Into the RCON Console or the Player Console
[DOUBLEPOST=1442466743][/DOUBLEPOST]I had an idea on a better way to handle the hiding of the crosshair if any other GUI (Inventory, Furnace, Dead Bodies)
Crosshair
Adds a customizable crosshair to your screen
Total Downloads: 9,869 - First Release: Jul 17, 2015 - Last Update: Jul 1, 2017
- 5/5, 26 likes
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Fixed version for the last update
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[10/2/2015 6:52:15 AM] [Oxide] 6:52 AM [Error] Error while compiling Crosshair.cs(119,131): error CS1503: Argument `#4' cannot convert `string' expression to type `Facepunch.ObjectList?'
Fix please -
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I have this error when looting a box:
Code:[Oxide] 8:46 PM [Debug] at System.Collections.Generic.List`1+Enumerator[BasePlayer].VerifyState () [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1+Enumerator[BasePlayer].MoveNext () [0x00000] in <filename unknown>:0 at Oxide.Plugins.Crosshair.OnTick () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
BTW I also have the QuickSort plugin installed. -
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Code:
[Oxide] 8:46 PM [Error] Failed to call hook 'OnTick' on plugin 'Crosshair v1.2.0' (InvalidOperationException: Collection was modified; enumeration operation may not execute.) [Oxide] 8:46 PM [Debug] at System.Collections.Generic.List`1+Enumerator[BasePlayer].VerifyState () [0x00000] in <filename unknown>:0
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i also cant use my inventory slits where the crosshair is, and that kind of sucks but i just turn it off when opening my inventory and its not that big a deal usually. unless under attack lol.
thanks for updating crosshair, i will try it tomorrow and see if it works.
no point being on today... rust is BROKE big time. houses have disappeared, everyones keeps logging back on naked and empty,
trees are 2d.... its a disaster. i hope they fix it :/ -
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Code:
[Oxide] 9:10 PM [Debug] at System.Collections.Generic.List`1+Enumerator[BasePlayer].VerifyState () [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1+Enumerator[BasePlayer].MoveNext () [0x00000] in <filename unknown>:0 at Oxide.Plugins.Crosshair.OnTick () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 [Oxide] 9:10 PM [Error] Failed to call hook 'OnTick' on plugin 'Crosshair v1.2.1' (InvalidOperationException: Collection was modified; enumeration operation may not execute.) [Oxide] 9:10 PM [Debug] at System.Collections.Generic.List`1+Enumerator[BasePlayer].VerifyState () [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1+Enumerator[BasePlayer].MoveNext () [0x00000] in <filename unknown>:0 at Oxide.Plugins.Crosshair.OnTick () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
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Hello! Please tell me how to fix it?
2:12 PM [Error] Crosshair plugin failed to compile!
2:12 PM [Error] Crosshair.cs(99,152): error CS0234: The type or namespace name `ObjectList' does not exist in the namespace `Facepunch'. Are you missing an assembly reference? -