Sometimes its a little buggy imo, some bases are removed good and some are half destroyed. The plugin runs itself every 6 hours to check en purge the items. You will get a message in the chat if you dont change the message option.
So far I did a test you must edit the "wipeownersautomatic" off in Entity plugin since the owner = N/A are not removed.
You can run the plugin from the console with 'autopurge.run' then you see if it is working.
Sorry for the bad english.
AutoPurge
Moved
Total Downloads: 5,818 - First Release: Dec 27, 2015 - Last Update: Sep 18, 2017
- 5/5, 34 likes
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so I need to set "AutomaticWipeOwners": to TRUE or to False and reload both mods or just the Entity mod?
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Then reload Entite mod first then you can do it for the other also.
For my it is working, but it is still buggy imo. -
I would like to see a exclude option, so that buildings from admins are not removed.
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is it possible to disable the timer?
i would want to run the purge not by a * seconds timer (6 hours is default).
As rust crashes and whatever other things that can change WHEN the server is started.
So i would prefer to run autopurge.run with my own scripting (meaning i would set it to go of at certain TIMES of the day like 04:00 for example.)
i dont need autopurge to do this, i got a execution control for this purpose for many other commands and plugin controls and all
i would do would be to set autopurge.run at my own times.
I hope you manage to keep this plugin up2date, its a awesome thing for high entity high popularity servers.
There will always be people that change server constantly.
Especially since many computers cant handle rust on high entity servers.
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Is there a way that another developer can improve auto purge? If theres a RustIO: Clans Support, that would help much ppl to use it on their server, including me.
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I am thinking about adding this plugin to my server but I have a few questions first. I wasn't sure what the answer was.
1) If 5 people make the base will the base disappear if one player logs off for a week?
2) does the plugin lag the server ? -
1) Yes, there is no friend/clan support yet.. still asked, but it seems that nobody is interested to implement that, which makes it useless..
2) I dont know, but I think it will lag if bigger bases will be removed by the plugin. -
Depens on how much buildings you have that needed to remove and on the server specs. But it can be lagging when the server will clean everything.
I use it on a modded buildserver.Last edited by a moderator: Feb 28, 2016 -
The lag is just once every 6 hours for a second or a few seconds.
And that is just if there is a big database to check and big bases to remove. its not going to be massive.
on a 60+ player server with 150-200k enitys its less "laggy" then a regular server save.
If one player in a clan goes offline for 5 dayes i would suggest clans to contact admin and give ownership of the base to a active member.
[DOUBLEPOST=1456762910,1456683462][/DOUBLEPOST]any way to delete specific players entitys?
For example if someone is permabanned, they wont be needing them entitys.
Or another plugin that handles it? -
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yes would like either clan/friend support and a white list for admin /other players I have people build arenas and sometimes other things to make server active well if that person doesn't come on while this plugin is being ran it will be gone.
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is this plugin working at all?
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This plugin works like a charm - doing exactly what it says it does... It just doesn't care about your clans or whatnot. If one clan mate builds the whole base, and they go on a vacation - even though the rest of the players will still be playing.
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any reason i am getting this then?
[Oxide] 3:56 PM [Info] [AutoPurge] Executing purge from external command...
[Oxide] 3:56 PM [Error] Failed to call hook 'ccmdRunPurge' on plugin 'AutoPurge v0.1.0' (NullReferenceException: Object reference not set to an instance of an object)
[Oxide] 3:56 PM [Debug] at Oxide.Plugins.AutoPurge.MainTimer () [0x00000] in <filename unknown>:0
at Oxide.Plugins.AutoPurge.ccmdRunPurge (.Arg arg) [0x00000] in <filename unknown>:0
at Oxide.Plugins.AutoPurge.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
[Oxide] 3:57 PM [Warning] CallHook 'OnTick' on plugin 'RustIO v2.8.0' took: 923ms -
anyone know how to manually run this?
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