AutoPurge

Moved

Total Downloads: 5,818 - First Release: Dec 27, 2015 - Last Update: Sep 18, 2017

5/5, 34 likes
  1. Sorry to ask but does this work had it ages not seen it remove a thing??
     
  2. Is there a way to remove the sleepers as well?
     
  3. Good afternoon.
    Installed Auto Purge for Rust and required plugins ConnectionDB for Rust and EntityOwner for Rust.
    I went to the administrator and built a house. I went a player built a house.
    set time
    "InactiveAfter": 600,
    "MainTimer": 60,
    It takes 60 seconds. check passed. 0 removed
    It took 10 minutes of the building was removed. despite the fact that I'm in the game.
    Maybe I'm not that true test is set up. but here and there is nothing nastravit. Here exhibited the inspection and vermja
     
  4. Then its working correct , i would say. The timer was reached, and the blocks were purged.
    To the fact that you we're online while beeing purged, it checks for the time the variable "iLastSeen", which is only updated at PlayerInit or at Disconnect. In your case, Purge was doing his job you told him :p Normally, no one will be online all the time to reach a time window for purge...i hope^^
     
  5. Mine was set to stock 2 days and removed people bases that were online. I removed plugin for now.

    Server is setup to restart every 6 hours so it would have logged multiple times
     
  6. Hey Norn.

    Could you give this plugin some loving touch? :)
    Would be appricated
     
  7. Seems this amazing plugin may need some tweaking - so far many times tested, whenever the autopurge.run command executes, people lose entire bases who have been on long before the allotted away time, or even ONLINE when it happens! Not sure if it's outdated and needs to jive with the new EntityOwner update or what, but the poor thing is faltering. I hope it's fixed soon, it's amazing with NoDecay, helps your server to function longer.
     
  8. I dont know if im just dumb but how would i make it remove buildings that the owner has been offline for 7 days, no just 7 days old?
     
  9. That's what it does via ConnectionDB.
     
  10. Sorry im still lost
     
  11. Required Dependencies:
    ConnectionDB for Rust | Oxide
    http://oxidemod.org/plugins/entityowner.1255
    The connection db plugin will check when last player was online.
    If the player in question hasn't been online at X amount of time
    EntityOwner will confirm all the building parts of Player who hasn't been online.

    if X is 72hrs. It will after 72hrs remove all building parts created by the Player.
     
  12. Yep i get that but for 7 days of being of offline, what would the config look like?

    {
    "General": {
    "InactiveAfter": 604800,
    "MainTimer": 604800,
    "Messages": true
    }
    }

    is that ok?
     
  13. MainTimer is how many times it checks for inactive player, keep in mind that if a player with maybe above 1-2k entities can lag the server. Doing it once an hour probably good.
     
  14. Ok thank you :)
     
  15. 'Thats from now on a job for me ;)
     
  16. @Fujikura, can you add clan support to this? I've been asked by a couple of people now to do so privately but since your in control you could save me the effort :p
     
  17. The code is almost ready since yesterday. was planned to publish a Fork, but we decided to let this here alive under my support :)
    Clan function is already working, needs still to implement the other requests to give it more drain ;)
     
  18. Fujikura updated Auto Purge with a new update entry:

    1.0.0

     
  19. Thanks Fujikura great work.
     
  20. THX.
    You're welcome :)
    [DOUBLEPOST=1467244637][/DOUBLEPOST]Created a FAQ-Section with most important informations:

    Auto Purge for Rust - FAQ | Oxide