economics but, as mspeedie says, you can place otherwise unavailable items in the bot's kit and create a reward for gathering those. -
Are your number values in minutes or seconds.
respawn timer and such
8. Peacekeeper per group instead of global. DONE
where do I edit per location. Still only see it in "options"Last edited by a moderator: Dec 22, 2017 -
- Study this: >> Reporting bugs and issues | Oxide
- Try again!!
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Will rectify in the next version. To-do list updated.
Thank you. -
I erased the LootConfig plug-in.
Kit goes in very well.
I love the Bot plug-in.
Thanks once again. ^^ -
Great to hear. Thanks for letting me know.
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Anyway to pass entity.displayname over to death notes plugin so it'll display the bot's name when killed instead of just "Zombie" for everything?
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Hi,
It says zombie because DeathNotes makes it so.
The display name is available to be used. -
Code:Error while compiling: DeathNotes.cs(360,32): error CS1061: Type `BaseCombatEnti ty' does not contain a definition for `displayName' and no extension method `dis playName' of type `BaseCombatEntity' could be found. Are you missing an assembly reference?
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Code:// BasePlayer public string displayName { get { return this._displayName; } set { this._displayName = value; } }
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If you're having a pop at DIY try NPCPlayer instead of NPCMurderer to take in the Scientists, and try categorising them as player instead of zombie.
The rest should follow.
I have actually tried it, but it's what I'd look at. -
I just noticed this error in my console -
(11:27:54) | Failed to run a 2.00 timer in 'BotSpawn v1.3.6' (ArgumentException: An element with the same key already exists in the dictionary.)
at System.Collections.Generic.Dictionary`2[System.UInt64,System.String].Add (UInt64 key, System.String value) [0x00000] in <filename unknown>:0
at Oxide.Plugins.BotSpawn.SpawnSci (System.String name, Oxide.Plugins.MonumentSettings settings, System.String type) [0x00000] in <filename unknown>:0
at Oxide.Plugins.BotSpawn+<FindMonuments>c__AnonStorey9.<>m__0 () [0x00000] in <filename unknown>:0
at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0 -
I think I know what that is. Thanks for the report.
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Is it possible to use the WipeBelt for the Clothes too? To prevent from looting the Clothes?
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Hi,
Yes that's no problem. Added for next V. -
I'm having an issue with getting the bots to spawn with any gear at all, I've created a kit for them, and they spawn with nothing, the only items they have are items Rust puts in them, I've tried turning off the Rust loot too, but it isn't working, I've tried switching their gear back to default but that won't work either anymore, does anyone have an idea what is wrong with this plugin?
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Sounds like your kit is empty, although console would be telling you if that was the case.
People often miss the step '/kit items', which transfers the contents of your inventory into the new, empty, kit.
Is that it?