There is, where would you like it placed?
Backpacks
Moved
Total Downloads: 15,960 - First Release: Oct 30, 2015 - Last Update: Mar 6, 2018
- 5/5, 49 likes
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I could try to move it back though. Gimme a minute. -
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I'll take a look. -
[DOUBLEPOST=1518365698][/DOUBLEPOST] -
Code:{ "Backpack Size (1-3)": 1, "Blacklisted Items (Item Shortnames)": [ ], "Drop On Death": true, "Erase On Death": false, "Hide On Back If Empty": true, "Show On Back": false, <--- Here it is. "Use Blacklist": true }
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Currently out on a date, so it’ll be a bit before I can do anything. -
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I will try to find some time to go through the different issues and figure them out.
The problem with the backpack ending up moved or rotated is a bit weird, I am unsure what causes that at the moment. -
Helps me learn C# better. -
Hey @LaserHydra do you think it might be possible to move these backpack files into protostorage or a .db file? When a server is busy there ends up being a ridiculous amount of backpack files when a wipe is left for a while. Thanks Laser but no stress if you have other priorities
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Quick and easy fix for it, so it's not too much to worry about. -
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@LaserHydra
Code:Failed to call hook 'OnEntityDeath' on plugin 'Backpacks v2.1.5' (NullReferenceException: Object reference not set to an instance of an object)at Oxide.Plugins.Backpacks.OnEntityDeath (.BaseCombatEntity victim, .HitInfo info, UInt64 id) [0x00000] in <filename unknown>:0at Oxide.Plugins.Backpacks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
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What is?