+1 to this idea, it's neat, it's informative and will not require a big ole notification to advise of base protection.
AntiOfflineRaid
Moved
Total Downloads: 6,123 - First Release: Nov 17, 2015 - Last Update: Mar 1, 2018
- 5/5, 32 likes
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The plugin doesn't work if I reload it or if I restart the server.
It's normal ? -
Hey there !
Got a bug on our server.
After 24 hrs of owner / clan member being offline, its configured so the base takes 100% damage. However it seems that if the base gets raided, tc gets destroyed and raider puts his own TC down, the protection going straight from 0% protection to 100% protection and, based on our config, a player's base should only be 100% protected after 1 hr of being offline
Any ideas ?
Thanks,Last edited by a moderator: Feb 7, 2018 -
Is there any chance you can add a parameter that allows control of what building components are protected???
I would like a parameter like this:
"LowestBuildingTierAffected": "wood"
In this case the twig is not protected. -
will this work for before I installed the plugin or is it for only for people that its stored in the db?
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Calytic Community Admin Community Mod
Calytic updated AntiOfflineRaid with a new update entry:
0.3.4
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That's work now if I reload the plugin or (auto)restart the server ?
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Carrying on from @NavyChief's comment. Can we get anything added or is there anything that is added, so that twig can be taken off the protection?
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There is one more problem: if a guy is leaving the clan and disconnects from server, his teammates might defend the protected building. I suggest adding something like cache, which stores the teammates, and when he is leaving - checking his new clan (if exists), and his old clan. And 2 config options: to enable that feature, and the time of cache (i would set large value there, and just remove the data file on server wipe). -
its not working on my server, i can check player time and how long they have been afk with commands, but none base in the map is being protected by it
they're all taking the same damage. -
Code:
(17:49:12) | Failed to call hook 'OnEntityTakeDamage' on plugin 'AntiOfflineRaid v0.3.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AntiOfflineRaid.getClanMembersOnline (UInt64 targetID) [0x00000] in <filename unknown>:0 at Oxide.Plugins.AntiOfflineRaid.IsClanOffline (UInt64 targetID) [0x00000] in <filename unknown>:0 at Oxide.Plugins.AntiOfflineRaid.OnStructureAttack (.BaseEntity entity, .HitInfo hitinfo) [0x00000] in <filename unknown>:0 at Oxide.Plugins.AntiOfflineRaid.OnEntityTakeDamage (.BaseCombatEntity entity, .HitInfo hitInfo) [0x00000] in <filename unknown>:0 at Oxide.Plugins.AntiOfflineRaid.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
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When you use fire rockets, your FPS will get down to 1-3, and the game will slow down. Probably because of creating a lot of UI elements but im not sure.
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I can figure out that is the problem. Plugin is active. I can check offline status of user, but damage 100%
https://i.imgur.com/frvjG49.png
https://i.imgur.com/mHHEyw4.png
Help me please.
Code:{ "protectionMessage": "This building is protected: {amount}%", "showMessage": true, "absoluteTimeScale": { "03": 0.1 }, "afkMinutes": 5, "clanFirstOffline": false, "clanShare": false, "cooldownMinutes": 10, "damageScale": { "1": 0, "3": 0, "6": 0, "12": 0, "48": 1, "96": 2 }, "interimDamage": 0.0, "minMembers": 1, "playSound": false, "prefabs": [ "door.double.hinged.metal", "door.double.hinged.toptier", "door.double.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.hinged.wood", "door.hinged", "door.double.hinged", "window.bars", "floor.ladder.hatch", "floor.frame", "wall.frame", "shutter", "wall.external", "gates.external", "box", "locker" ], "sound": "assets/prefabs/weapon mods/silencers/effects/silencer_attach.fx.prefab", "VERSION": "0.3.4" }
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Yea i dunno if this works anymore does it? when I type "/ao playername" it says its taking 0.1 damage but when I c4 something it takes 100% damage
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I just loaded this plugin onto my server and did /ao playername and it says the player doesn't exist?
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chris im pretty sure the mod no longer works (or doesnt work like all other mods...) the /ao commands and stuff seem to work for me but the damage scale does not