Prod (Who Owns)

Get owners of deployable, building structures and whitelist of tool cupboards

Total Downloads: 6,161 - First Release: Apr 3, 2015 - Last Update: Apr 13, 2017

5/5, 26 likes
  1. Reneb updated Prod (Who Owns) with a new update entry:

    2.2.0

     
  2. Is there any way to limit the individual features of this mod? I like to give it to all players to allow them to see who put blocks and stuff around their bases, but I don't want to go so far as to allow everyone to see who has access to what doors, codes for code locks, etc. If we could have various permissions assignable to groups, that would be awesome!
     
  3. I'm not getting any response out of this plugin since today's update. I do the command and it gives nothing. No error, no anything.
     
  4. This plugin needs to be updated to work with batching.colliders enabled. Currently broken.
     
  5. Yeah !! i got same issue and more build cannot erase do nothing too and remove don't found anything to remove !
    I see it seem linked with a problem with Buildowner or i don't know what !
     
  6. you will need to wait for a fix
     
  7. Just stopped working for me on this latest update.
    It still works on the Tool Cupboards but all the walls ect on people's homes it doesn't recognize.
     
  8. need rework. ;)
     
  9. Uploaded version still says 2.2.0 Updater keeps telling me to update it. You might want to check the version number. Thanks for all your hard work, Reneb.
     
  10. Ya I've always made prod available to all my players so they can see who owns a base but I can't update to this version because I can't let players see code lock numbers. If you can add a way to separate the individual options in this Reneb it would be sweet. Whenever you have time, no rush. I know you're busy as hell with 14 different things at all times and we appreciate everything you do :)
     
  11. is it possible that this plugin in the future could get support for the permission system?
     
  12. version number in script needs changed
     
  13. how can disable the code?
     
    Last edited by a moderator: Oct 19, 2015
  14. I have updated the plugin version as well as disabled the collider console dump, I've also disabled the code value and tool cupboard location coordinates. This is just a temp fix, maybe a configuration file will be added later?
     

    Attached Files:

