TurretConfig

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Total Downloads: 4,362 - First Release: Nov 3, 2015 - Last Update: May 13, 2017

5/5, 24 likes
  1. @v3x follow these instructions: (for your 2.)
    1) unload TurretConfig in oxide with
    oxide.unload TurretConfig

    2) upload your new config & overwrite the old one

    3) load TurretConfig again with
    oxide.load TurretConfig

    4) reload it with
    oxide.reload TurretConfig

    ...and it should work.
     
  2. Calytic

    Calytic Community Admin Community Mod

    Thanks!

    Facepunch did make a substantial change that thankfully removes considerable reliance on Oxide ownership plugins such as EntityOwner and BuildingOwners. EntityOwner will still be around and but is no longer required to check ownership in plugins like this one.

    Not that I am aware. The sight range still functional but that does not exclude the possibility that its usefulness is minimal given other factors such as firing arc, aiming offsets, or additional line-of-sight checks. Keep in mind that the aiming and targeting is still handled primarily by the vanilla behavior. The variables that are provided as options in TurretConfig are used within the vanilla behavior (with some additional parameters layered on top), but TurretConfig itself does not provide an alternative to the built-in targeting system.

    Essentially this means that:
    1. TurretConfig will never have an option to shoot helicopters
    2. TurretConfig options will never be able to fundamentally change the way turrets work
     
  3. Hello I have a Error in Code:
    Code:
    [Oxide] 3:03 PM [Debug]   at Oxide.Plugins.TurretConfig.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 
     
  4. Calytic

    Calytic Community Admin Community Mod

    Calytic updated TurretConfig with a new update entry:

    0.1.3

     
  5. Would be useful in PvE seravers if the turret would kill animals only and leave people alone (or deal 0 dmg to them). Is that currently possible?
     
  6. Calytic

    Calytic Community Admin Community Mod

    Thanks for your suggestion.

    Yes it is technically possible, I will make a note of it for the next version.
     
  7. v3x

    v3x

    That's pretty cool! Less things to go wrong then.

    I may have been out of the LOS of the turret and didn't realize it. I'm not too worried about it.

    Another thing I've noticed is that when the server restarts, the turrets are back to default health and I have to manually reload the plugin.

    Edit: I think it's not this plugin doing it. It's also happening with Construction Config as well :(
     
    Last edited by a moderator: Feb 18, 2016
  8. love to be able to read the "rest of the update entry" but it says i dont have permission to view the page,
     
  9. I'll give this update a go and hopefully this time it will shoot players.
    For some reason it would only attack another player if he shot the turret, otherwise they could just walk straight past my turret trap rooms.
     
  10. can you make it so we can turn on infiniteammo for admins only
     
  11. I dont know what i do wrong but this addons doesnt work for me. Animal white list is on but it keeps shooting the animals. Infinite ammo is one but still it uses ammo...

    Anyone??
     
  12. when i upload this plugin on my server, my server crashing. here is some rcon logs:
    Code:
    (19:49:37) | Missing projectileID  (165)
    (19:49:37) | Missing projectileID  (169)
    (19:49:38) | Missing projectileID  (171)
    (19:49:40) | Missing projectileID  (172)
    (19:49:40) | Missing projectileID  (173)
    (19:49:40) | Missing projectileID  (174)
    (19:49:40) | Missing projectileID  (176)
    (19:49:40) | Missing projectileID  (181)
    (19:49:40) | Missing projectileID  (175)
    (19:49:41) | Missing projectileID  (177)
    (19:49:41) | Missing projectileID  (179)
    (19:49:41) | Missing projectileID  (189)
    (19:49:42) | Missing projectileID  (178)
    (19:49:42) | Missing projectileID  (182)
    (19:49:42) | Missing projectileID  (186)
    (19:49:42) | Missing projectileID  (180)
    (19:49:42) | Missing projectileID  (184)
    (19:49:42) | Missing projectileID  (191)
    (19:49:42) | Missing projectileID  (183)
    (19:49:42) | Missing projectileID  (187)
    (19:49:43) | Missing projectileID  (185)
    (19:49:43) | Missing projectileID  (190)
    (19:49:43) | Missing projectileID  (188)
    (19:49:43) | Missing projectileID  (193)
    (19:49:44) | Missing projectileID  (192)
    (19:49:44) | Missing projectileID  (194)
     
  13. no problems with the turrets shooting people, they dont shoot animals, the infinite ammo does not seem to work though, and it does not increase the turrets health, apart from that they work very well, I find it best to fill the turret to the max and as the stacking rate for ammo is 320 on the server it takes a while to run out .
    :)
    I also get the missing projectile message but it does not seem to effect anything,
    I also get a burlap sack wrong position destroying prefab from one of the plugins which sometimes goes to 20 or more lines but that too does not seem to effect the game
     
  14. but when i see projectile message on consol my server lagging. and my player dont like this lag.
     
  15. Calytic

    Calytic Community Admin Community Mod

    Calytic updated TurretConfig with a new update entry:

    0.1.4

     
  16. v3x

    v3x

    Could you please add the option to reset a turret's health after a server restart? :)
     
  17. I am not able to test it atm, so just thinking about to use it, so I have a question:
    Is it possible to configure each Turret separately or just every Turret on the Server ?
     
  18. My clan mates and I have all been attacked by our own clan's turrets (by turrets a dif clan mate installed) both on my own server and on a dif server. After being attacked and killed, it was fine and didn't attack us again. I'm not sure why they did this, but I'm just letting ya'll know.
     
  19. Calytic

    Calytic Community Admin Community Mod

    Clan relationships are cached by this plugin to conserve processor cycles. Doing things like joining a clan, switching clans, or leaving clans will cause unexpected behavior for 5 minutes up until the next cache.

    There isn't anyway to fix this and keep this plugin performant without changing the Clans plugin.
     
  20. Ok, but just for the record...no changes have been made with clan things for months.