Not sure what to do. Removed older AutoPurge completely, and config file, then installed the newer version - still having issues, it won't complete a purge.
> autopurge.run
[Oxide] 18:29 [Error] Failed to run a 15.00 timer in 'AutoPurge v1.1.0' (NullReferenceException: )
[Oxide] 18:29 [Debug] at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
at Oxide.Plugins.AutoPurge.<MainTimer>m__3 (.BaseNetworkable p) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[BaseNetworkable].MoveNext () [0x00000] in <filename unknown>:0
at Oxide.Plugins.AutoPurge.MainTimer (Boolean freshStart) [0x00000] in <filename unknown>:0
at Oxide.Plugins.AutoPurge.<initMainTimer>m__2 () [0x00000] in <filename unknown>:0
at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0
AutoPurge
Moved
Total Downloads: 5,820 - First Release: Dec 27, 2015 - Last Update: Sep 18, 2017
- 5/5, 34 likes
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[DOUBLEPOST=1467591412][/DOUBLEPOST] -
renceException: )
[Oxide] 07:47 [Debug] at (wrapper managed-to-native) UnityEngine.Component:get
_gameObject ()
at Oxide.Plugins.AutoPurge.<MainTimer>m__3 (.BaseNetworkable p) [0x00000] in <
filename unknown>:0
at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[BaseNetworkable
].MoveNext () [0x00000] in <filename unknown>:0
at Oxide.Plugins.AutoPurge.MainTimer () [0x00000] in <filename unknown>:0
at Oxide.Plugins.AutoPurge.<initMainTimer>m__2 () [0x00000] in <filename unkno
wn>:0
at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <file -
Goin' to bed for now, good luck Fuji - we love/need/adore/can't-live-without this plugin! You help entity count drop for later wipes. -
Attached Files:
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Code:
[Oxide] 10:52 [Error] Failed to run a 0.00 timer in 'AutoPurge v1.1.0' (NullRefe renceException: ) [Oxide] 10:52 [Debug] at (wrapper managed-to-native) UnityEngine.Component:get _gameObject () at Oxide.Plugins.AutoPurge.<MainTimer>m__3 (.BaseNetworkable p) [0x00000] in < filename unknown>:0 at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[BaseNetworkable ].MoveNext () [0x00000] in <filename unknown>:0 at Oxide.Plugins.AutoPurge.MainTimer (Boolean freshStart) [0x00000] in <filena me unknown>:0 at Oxide.Plugins.AutoPurge.<initMainTimer>m__2 () [0x00000] in <filename unkno wn>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <file
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[DOUBLEPOST=1467619830][/DOUBLEPOST]Code:[SERVER v1.0.23] Console: AutoPurge.cs(24,9): warning CS0414: The private field `Oxide.Plugins.AutoPurge.mainTimer' is assigned but its value is never used
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Attached Files:
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Failed to run a 0.00 timer -
[DOUBLEPOST=1467625570][/DOUBLEPOST] -
[Oxide] 13:12 [Info] Oxide 2.0.2099 for Rust 925.64 (1381)
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Mine live-server is another version too, 2081, and on the prerelease version it does run too.
So actually i must say, i can't provide a stable fix for all until thursday, which gives hopefully a clean state for all, and then i can look forward. -
Built friends removed
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All is set correct. And all is working correct. So let me explain
The plugin logs your time on two events: when you log-in and when you log-out. Others are not really possible/would increase cpu-times alot.
The system does not purge you, when you are online, as a kind of protection against something gone wrong in the settings or anything else.
You did set the inactitivy timer to 60 seconds, your friend logged out some seconds before, so technically YOU are longer OFFLINE then him
The plugin runs then the purge, and checks on his entitys, if he has a friend who's not offline longer then the limit itself.
It checked you, and has calculated, that you are logner offline then the limit, and no other friends were found.
So he was marked to finally to be purged, and your entitys were protected by your online state....
Once you set then the timer higher then your server restart times, it will ALWAYS work like expected, because of then all times will be logged correct and no one can be longer online then the inactivity timer.
To say it again, really good demonstration, would be really nice if all people would make this so easy to answer for me
Thx a lot. -
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Fujikura updated Auto Purge with a new update entry:
1.1.1
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Fujikura updated Auto Purge with a new update entry:
1.1.2
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Thanks man, keep up the good work.
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Could you make a version that removes inactive clans?