Vanish

Allows players with permission to become truly invisible

Total Downloads: 22,629 - First Release: Nov 3, 2015 - Last Update: Jan 9, 2018

5/5, 75 likes
  1. Oxide 2.0.1540+, loool, the latest version 2.0.1538.
     
  2. Wulf

    Wulf Community Admin

    There are versions other than the released version. OxideMod/Snapshots · GitHub
    [DOUBLEPOST=1446734083][/DOUBLEPOST]
    Should be fixed for the next version.
     
  3. Code:
    [Debug]   at Oxide.Plugins.Vanish.CanNetworkTo (.BaseNetworkable entity, .BasePlayer target) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Vanish.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 
    What causes this if I may ask?
     
  4. Wulf

    Wulf Community Admin

    Please post the error above that as well, not just the debug.
    [DOUBLEPOST=1446735670][/DOUBLEPOST]
    Unfortunately that may be the only downside to this, as the voice is p2p and the players don't know that your player exists.
     
  5. Code:
    [Oxide] 6:21 PM [Error] Failed to call hook 'OnPlayerSleepEnded' on plugin 'Vanish v0.1.3' (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 6:21 PM [Debug]   at Oxide.Plugins.Vanish.OnPlayerSleepEnded (.BasePlayer player) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Vanish.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 
     
  6. Wulf

    Wulf Community Admin

    As I mentioned above, that'll be fixed in the next version.
     
  7. Code:
    1:27 AM [Error] Failed to call hook 'CanNetworkTo' on plugin 'Vanish v0.1.3' (NullReferenceException: Object reference not set to an instance of an object)
    1:27 AM [Debug]   at Oxide.Plugins.Vanish.CanNetworkTo (.BaseNetworkable entity, .BasePlayer target) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Vanish.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 
     
  8. today is to wait for a fix?
     
  9. Wulf

    Wulf Community Admin

    Are you getting any errors?
     
  10. Code:
    [11/6/2015 12:37:27 AM] [Oxide] 12:37 AM [Debug]   at Oxide.Plugins.Vanish.OnPlayerSleepEnded (.BasePlayer player) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Vanish.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
    [DOUBLEPOST=1446759820][/DOUBLEPOST][​IMG]
     
    Last edited by a moderator: Nov 5, 2015
  11. Wulf

    Wulf Community Admin

    Those aren't from the update, but are fixed locally.
     
  12. Wulf

    Wulf Community Admin

    Wulf updated Vanish with a new update entry:

    0.1.4

     
  13. Requests:
    • additional permission setting for assigning to players (see below)
    • add vanish time, cooldown, dailylimit to config file
    • add (true/false) options like appearWhenRunning, appearWhenDamaged, noTPWhileVanished, weaponUseWhileVanished, appearAtDistanceToPLayer
    • add option to vanish to an object like a box, water catcher, tree, etc. BUT no movement allow while disguised
     
  14. Wulf

    Wulf Community Admin

    I'll see what I can do.
     
  15. Wulf

    Wulf Community Admin

  16. [​IMG]
     
  17. hey wulf turrets are targeting me again after update using latest oxide and update of this plugin
     
  18. Wulf

    Wulf Community Admin

    Wulf updated Vanish with a new update entry:

    0.1.5

     
  19. Deleted my config file and updated to this one. So far so good with no CanNetworkTo
    [DOUBLEPOST=1446793949][/DOUBLEPOST]errr... not sure what happened there. ^^^

    Also spoke to soon just got the cannetworkto error