I modified it and Removed the Auto-Update as that would disable/un-install Oxide mod entirely. I searched around for rust updates but couldn't find any. Would that be the problem?
Code:RustDedicated.exe -batchmode +server.hostname "Vanilla-Testing" +server.port 28015 +server.identity "Vanilla-Testing" +server.seed 1234567 -logFile "output.txt" -autoupdate -validate cd ../
BotSpawn
Moved
Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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Nothing odd in there.
On a locally hosted server all other settings would be default, which should be fine.
Clutching at straws here - Does it only happen to you, or do other players get RPC kicked when they kill a bot? -
Earlier, when all you had to do was shoot one and it'd kick you, Yes, My friend was repeatedly kicked. Though Now You can kill multiple of them before it kicks me, And I am un-able to test with friends as I am now alone. Sorry about that.
Maybe it is also worth mentioning that Barely any of the NPC's have loot on them, Don't know if that is default but I heard that they were supposed to have fair loot. -
Code:login anonymous force_install_dir [PATHTOSERVER] app_update 258550 validate
Anyway, good job with the work-around for looting @BBUK, though is there any way to erase the clothing much like the belt so players can't loot it? -
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@Vanilla Karbs Are you using loot config? If so remove it and restart your server.
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@iDeath I am! I'll give it a shot, Give me a little while.
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Thank you for the suggestion, and thanks to everyone else who helped. I'll try BetterLoot Instead.
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oh weird. Unloading all then loading BotSpawn should have worked in that case.
Ah well - if it works it works. Thanks to all who helped. -
ok so i noticed that the heath of the bot is 1-100? I thought it was 100-500 ? Can i get some clarification on this? and is there not a way to make them have more than 500 hp? I want to make some BOSS mobs.......with 2k hp.
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So the plugin is working, but the generated bots are immortal. My server is set to PvE, would that be the issue? Killing regular animals works fine though, and animals can kill the bots. Players can't though, including me.
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Have a flick back and I'm sure you'll find it.
[DOUBLEPOST=1513733459][/DOUBLEPOST]
I wrote an alternative that, for all intents, gave them as much health as you like, but it didn't display correctly for people use health-display plugs, so I binned it.
Was looking for an alternative solution but haven't got one yet.
I may simply introduce a take-damage multiplier so max health is still 100, but if the multiplier was 0.5, for example, health would be equivalent of 200.
Thoughts welcome.... -
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I think that's what the other fellas were doing - TruePVE if I recall.
As I say, I know nothing about it but the info is definitely here. -
@kaidenshi You'll need to add both scientists and murderers as an NPC type through TruePVE. Open your truepve config and make the following changes:
Under NPCs add the following to members: murderer, scientist
Code:"name": "npcs", "members": "NPCPlayerApex, BradleyAPC, murderer, scientist", "exclusions": "" },
Code:"name": "dispensers", "members": "BaseCorpse, HelicopterDebris, murderer_corpse, scientist_corpse", "exclusions": "" },
Last edited by a moderator: Dec 20, 2017 -
@iDeath awesome, just what I was looking for. Thanks for the helpful replies folks.
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Hi Steenamaroo | Oxide
Until the last update I used Version 1.2.7 as it allowed me to run bots with a health higher than 100, however with the latest version (and the few prior) it is limited to a max of 100. Is there not a way to use the same system that you had in 1.2.7?, just curious.