Also offering up a live server for testing if needed. Also, if you need any help with coding/testing, hit me up.
BotSpawn
Moved
Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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After reading this chat form, It makes me want to fire up my old copy of Visual Studio and start dicking around with the code too. Will update if I get any good improvements on the Corpse drops or find anything in the code that can help you. Though I probably won't help much.
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Are bots now dropping items? Is there an configurable option for this?
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Please read previous posts.
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[BotSpawn] Kit does not exist - Defaulting to 'Scientist'. any idea mr @Steenamaroo
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yup - name is spelled incorrectly.
@ everyone...
I wrote a (jankyAF) fix for the kits-on-death issue.
Kits are now added back to the corpse, with extra option of having Rust random loot too!
Not exhaustively tested, but looking good so far.
Wipe belt - True/False
Allow Rust Loot - True/False
If anyone wants to give it a thorough test, PM me please. -
Weapon drop is a no-go so far - All weapons will just be available for looting from the belt, or not if you disable that.
Edit: I'm out all day tomorrow and maybe the next day, so I'm going to drop this here.
If anyone wants to give it a run, please try with/without kits, and with Rust loot option true+false.
Config+Data wipe required for this one - Don't you just love me.Attached Files:
Last edited by a moderator: Dec 19, 2017 -
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Rust last update wipes Scientist/Murderer corpse inventory and adds in Rust random loot.
The clothes still appear visible on the corpse (external view) but do not appear as items in the corpse inventory.
My last BotSpawn update (post above) puts custom kits back on the corpse after death, and gives you a true/false option to have Rust's random loot on top of that.
Weapon drop is disabled by Rust now, but all weapons will appear in the corpse hotbar now, if a custom kit was used.
This is also true/false configurable.
If you use default Scientist or Murderer, I don't think weapons or clothes will be lootable.
Proper update release and overview edits coming soon. -
That update you posted here in the forum seems to work well. I have custom kits, random loot on, and they are lootable. Thank you!
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Great start! Thanks, @kurtk84
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@Steenamaroo Plugin is throwing some errors when loading up, and no bots spawning. Should I wipe config file also with this?
Errors: https://i.imgur.com/CMsNZMO.png
I will continue testing in the meantime.
EDIT: Disregard, wiping config file was a necessary change due to the addition of the
Code:"Allow_Rust_Loot": true/false "Wipe_Belt": true/false
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Yes, 'FindMonuments' error means config wipe required.
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I find that it is working well, the bots still have the kit assigned to them and when killed the weapon is in the belt, only difference is that they now also have two lots of loot,
Scientists now only have crap loot along the lines of the "murderers" but are armed with varied weapons,
The Zombies and Murderers from Radtown Animal Spawn plugin will sometimes attack them but its not annoying and sometimes helps when you need to reduce the bots when looting the monument,
Anyway guys have fun with it and all have a quiet and relaxing Christmas, especially =BBUK= who might need a rest from us -
I don't know what i am doing wrong.
Delete botspawn.cs in plugin and botspawn.json in config and in data.
Put in the new botspawn.cs in plugin folder, still no bots.
Have not edit any files.
Please help. -
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lol or just read what @Cribbnation wrote. Helps if I scroll down far enough to realize it was answered.Last edited by a moderator: Dec 19, 2017 -
Sounds good so far.
Thanks everyone.