Magic Loot

Simple components multiplier & loot system

Total Downloads: 13,488 - First Release: Nov 13, 2016 - Last Update: Nov 2, 2017

5/5, 44 likes
  1. This plugin (MagicLoot) overrides the heli loot. i've gotten a plugin called HeliControl to give custom loot tables, but magicloot still overrides it and ignores the custom drop table HeliControl offers. how do i fix this
     
  2. I have a worry I just do 4 times around the map without finding a single techtrash how is that possible. Can you tell me how to get one? Because it becomes embarrassing.



    "Components": {
    "list": [
    "bleach",
    "ducttape",
    "gears",
    "glue",
    "metalblade",
    "metalpipe",
    "propanetank",
    "riflebody",
    "roadsigns",
    "rope",
    "semibody",
    "sewingkit",
    "sheetmetal",
    "smgbody",
    "metalspring",
    "sticks",
    "tarp",
    "techparts",
    "techtrash"
     
  3. techtrash is supposed to be rare so u would find them in military crates only. "nobody knows what are the chances the plugin developer set the chances of each items"
     
  4. Is the plugin developer (Norm) still maintaining this plugin? If so can you adjust the plugin where it won't conflict with the heli loot? It's spawning very random items because of that and it doesn't make sense.
     
  5. Failed to initialize plugin 'MagicLoot v0.1.13' (ArgumentNullException: Argument cannot be null.
    Parameter name: source)
     
  6. No loot spawning in launch site?
     
  7. Some boxes on my server have nothing in them? does anyone else have this
    [DOUBLEPOST=1501243138][/DOUBLEPOST]Its the ones in caves
     
  8. I went to a site to check crates to test my configuration and at first there were no crates. I waited for awhile and after about 10 minutes the crates appeared so you might want to just give it a little time.
     
  9. I keep getting this error, I don't see a first config file being created either.

    [SERVER v1.0.24] Started as service
    [SERVER v1.0.24] Running as service
    [SERVER v1.0.24] Got Message: Ready
    [SERVER v1.0.24] Got Message: Compile
    [SERVER v1.0.24] Console: MagicLoot.cs(23,18): warning CS0414: The private field `Oxide.Plugins.MagicLoot.lastRefresh' is assigned but its value is never used
    MagicLoot.cs(78,30): warning CS0414: The private field `Oxide.Plugins.MagicLoot.ItemList' is assigned but its value is never used
     
  10. How exactly do you choose the rareity of an item? I wanted to add Pookie Bear and Candy Cane to the loot tables for barrels and such, but I want it to be pretty rare just as rare as a rifle body or something.
     
  11. But then I cannot use the x2 function which is the only reason I went with MagicLoot. My server is practically a vanilla server with minor adjustments. x2 components is one of those features. I just wanted to add a pookie bear & candy cane to the loot spawn for normal barrels/crates with the same rareity of a ak body.
     
  12. Rewrite the data file

    Example
    Code:
        "wood.armor.jacket": 1,
        "wood.armor.pants": 1
    What your edited code should look like
    Code:
        "wood.armor.jacket": 1,
        "wood.armor.pants": 1,
        "pookie.bear": 1,
        "candycane": 1
    for changing barrels and crates separately i think you need betterloot
     
  13. Code:
        "RefreshMinutes": 25,
    This is 15 minutes of logs
    Code:
    [MagicLoot] Refreshed 60 containers (15 destroyed).
    [MagicLoot] Refreshed 27 containers (17 destroyed).
    [MagicLoot] Refreshed 33 containers (20 destroyed).
    [MagicLoot] Refreshed 23 containers (10 destroyed).
    [MagicLoot] Refreshed 13 containers (14 destroyed).
    [MagicLoot] Refreshed 5 containers (9 destroyed).
    [MagicLoot] Refreshed 9 containers (12 destroyed).
    [MagicLoot] Refreshed 12 containers (28 destroyed).
    [Cornucopia] Deleted 6 stacked loot boxes (out of 303)
    [Cornucopia] Nothing to process, skipping MainSpawnCycle()
    [MagicLoot] Refreshed 7 containers (14 destroyed).
    [MagicLoot] Refreshed 0 containers (16 destroyed).
    [MagicLoot] Refreshed 412 containers (14 destroyed).
    [MagicLoot] Refreshed 11 containers (15 destroyed).
    [MagicLoot] Refreshed 6 containers (20 destroyed).
    [MagicLoot] Refreshed 15 containers (11 destroyed).
    [MagicLoot] Refreshed 8 containers (18 destroyed).
    [MagicLoot] Refreshed 36 containers (18 destroyed).
    This normal?
     
  14. They're already in the loot table, just not getting them.
     
  15. its not loading a config for me

    error: Plugin filename MagicLoot .cs must match the main class MagicLoot (should be MagicLoot.cs)
     
  16. Wulf

    Wulf Community Admin

    Remove the space from the name.
     
  17. im sorry i dont understand .... what do you mean?
     
  18. Wulf

    Wulf Community Admin

    MagicLoot .cs
    Space after the t and before the .cs, remove it.