ZLevelsRemastered

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Total Downloads: 41,383 - First Release: Nov 15, 2015 - Last Update: Jul 22, 2018

5/5, 127 likes
  1. Would it be possible to put an global chat message when someone maxes one of their levels?
    Example:
    Levels: Lone has successfully mastered the skill of woodcutting!
     
  2. Would be sure possible, but its not my prefarrewd way to implement total chat-spamming functions ;) Nothing else it would become on fresh wiped or highh-pop servers.
    [DOUBLEPOST=1491153416][/DOUBLEPOST]
    maybe.
     
  3. well i don't wipe levels, so it wouldn't spam too much. plus the config on my server it's a rather slow process leveling up so getting max is pretty impressive
     
  4. @Fujikura Love this plugin, great work! ---- Anyways, I really like the loss of XP on death feature

    Would it be possible for zLevels to go negative? like instead of only a bonus gain, if you go below level 1 you get a bonus loss LOL :D

    Reasoning is, I want to deter people dying/killing as much, and reward players that stay alive
    it would be awesome if someone who kept causing trouble, respawning over and over, and dying a lot from battling a lot would then get less resources when gathering :)
     
  5. Technically yes, but practically its bad to handle, also referring to the CUI display
     
  6. How to disconnect the experience from the items "Bone club" or others
     
  7. Pardon?
     
  8. sorry. I'm not speak english

    If I hit a bone club to stone - I get experience
    How to disable it?


    Bone club can be beaten long time and fast
     
  9. Not supported by the plugin. Also the used gather hook has no such info.
     
  10. How do I go about changing the position of the skills GUI in the interface?
     
  11. open the .json in config. And repace yours with my code ;)
    Code:
    "CUI": {
        "Bounds": {
          "HeightLower": "0.018",
          "HeightUpper": "0.14",
          "WidthLeft": "0.65",
          "WidthRight": "0.834"
        },
     
  12. I have been trying for the last 2 days to figure out how to change the source code of ZLevels to downscale everything such that you start at level 0 instead of level 1. I finally figured it out today, and I believe it works flawlessly. I have it configured also to give 5% bonus per level, so that now once you hit level 10, you have a 50% bonus - it was annoying me that you start at level 1, meaning that there were only 9 levels to level 10 and thus only 9 bonuses to apply. Doing it this way, I feel it is more appropriate - I always disliked games that started your skill levels at 1. I have also changed it slightly so that max % for any skill at max level is 100% instead of 99%.

    Everything is properly scaled, I.E. level 0 acts like level 1 did (need 240 points to get to level 1) and so forth. This means that also the final level requires a few more points as well. If anyone is interested in my changes, I would be glad to show you.

    I do have a question though: Death Penalties do not seem to be working. I've got 50 as the penalty percent for all skills, and changed it so that if you were alive for longer than 0 minutes (instead of 10) you'll get the penalty, but it is still not working. I don't see any option in the config to switch them on or anything, just the field for percent.
     
    Last edited by a moderator: Apr 6, 2017
  13. Yep, it misses two options, on|off and a setting for the time.
    For your needed "longer than 0" you might need to set ">=" instad of only ">".
     
  14. Well changing it to 0 minutes was only for testing, since I have not been able to get them to work. Could you direct me to the setting to turn it on/off?

    *edit*: I believe I found it, the bool Initialized had to be set to true in Init rather than false. I also found something that I needed to fix, as on Death Penalty, the else case in remove points was setting skills to 10 points, so on Death, skills at level 0 had 4% already even though I didn't have any progress :p
     
    Last edited by a moderator: Apr 7, 2017
  15. bonjour, comment diminuer la bar de font des metiers? thanks
     
  16. I'm having some troubles enabling the Night part of it; I've added the Timeofday plugin, and I've set the attributes to true in the Zlevels configuration. I've waited all 24 hour in-game hours and no messages or anything, not even an increase in resources. I'm just unsure of how to enable it; If there could be a step-by-step guide on how to enable it, that would be fantastic. I've been trying to figure this out for about 2-3 hours.
     
  17. Code:
      "NightBonus": {
        "broadcastEnabledBonus": true, // true will broadcast to chat
        "enableNightBonus": true,  // <<< needs  true
        "logEnabledBonusConsole": true,
        "PointsPerHitAtNight": {
          "A": 60,
          "M": 60,
          "S": 60,
          "WC": 60
        }
      },
    When the Daytime then switches to night by TOD, ZLevels will hear on the hook and switches over.
     
  18. Fujikura updated ZLevels Remastered with a new update entry:

    2.5.5

     
  19. It seems that we have different codes?

    If you could tell/show me where this goes; That would be great! Obviously I'm a little slow, I keep getting symbol errors when I replace some of the text in here.
     
    Last edited by a moderator: Apr 9, 2017
  20. Thanks for the super plugin. Question, what exactly does "penaltyminutes" do? Or, what is the penalty?

    "Generic": {
    "penaltyMinutes": 10,
    "penaltyOnDeath": true,

    Many thanks.