Hi,
I tried this out, but doesn´t work
The entry
exist now in damagescaler_data.jsonCode:"PrefabModifiers": { "murderer": 2.0 }
But no effect on the murderer

Weapon Damage Scaler
Allows scaling of player damage per weapon/ammo/skin/prefab
Total Downloads: 1,411 - First Release: Jan 3, 2016 - Last Update: Dec 4, 2017
- 5/5, 8 likes
-
Currently this plugin does not seem to support thrown weapons. I am trying to use it upscale the damage on a thrown rock and when I throw it, it only does default damage. If you could add support for thrown weapons, i would be forever grateful. This plugin has huggge potential.
This plugin works great, would love to see us be able to use any skin that is inside of the workshop and then just set it by skin id i.e
/setscale <skin id> <value> rather than you having to pre-load every single in-game skin into the data file. Makes the plugin kind of clunky for no reason. -
Shady757 updated Weapon Damage Scaler with a new update entry:
1.1.2
[DOUBLEPOST=1512370771][/DOUBLEPOST] -
I can't seem to get this plugin to work, not sure why.
-
-
-
-
-
Code:
/setscale "Snowball" 0
-
Maybe I was testing it wrong, I was spawning an NPC in to test using spawn player within the console. I will test it soon and get back to you asap.
[DOUBLEPOST=1513544102][/DOUBLEPOST]I tried hitting a player after using the example you mentioned but still doesn't seem to work. Not sure why, I tried changing it then reloading the plugin, didn't work. Tried to change it within the data file and still didn't seem to work. Maybe it's a bug with the snowball or I'm doing something wrong. Not quite sure what though. -
Have you tried scaling any other weapons than the Snowball? Also, after using the chat or console command, try reloading or just unloading the plugin, and open the data file and see if it's actually changing and saving. -
Tried longsword, same problem occurs. I tried reloading and yes it does change the values within the data file.
-
To grant it to all:
Code:oxide.grant group default weapondamagescaler.allowed
-
Don't sweat it man it's fine - it happens. It works now thank you!
-
It would be awesome to see the ability to have permissions per weapon and an ability to give permissions to all. For example I want to make the snowball do 0 damage but also increase the damage of something like the salvaged hammer to a ridiculous number just so I can kill my admin friends. Might seem like a niche request but thought it would be cool.
-
Can't for the life of me find a list of body parts. I assume head is one because I got it to work but I would like other parts tweaked for other weapons. Anyone have a list?
-
-
-
Its on test server now if all goes well it will make it to our live server.
Thanks for a great plugin -
@Shady757
Can I add a skinned model to the data file manually? or does the .CS need edits to add a new skinned Bolty thats not included?