Hey Klorr,
I can but it's problematic for people who have a visual health display.
Shoot a bot 5 times and see 100-100-100-50-0.
Damage multiplier is the way forward, I think. Might sort that out today.
BotSpawn
Moved
Total Downloads: 11,762 - First Release: Jul 31, 2017 - Last Update: Jul 27, 2018
- 5/5, 81 likes
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Nice, thanks
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I'll just pop this here......
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Looks like this automatic return-to-spawn might make it in tonight ^^ !
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getting a error on plugin load
Code:(19:04:13) | Failed to call hook 'OnServerInitialized' on plugin 'BotSpawn v1.3.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BotSpawn.FindMonuments () [0x00000] in <filename unknown>:0 at Oxide.Plugins.BotSpawn.OnServerInitialized () [0x00000] in <filename unknown>:0 at Oxide.Plugins.BotSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
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Man you are tearing it up!
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I would recommend you rename that to something like Botspawn_BU.json then run the following:
o.reload BotSpawn
That will recreate it.
Then open both up in a text editor and merge back in your changes.
Then rerun the reload to pick up the changes. -
I BEG of you to please put that back in !!! TYTY .......at least make it an option. I use these bots to run events, quests and they roam monuments, i cant put uber loot on them when they are so UP - under-powered......... Thanks in advance and Merry Xmas!
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Sorry, put what back in?
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the setting changed, you can still make supermen, check you have all the options correct in their definition, including the new settings:
Code:"Aggression_Range": 200, "Bot_Accuracy": 2, "Bot_Damage": 0.9, "Bot_Firing_Range": 250, "BotHealth": 400,
And don't forget to set all the options, there are a bunch of new ones:
Code:"Options": { "Allow_Rust_Loot": true, "Animal_Safe": true, "APC_Safe": true, "Cull_Default_Population": true, "Ignore_Animals": false, "Ignore_HumanNPC": true, "NPC_Retaliate": true, "Peace_Keeper": false, "Remove_BackPacks": false, "Reset": true, "Reset_Timer": 300, "Suicide_Timer": 300, "Supply_Enabled": false, "Turret_Safe": true, "Wipe_Belt": false
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^^ Thanks.
Afaik, max health has been capped at 100 for about a month. This update effectively makes health limitless. -
Good afternoon. How can I set to the NPC continued to attack the attacker of the player. The player kills the NPC and get rid of the gun. Other NPC stop his attack. It is possible as that to change? Or change the arms on the weapon in the inventory. That is, if the player has the weapon in the inventory - bots to attack. Thank you. Waiting for an answer.
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Set "Peace_keeper: false" in your config ^^
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I am new at all this, the plugin works and everything, but the bots will not move or shoot, what am I doing wrong?
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Check the FAQ - first (proper) question.
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Does anyone notice that bots bodies are despawning really fast now after this new Rust update today? Is it just me or did FP do something again?
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Putting a kit in a bot gives up ...
How do I get money when I kill a bot?
I am sorry that my English is immature -
Sorry to say, but no bots.
Delete old config and data.
Delete old botspawn.cs
Insert new botspawn.cs
Stille no bots, what am i doing wrong.
[DOUBLEPOST=1513943238][/DOUBLEPOST]Got it.
Just have to read how to get it working, by activate it.
Haha.
Sorry.