AutoPurge

Moved

Total Downloads: 5,818 - First Release: Dec 27, 2015 - Last Update: Sep 18, 2017

5/5, 34 likes
  1. Fujikura updated Auto Purge with a new update entry:

    1.0.1

     
  2. Would you add a permission so you can have different times for different groups like donators and stuff?
     
  3. I'll think about adding some more functions like friends when i got enough feedback thats working properply with the new Clans-feature.
    [DOUBLEPOST=1467486349][/DOUBLEPOST]
    The same like before, i've got to collect enough feedback to prove the clan feature i stable before extending the current code.
     
  4. thanks, I'll wait)
     
  5. Good work, but is good idea add friends api. Then will be perfect plugin
     
  6. Fujikura updated Auto Purge with a new update entry:

    1.1.0


    [DOUBLEPOST=1467504563][/DOUBLEPOST]
    done ;)
    plz test it with testmode, in any case i did miss 1% not checked properly... :p
     
  7. thank you very much, I'll test;)
     
  8. Hi !

    Great job guy but i don't understand for Clans and Friends ? ^^'

    Friends only functionnal with test mode?
    This mode don't have any problem ?
     
  9. You can use Clans and Friends together, or only one of them, or nothing related to them.

    The TestMode is a safety-function, to test the plugin settings and the correct function of any part of the plugin.
    The Testmode will not delete anything, it's meant to proof any setting or the correct function of the plugin before going live with it....
     
    Last edited by a moderator: Jul 3, 2016
  10. Oh okay, before, i think the testmode is a mode for a "beta version" and can have some bug ^^

    Sooo, if i use clans and friends, what AutoPurge change ?

    Friends it's okay just with the testmode ?
     
  11. Testmode does work like normal, but will NOT kill any entity or sleeper. That's the only difference. with this you can check your seetings, if all is like expected. When then somethig woudl be purged, it will tell you with the prefix "TestMode >>" what would have been purged, but it doenst purge.
    In case of, you did not set the right amount of time, then you could justify again, and then disable this mode...
     
  12. Oooooooooh nice guy ! Great job !
     
  13. It can be a vary bad plugin, so i thought, this would keep things in a normal state :p
     
  14. @Fujikura splendid work mate! Love it, clans and Friends work for me ;) Just question, in log of purged things I see only affected steamID, can you add also nickname to it? so I dont need to look up who was affected :))))
     
  15. Nice job.
    But, guess when server high activity, your SaveData(); in InitPlayer will be slow and lag server litte bit.
    Because every DataFileSystem.WriteObject does it.
    For what is it?
     
  16. It does not lag a litle bit, it does lag almost zero, because the file and the data is kept as small as possible, and this does only write the data when a player joins which does not exist already in the data-file. It can't be compared with ConnectionDB ;)
     
  17. Ok, good to know that.
    But, for what you need save when player init?
    You can keep all information in ram, is not it?
     
  18. I did left this one from the old version of autopurge, as a kind of failsafe for any error or something else which happens between the purge jobs.
    To change this fast in any case it would lag any server, what only can be checked by time the plugin is up and running, it has already a built-in switch which would prevent the save to file by this part of the code.
     
  19. hello, friends tested the function, he said the person as a friend, built a house, and then I went out with my server and blocks left.
    Sorry for my bad english.
     

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