Airstrike

Moved

Total Downloads: 11,128 - First Release: Dec 2, 2015 - Last Update: Apr 19, 2018

5/5, 34 likes
  1. no its exactly as it was. the auth level is to override functions like paying for strike and cooldowns, it just wasn't adjustable in the config before
     

  2. i see, Thx for quick reply, and thx for adding the cooldown options really apreciated ! :)
     
  3. G'day Mate

    Another fun plugin you have given us, I can find no issues to report but I do have a request or two :)

    I would like the air strike to drop a mixture of rocket types lets say for example 7 regular and 3 incendiary, is this something you could write in?

    For now I was going to just use a few incendiary rockets rather then the regulars but when I changed the ammo.rocket.basic to ammo.rocket.incendiary nothing dropped from the plane, am I using the wrong name to indicate I want incendiary rockets?

    thanks Dean.
     
  4. I can add a option for that, if you want incendiarys use ammo.rocket.fire
     
  5. G'day Mate

    Yes that would be perfect if you could give the option for a mixture of rockets to come from the same strike! thank you very much :)

    Dean.

     
  6. Can we have a setting to make the supply signal call a squadstrike? I find the airstrike underwhelming and the squadstrike perfect.
     
  7. Hi, which are the rockets types? I mean, I put item.rocket.incendiary but doent work
    solved rocket.fire
     
    Last edited by a moderator: Feb 9, 2016
  8. k1lly0u updated Airstrike with a new update entry:

    0.2.1

     
  9. sorry for my English. how to disable air drop loot?
     
  10. Last update broke this. The strike comes, but is WAY off target.

    EDIT: This is only for the squad strike, the normal one plane one hits on target.
     
    Last edited by a moderator: Feb 20, 2016
  11. There is some sort of conflict between this and AirdropExtended which messes with squad strike, please post in its support thread about it
     
  12. Squad strike was working though before the last game update, but yeah I read this before. =/
     
  13. k1lly0u updated Airstrike with a new update entry:

    0.2.2

     
  14. My config:
    {
    "Buy - Buy strike cost - Economics": 500,
    "Buy - Buy strike cost - Flare": 2,
    "Buy - Buy strike cost - HQ Metal": 1000,
    "Buy - Buy strike cost - Targeting Computer": 1,
    "Buy - Can purchase airstrike": false,
    "Buy - Can purchase squadstrike": false,
    "Buy - Use Economics": false,
    "Cooldown - Admin exempt from cooldown": true,
    "Cooldown - Cooldown timer": 3600,
    "Cooldown - Use Cooldown": false,
    "Messages - Broadcast strike to all players": false,
    "Options - Minimum Authlevel": 1,
    "Plane - Plane distance before firing": 900,
    "Plane - Plane speed": 105,
    "Rockets - Accuracy of rockets": 1.5,
    "Rockets - Amount of rockets to fire": 15,
    "Rockets - Chance of fire rocket - 1 in... ": 4,
    "Rockets - Damage Modifier": 1.0,
    "Rockets - Default rocket type": "ammo.rocket.basic",
    "Rockets - Interval between rockets (seconds)": 0.6,
    "Rockets - Speed of rockets": 110.0,
    "Rockets - Use both rocket types": true,
    "Supply Signals - Change the supply strike to call a Squadstrike": false,
    "Supply Signals - Use supply signals to call strike": true
    }

    I throw the Supply Signal and arrives normal air. What is the problem?
     
  15. Did you activate the function with /togglestrike?
     
  16. No. Function says "Signal airstrike is OFF". I is set to ON.
     
  17. '/togglestrike on' ?
     
  18. is there a console command to togglestrike on for a player
    or make it cost money to call in the strike with signal
     
    Last edited by a moderator: Feb 29, 2016
  19. Nice plugin, but can you add an option for having random timed airstrikes and squadstrikes that can happen without being called in. Thanks
     
  20. could you add option so it comes every so often by itself? and also so it doesn't make notifier say there is an airdrop coming? thanks would be great