Weapon Damage Scaler

Allows scaling of player damage per weapon/ammo/skin/prefab

Total Downloads: 1,411 - First Release: Jan 3, 2016 - Last Update: Dec 4, 2017

5/5, 8 likes
  1. Hi,
    I tried this out, but doesn´t work :(
    The entry
    Code:
      "PrefabModifiers": {
      "murderer": 2.0
      }
    exist now in damagescaler_data.json
    But no effect on the murderer
     
  2. Currently this plugin does not seem to support thrown weapons. I am trying to use it upscale the damage on a thrown rock and when I throw it, it only does default damage. If you could add support for thrown weapons, i would be forever grateful. This plugin has huggge potential.

    This plugin works great, would love to see us be able to use any skin that is inside of the workshop and then just set it by skin id i.e
    /setscale <skin id> <value> rather than you having to pre-load every single in-game skin into the data file. Makes the plugin kind of clunky for no reason.
     
  3. Shady757 updated Weapon Damage Scaler with a new update entry:

    1.1.2


    [DOUBLEPOST=1512370771][/DOUBLEPOST]
    In the future, I will likely make it so you can separate thrown damage scaling from non-thrown for melee weapons, but hopefully this will work for now. Furthermore, I'll see about adding support for scaling by any skin ID, although I do *not* see any decent reason to stop default skins from being loaded automatically into the data file. Some people prefer editing the values directly from the file, and the data file isn't exactly "huge", so it seems rather minor. ;)
     
  4. I can't seem to get this plugin to work, not sure why.
     
  5. What part of it is not working?
     
  6. I'm trying to make the snowball do 0 damage and it just doesn't seem to be working no matter what variable I put
     
  7. You're, again, being fairly vague. What defines "not working"? Does it reply with a message? What does the message say? What are you typing? Need more info before I can help you.
     
  8. There is no debug info, it just does nothing. Changing the value to 0.0, 0.1, 0.01, 0.001. None of them work for me
     
  9. How are you changing it? I just tested it and it works fine, I used the (chat) command:
    Code:
    /setscale "Snowball" 0
    If you're changing it through the data file directly, you need to unload the plugin fully before editing it, then save it, then load the plugin.
     
  10. Maybe I was testing it wrong, I was spawning an NPC in to test using spawn player within the console. I will test it soon and get back to you asap.
    [DOUBLEPOST=1513544102][/DOUBLEPOST]I tried hitting a player after using the example you mentioned but still doesn't seem to work. Not sure why, I tried changing it then reloading the plugin, didn't work. Tried to change it within the data file and still didn't seem to work. Maybe it's a bug with the snowball or I'm doing something wrong. Not quite sure what though.
     
  11. I'm really not sure why. I'll make sure I'm using the uploaded version, maybe there was a bug and I fixed it on my end. I'll let you know what I find, but as of now, I can't imagine any reason why it wouldn't work for you.

    Have you tried scaling any other weapons than the Snowball? Also, after using the chat or console command, try reloading or just unloading the plugin, and open the data file and see if it's actually changing and saving.
     
  12. Tried longsword, same problem occurs. I tried reloading and yes it does change the values within the data file.
     
  13. I think I know the issue, don't know why I didn't think of it sooner. One of the recent updates added a permission that must be granted to a group or a player in order for it to actually work.

    To grant it to all:
    Code:
    oxide.grant group default weapondamagescaler.allowed
    
    Apparently when I added this in an update, I forgot to mention and it is not mentioned in the overview. I apologize greatly for this, and I'm sorry for wasting both of our time.
     
  14. Don't sweat it man it's fine - it happens. It works now thank you!
     
  15. It would be awesome to see the ability to have permissions per weapon and an ability to give permissions to all. For example I want to make the snowball do 0 damage but also increase the damage of something like the salvaged hammer to a ridiculous number just so I can kill my admin friends. Might seem like a niche request but thought it would be cool.
     
  16. Can't for the life of me find a list of body parts. I assume head is one because I got it to work but I would like other parts tweaked for other weapons. Anyone have a list?
     
  17. Within the data folder there is something called damageScaler or something. Unload the plugin before editing this and then edit each body part within their if you desire.
     
  18. In Addition to TheConnor110's comment, you should also be able to type "/scalebp list", however this will only work if you're in game.
     
  19. Outstanding thanks.
    Its on test server now if all goes well it will make it to our live server.
    Thanks for a great plugin
     
  20. @Shady757
    Can I add a skinned model to the data file manually? or does the .CS need edits to add a new skinned Bolty thats not included?