The announcement is done > ZLevels Remastered for Rust - 2.5.6 | Oxide
ZLevelsRemastered
Moved
Total Downloads: 41,383 - First Release: Nov 15, 2015 - Last Update: Jul 22, 2018
- 5/5, 127 likes
-
Bug
Code:"LevelUpTextBroadcast": "<color=#5af>{0}</color> a atteint le niveau <color=#5af>{1}</color> en <color={2}>{3}</color>"
Attached Files:
-
-
-
Fuji allways knows and can do
Well done mate! People love it
-
Level up announcements work great however the recipient of the level can't see the chat message. only everyone else sees it.
[DOUBLEPOST=1492390543][/DOUBLEPOST]also wondering if it's possible to set a limit Level to start playing annoucements. Like after XX level then start doing annoucements. that way it doesn't spam chat too much when new players level up quickly with the early levels -
Great Plugin!
Wondering if its configurable to change the "how" you would lose Levels on death. For example, can I disable the current settings, and set it so you only lose levels on being killed by someone? Many thanks. -
[DOUBLEPOST=1492487202][/DOUBLEPOST]
[DOUBLEPOST=1492487265][/DOUBLEPOST] -
How can I move the CUI/GUI around ?
-
I'm new to all the XP stuff, can someone please explain to me how this plugin works with other xp plugins, or if there is something i'm missing? I see XP manager - does that have anything to do with this at all?
-
Every time you collect resources, you get a lag.
LAG!! -
How do I move the bars to the left side of the screen? I've played with the numbers but nothing seems to be working. I am also running 1920x1080. Please help
-
-
You need to provide more info about how it's gonna lagg on your opinion, to get helped and to solve any mutual problem.
[DOUBLEPOST=1492766494][/DOUBLEPOST] -
-
When RenderUI called network spikes. Can u fix this issue?
-
If there's a problem with that, then other similar plugins would/should have the same issue, and then i could not change this atm or would not know how to change. -
Attached Files:
-
-
No, I feel the slight hang on hitting the tree - my players have said something too.
-
We also have the problem of lag when hitting stone or trees