Reneb submitted a new resource:
R-Prod - Get owners of deployables and building structures
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Prod (Who Owns)
Get owners of deployable, building structures and whitelist of tool cupboards
Total Downloads: 6,149 - First Release: Apr 3, 2015 - Last Update: Apr 13, 2017
- 5/5, 26 likes
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Reneb updated R-Prod with a new update entry:
initial fix
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Scratch this! - Think I found my problem.
Last edited by a moderator: Oct 27, 2014 -
Code:
if(it.Current.collider:GetComponentInParent(global.DeployedItem._type)) then
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yes lol
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Reneb updated R-Prod with a new update entry:
update for new version
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I posted over on your Building Owners plugin, but I'll post here too. I'm having an issue where, if someone raids my base and builds something connected to it, when I go to /prod the parts they built, they show up as my parts. And since garry took away our nametags, I literally have no way of knowing who placed the building part against my base. Maybe one of the plugins would change a little to allow me to see this information~
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Reneb updated R-Prod with a new update entry:
fix for next rust version.
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Reneb updated R-Prod with a new update entry:
prod Tool Cupboard & no more BuildingOwners dependency
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Reneb updated R-Prod with a new update entry:
added deployable items owner
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getting this in the console now
[Error] r-prod: [string "deadPlayerList.lua"]:69: bad argument #2 to 'find' (string expected, got nil)
at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0
at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 -
[string "deadPlayerList.lua"]:69
any way, download the last deadPlayerList.lua plugin cause this was fixed. -
Lately when I use this instead of a name it gives me the steam id # You know why it would do this?
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didn't understand what you said :x
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Well i have no idea ... Something seems broken ... Only thing i see for you is shirting down your server, wiping all data files and restarting your server
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Players still use prod even though I set it so they can't
{
"ProdForModerators": true,
"ProdForPlayers": false
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Error from my part, pût everything to false
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I still get steam id #'s instead of names when using this about 1/2 the time, and I've wiped and totally reinstalled everything at least 10 times since the 1st time I mentioned this.