ZLevelsRemastered
Moved
Total Downloads: 41,383 - First Release: Nov 15, 2015 - Last Update: Jul 22, 2018
- 5/5, 127 likes
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Would be sure possible, but its not my prefarrewd way to implement total chat-spamming functions
Nothing else it would become on fresh wiped or highh-pop servers.
[DOUBLEPOST=1491153416][/DOUBLEPOST]maybe. -
well i don't wipe levels, so it wouldn't spam too much. plus the config on my server it's a rather slow process leveling up so getting max is pretty impressive
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@Fujikura Love this plugin, great work! ---- Anyways, I really like the loss of XP on death feature
Would it be possible for zLevels to go negative? like instead of only a bonus gain, if you go below level 1 you get a bonus loss LOL
Reasoning is, I want to deter people dying/killing as much, and reward players that stay alive
it would be awesome if someone who kept causing trouble, respawning over and over, and dying a lot from battling a lot would then get less resources when gathering
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Technically yes, but practically its bad to handle, also referring to the CUI display
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How to disconnect the experience from the items "Bone club" or others
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Pardon?
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sorry. I'm not speak english
If I hit a bone club to stone - I get experience
How to disable it?
Bone club can be beaten long time and fast -
Not supported by the plugin. Also the used gather hook has no such info.
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How do I go about changing the position of the skills GUI in the interface?
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open the .json in config. And repace yours with my code

Code:"CUI": { "Bounds": { "HeightLower": "0.018", "HeightUpper": "0.14", "WidthLeft": "0.65", "WidthRight": "0.834" }, -
I have been trying for the last 2 days to figure out how to change the source code of ZLevels to downscale everything such that you start at level 0 instead of level 1. I finally figured it out today, and I believe it works flawlessly. I have it configured also to give 5% bonus per level, so that now once you hit level 10, you have a 50% bonus - it was annoying me that you start at level 1, meaning that there were only 9 levels to level 10 and thus only 9 bonuses to apply. Doing it this way, I feel it is more appropriate - I always disliked games that started your skill levels at 1. I have also changed it slightly so that max % for any skill at max level is 100% instead of 99%.
Everything is properly scaled, I.E. level 0 acts like level 1 did (need 240 points to get to level 1) and so forth. This means that also the final level requires a few more points as well. If anyone is interested in my changes, I would be glad to show you.
I do have a question though: Death Penalties do not seem to be working. I've got 50 as the penalty percent for all skills, and changed it so that if you were alive for longer than 0 minutes (instead of 10) you'll get the penalty, but it is still not working. I don't see any option in the config to switch them on or anything, just the field for percent.Last edited by a moderator: Apr 6, 2017 -
Yep, it misses two options, on|off and a setting for the time.
For your needed "longer than 0" you might need to set ">=" instad of only ">". -
Well changing it to 0 minutes was only for testing, since I have not been able to get them to work. Could you direct me to the setting to turn it on/off?
*edit*: I believe I found it, the bool Initialized had to be set to true in Init rather than false. I also found something that I needed to fix, as on Death Penalty, the else case in remove points was setting skills to 10 points, so on Death, skills at level 0 had 4% already even though I didn't have any progress
Last edited by a moderator: Apr 7, 2017 -
bonjour, comment diminuer la bar de font des metiers? thanks
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I'm having some troubles enabling the Night part of it; I've added the Timeofday plugin, and I've set the attributes to true in the Zlevels configuration. I've waited all 24 hour in-game hours and no messages or anything, not even an increase in resources. I'm just unsure of how to enable it; If there could be a step-by-step guide on how to enable it, that would be fantastic. I've been trying to figure this out for about 2-3 hours.
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When the Daytime then switches to night by TOD, ZLevels will hear on the hook and switches over.Code:
"NightBonus": { "broadcastEnabledBonus": true, // true will broadcast to chat "enableNightBonus": true, // <<< needs true "logEnabledBonusConsole": true, "PointsPerHitAtNight": { "A": 60, "M": 60, "S": 60, "WC": 60 } }, -
Fujikura updated ZLevels Remastered with a new update entry:
2.5.5
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It seems that we have different codes?
If you could tell/show me where this goes; That would be great! Obviously I'm a little slow, I keep getting symbol errors when I replace some of the text in here.Last edited by a moderator: Apr 9, 2017 -
Thanks for the super plugin. Question, what exactly does "penaltyminutes" do? Or, what is the penalty?
"Generic": {
"penaltyMinutes": 10,
"penaltyOnDeath": true,
Many thanks.
