and where i can see/change how much they need for anything to lvl up? I don't unterstand this.... in config u can change multplier, but only 1 LVL exists? So not like this: 10k wood = lvl 1 x1.1, 50k = lvl 2 x1.2 , .........?
Sry but i don't understand this plugin![]()
ZLevels [Unmaintained]
Discussion in 'Plugin Support' started by Zeiser, Jul 4, 2015.
-
Hey guys, i keep getting this error after the last update. The plugin worked perfect until i updated. Any help is greatly appreciated.
[7/6/2015 8:58:47 PM] [Oxide] 8:58 PM [Error] Failed to call hook 'OnGather' on plugin 'Zeiser Levels' (NullReferenceException: Object reference not set to an instance of an object) -
Great plugin. Would love to be able to set a level cap. Good work!
-
[DOUBLEPOST=1436318584][/DOUBLEPOST] -
Awesome, great to hear. No problems for me. Works as it should.
-
deleting the config worked. Thank you!
-
Zeiser updated ZLevels with a new update entry:
Level cap (optional)
[DOUBLEPOST=1436549359,1436323032][/DOUBLEPOST] -
Maybe we can get a feature in which players loose their levels on death ? Or atleast a custom amount of their levels that we can set . That would be an amazing feature.
-
This is great, but it breaks about once a day and just goes mad on levelling up. One hit with a salvaged axe is giving me 8000 points and instant level up. I have changed the gather rate on the server, but it works fine for hours then goes mad. Any ideas why?
-
-
Zeiser updated ZLevels with a new update entry:
Rebalance and Lose points on death (optional)
[DOUBLEPOST=1436716183][/DOUBLEPOST] -
It does seem to have fixed the issue, if it pops back I'll let you know. Thanks for a great mod
-
great plugin dude was wondering if you could add a feature in too give extra levels to donators that would be cool if you could add this in i tried to manually change it in the data file and reload but it would not work for me.
-
-
no worries cheers
-
Is there that the quarries are included with levels in the future in the way?
-
How to ask to increase the extraction of resursov was not by a factor of 0.1, and by a Prime number?
Code:resourceMultipliers = checkCfg<Dictionary<string, object>>("ResourcePerLevelMultiplier", new Dictionary<string, object>{ {"WC", 1.0d}, {"M", 1.0d}, {"S", 1.0d} }
Code:new Dictionary<string, long>{ {"WCPoints", 10}, {"WCLevel", 1}, {"MPoints", 10}, {"MLevel", 1}, {"SPoints", 10}, {"SLevel", 1} }
-
For the second question. The current quadratic equation I use makes level 1 actually start at 10 points. It might seem a bit weird to start out with 10 points, and I do think I know a way around it, but I just haven't gotten around to it considering it is working just fine. -
Thank you, understood at all)
-
Hi there!
If someone on my server kills a sleeper, i get the following error:
Code:[7/20/2015 7:35:01 PM] [Oxide] 7:35 PM [Info] [Death Notes v2.7.1] :: hunter || Berni killed LuuK with an arrow from 1.14m, while he slept. [7/20/2015 7:35:01 PM] [Oxide] 7:35 PM [Debug] at System.Collections.Generic.Dictionary`2[System.UInt64,System.Collections.Generic.Dictionary`2[System.String,System.Int64]].get_Item (UInt64 key) [0x00000] in <filename unknown>:0 at Oxide.Plugins.ZLevels.removePoints (UInt64 userID, System.String skill, Int64 points) [0x00000] in <filename unknown>:0 at Oxide.Plugins.ZLevels.OnEntityDeath (.BaseCombatEntity entity, .HitInfo hitInfo) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0