    • Prod.cs
      File size:
      13.7 KB
      Views:
      37
  15. Code:
    ==================================================
    Terrain (UnityEngine.TerrainCollider) Terrain
    ========= NORMAL ===========
    Terrain (UnityEngine.Transform)
    Terrain (UnityEngine.Terrain)
    Terrain (UnityEngine.TerrainCollider)
    Terrain (TerrainMeta).....................areaTrigger (UnityEngine.SphereCollider) Trigger
    ========= NORMAL ===========
    areaTrigger (UnityEngine.Transform)
    areaTrigger (BuildPrivilegeTrigger)
    areaTrigger (UnityEngine.SphereCollider)
    areaTrigger (UnityEngine.SphereCollider)
    ========= PARENT ===========
    areaTrigger (UnityEngine.Transform)
    areaTrigger (BuildPrivilegeTrigger)
    areaTrigger (UnityEngine.SphereCollider)
    areaTrigger (UnityEngine.SphereCollider)
    assets/bundled/prefabs/items/cupboard.tool.deployed.prefab (UnityEngine.Transform)
    assets/bundled/prefabs/items/cupboard.tool.deployed.prefab (UnityEngine.BoxCollider)
    assets/bundled/prefabs/items/cupboard.tool.deployed.prefab[18347263]
    assets/bundled/prefabs/items/cupboard.tool.deployed.prefab (GroundWatch)
    assets/bundled/prefabs/items/cupboard.tool.deployed.prefab (DestroyOnGroundMissing)
    assets/bundled/prefabs/items/cupboard.tool.deployed.prefab (Deployable)
    ========= CHILDREN ===========
    areaTrigger (UnityEngine.Transform)
    areaTrigger (BuildPrivilegeTrigger)
    areaTrigger (UnityEngine.SphereCollider)
    areaTrigger (UnityEngine.SphereCollider)
    ==================================================
    areaTrigger (UnityEngine.SphereCollider) Trigger
    ========= NORMAL ===========
    areaTrigger (UnityEngine.Transform)
    areaTrigger (BuildPrivilegeTrigger)
    areaTrigger (UnityEngine.SphereCollider)
    areaTrigger (UnityEngine.SphereCollider)
    ========= PARENT ===========
    areaTrigger (UnityEngine.Transform)
    areaTrigger (BuildPrivilegeTrigger)
    areaTrigger (UnityEngine.SphereCollider)
    areaTrigger (UnityEngine.SphereCollider)
    assets/bundled/prefabs/items/cupboard.tool.deployed.prefab (UnityEngine.Transform)
    assets/bundled/prefabs/items/cupboard.tool.deployed.prefab (UnityEngine.BoxCollider)
    assets/bundled/prefabs/items/cupboard.tool.deployed.prefab[18533654]
    assets/bundled/prefabs/items/cupboard.tool.deployed.prefab (GroundWatch)
    assets/bundled/prefabs/items/cupboard.tool.deployed.prefab (DestroyOnGroundMissing)
    assets/bundled/prefabs/items/cupboard.tool.deployed.prefab (Deployable)
    ========= CHILDREN ===========
    areaTrigger (UnityEngine.Transform)
    areaTrigger (BuildPrivilegeTrigger)
    areaTrigger (UnityEngine.SphereCollider)
    areaTrigger (UnityEngine.SphereCollider)
    ==================================================
    areaTrigger (UnityEngine.SphereCollider) Trigger
    ========= NORMAL ===========
    areaTrigger (UnityEngine.Transform)
    areaTrigger (BuildPrivilegeTrigger)
    areaTrigger (UnityEngine.SphereCollider)
    areaTrigger (UnityEngine.SphereCollider)
    ========= PARENT ===========
    areaTrigger (UnityEngine.Transform)
    areaTrigger (BuildPrivilegeTrigger)
    areaTrigger (UnityEngine.SphereCollider)
    areaTrigger (UnityEngine.SphereCollider)
    assets/bundled/prefabs/items/cupboard.tool.deployed.prefab (UnityEngine.Transform)
    assets/bundled/prefabs/items/cupboard.tool.deployed.prefab (UnityEngine.BoxCollider)
    assets/bundled/prefabs/items/cupboard.tool.deployed.prefab[18533654]
    assets/bundled/prefabs/items/cupboard.tool.deployed.prefab (GroundWatch)
    assets/bundled/prefabs/items/cupboard.tool.deployed.prefab (DestroyOnGroundMissing)
    assets/bundled/prefabs/items/cupboard.tool.deployed.prefab (Deployable)
    ========= CHILDREN ===========
    areaTrigger (UnityEngine.Transform)
    areaTrigger (BuildPrivilegeTrigger)
    areaTrigger (UnityEngine.SphereCollider)
    areaTrigger (UnityEngine.SphereCollider)
    ==================================================
    Collider (4) (UnityEngine.BoxCollider) Water
    ========= NORMAL ===========
    Collider (4) (UnityEngine.Transform)
    Collider (4) (UnityEngine.BoxCollider)
    ========= PARENT ===========
    Collider (4) (UnityEngine.Transform)
    Collider (4) (UnityEngine.BoxCollider)
    Water (UnityEngine.Transform)
    ========= CHILDREN ===========
    Collider (4) (UnityEngine.Transform)
    Collider (4) (UnityEngine.BoxCollider)
    ==================================================
    Collider (3) (UnityEngine.BoxCollider) Water
    ========= NORMAL ===========
    Collider (3) (UnityEngine.Transform)
    Collider (3) (UnityEngine.BoxCollider)
    ========= PARENT ===========
    Collider (3) (UnityEngine.Transform)
    Collider (3) (UnityEngine.BoxCollider)
    Water (UnityEngine.Transform)
    ========= CHILDREN ===========
    Collider (3) (UnityEngine.Transform)
    Collider (3) (UnityEngine.BoxCollider)
    [Oxide] 10:48 PM [Warning] CallHook 'cmdChatProd' on plugin 'Prod v2.2.0' took: 23828ms
    [Oxide] 10:48 PM [Warning] CallHook 'cmdChatProd' on plugin 'Prod v2.2.0' took average: 392ms
    TimeWarning: OnClientCommand took 23.85 seconds (23852 ms)
    TimeWarning: ConnectedPacket took 23.86 seconds (23862 ms)
    TimeWarning: Net.sv.Cycle took 23.87 seconds (23867 ms)
    TimeWarning: ServerMgr.Update took 23.88 seconds (23880 ms)
    
    Why turn off spam in console?
     

  16. Because I don't need walls of text being generated in my console on a production server when I'm inspecting glitch bases etc. It clearly says in the code that I commented out that it's debug text, I wonder if @Reneb left it in on purpose or accident.

    Code:
    private void Dump(Collider col)
            {
                //Disable console dump when using the /prod command.
              
                /*Debug.Log("==================================================");
                Debug.Log(col.ToString() + " " + LayerMask.LayerToName(col.gameObject.layer).ToString());
                Debug.Log("========= NORMAL ===========");
                foreach(UnityEngine.Component com in col.GetComponents(typeof(UnityEngine.Component)) )
                {
                    Debug.Log(com.ToString());
                }
                Debug.Log("========= PARENT ===========");
                foreach (UnityEngine.Component com in col.GetComponentsInParent(typeof(UnityEngine.Component)))
                {
                    Debug.Log(com.ToString());
                }
                Debug.Log("========= CHILDREN ===========");
                foreach (UnityEngine.Component com in col.GetComponentsInChildren(typeof(UnityEngine.Component)))
                {
                    Debug.Log(com.ToString());
                }*/
            }
    
     
    Last edited by a moderator: Oct 22, 2015
  17. Did you forget to upload 2.2.1 ? im getting 2.2.0 from your download.
     
  18. No, it's 2.2.1 he just forgot to change it. Right click the .cs file and change it. Or if you're using Updater just ignore it.
     
  19. FTM

    FTM

    Anytime I run prod, it lags my console really bad, and I get this message:
     

    Attached Files: