You're right. Because it is working as intended. Improving the reliability of the clans functionality means sacrificing performance. I have the default on a more performant setting. I will add option(s) for this in the future.
TurretConfig
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Total Downloads: 4,362 - First Release: Nov 3, 2015 - Last Update: May 13, 2017
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Calytic Community Admin Community Mod
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i gave my self permission turretconfig.infiniteammo and its not working do i need to set it to true in config as well or will that make all turrets infinite.
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First. Thanks for the great plugin, works nearly perfect. All i want to know more is that how is that aim cone working? i tried to add more range to turrets, but when i did that they don't hit anyone. so now i dropped range back, but what is that number after aim cone and how i can calculate that turret will hit target e.g. 50 range? or what is the scale of that number 0-9 or something different. i had that 50 range and i rise that aim cone up to 75 and still no difference. now i dropped aim cone to 9.0 and range is 35, haven't tested yet, but lets see if that works.
One thing i would like that to have is that multi bullet support. Time after time there is someone that adds different kind of bullets to turrets and its not working at all. only thing i want is that players don't have to remember what to put in it. So lets say that would be nice if it supports all riffle bullets.
One more thing (). did i get that right. if i use that "useGlobalDamageModifier": true, and add "globalDamageModifier": 0.5, turrets will take half of that damage what they normally do? i found bit of annoying thing from those... if you have turret on second floor above door (what is first floor) when someone blows that door off turret will broke upstairs. We are building massive Admin/Raidbases on our server and half of turrets are useful/lowers too much challenge of those, so hard to adjust loot to players when you don't know if all turrets will work like we want to.
Thanks from advance
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Calytic Community Admin Community Mod
As far as multi-bullet support, that may be a possibility in the future but it isn't trivial to add. I suspect we'll get more types of turrets in the future to fill this niche without a every turret shooting everything. Just waiting on FacePunch for that one.
I'll test infiniteammo again when I get a chance. -
Having issues with infinite ammo. Simply put, it is not working. I have turrets which have had ammo placed and some that have not to be tested.
I am assuming that setting True in the conifg is the proper way however with no luck -
hey.
can the Auto Turret's shot down helicopter's?? -
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This may be true, however,I set my turrets to a wider cones and distance and confirmed...they will fire upon a heli
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my turret's dose not shoot at other players at all. just animals. and i cant find out why
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So...anyone have any idea about this?
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Calytic Community Admin Community Mod
Calytic updated TurretConfig with a new update entry:
0.1.5
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Constantly getting this NRE in my console after updating to 0.1.5.
Code:[Oxide] 21:19 [Error] Failed to call hook 'CanBeTargeted' on plugin 'TurretConfi g v0.1.5' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 21:19 [Debug] at Oxide.Plugins.TurretConfig.CanBeTargeted (.BaseCombat Entity target, UnityEngine.MonoBehaviour turret) [0x00000] in <filename unknown> :0 at Oxide.Plugins.TurretConfig.DirectCallHook (System.String name, System.Objec t& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo metho d, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[]
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Same thing removed plugin then afterwards removing the config and reuploading the plugin won't work also.
Running from Ubuntu 14.04 -
Not good? Latest turretconfig i downloaded today gives me spamming this in the console
Code:[Oxide] 07:21 [Error] Failed to call hook 'CanBeTargeted' on plugin 'TurretConfig v0.1.5' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 07:21 [Debug] at Oxide.Plugins.TurretConfig.CanBeTargeted (.BaseCombatEntity target, UnityEngine.MonoBehaviour turret) [0x00000] in <filename unknown>:0 at Oxide.Plugins.TurretConfig.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
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Code:
(13:19:51) | [Oxide] 13:19 [Error] Failed to call hook 'CanBeTargeted' on plugin 'TurretConfig v0.1.5' (NullReferenceException: Object reference not set to an instance of an object)
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Calytic Community Admin Community Mod
Tell me how this one does..
Attached Files:
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Code:
(19:32:29) | [Oxide] 19:32 [Info] TurretConfig was compiled successfully in 189ms (19:32:29) | [Oxide] 19:32 [Info] Loaded plugin TurretConfig v0.1.5 by Calytic (19:32:29) | [Oxide] 19:32 [Error] [TurretConfig] Clans plugin missing, clan override disabled (19:32:29) | [Oxide] 19:32 [Warning] [TurretConfig] Configured 23 turrets
Code:"clanOverride": false
Last edited by a moderator: Mar 27, 2016 -
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Calytic Community Admin Community Mod
Calytic updated TurretConfig with a new update entry:
0.1.6