TurretConfig

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Total Downloads: 4,362 - First Release: Nov 3, 2015 - Last Update: May 13, 2017

5/5, 24 likes
  1. Is there anyone you could add a config option which allows the server owner to set how much Auto Turrets each player can place or own?
     
  2. Hello
    can you put the "Clan override": true, thank you
     
  3. Server owners cannot really decide how much of anything anyone has, its a game item not a reward from the server owner
     
  4. Trying to make an "admin turret" to keep specific locations clear during events and the like.

    It works fine when I initially place the turrets, but after a server reboot (daily) the placed turrets go back to the "default" settings in the config. What am I doing wrong?

    {
    "Settings": {
    "adminOverride": true,
    "aimCones": {
    "turretconfig.admin": 0.0
    },
    "ammoTypes": {
    "turretconfig.admin": "ammo.rifle"
    },
    "animalOverride": false,
    "animals": [
    "stag",
    "boar",
    "chicken",
    "horse",
    "bear",
    "wolf"
    ],
    "bulletDamages": {
    "turretconfig.admin": 5000.0
    },
    "bulletSpeeds": {
    "turretconfig.admin": 2000.0
    },
    "defaultAimCone": 5.0,
    "defaultAmmoType": "ammo.rifle",
    "defaultBulletDamage": 20.0,
    "defaultBulletSpeed": 400.0,
    "defaultHealth": 2000,
    "defaultSightRange": 30.0,
    "globalDamageModifier": 1.0,
    "health": {
    "turretconfig.admin": 15000.0
    },
    "infiniteAmmo": false,
    "sightRanges": {
    "turretconfig.admin": 150.0
    },
    "sleepOverride": false,
    "useGlobalDamageModifier": false
    },
    "VERSION": "1.0.1"
    }
     
  5. for some reason my turrets keep killing animals !! even though my config for animals is the default ?
     
  6. i can't see load the turrets with hv 5.56 any help on this i have it set in the config file for ammo types ammo.rifle.hv but it's not letting me load any of the ammo into the turrets .
     
  7. this plugin does not work with flippable ?, because when occupied Turrets Turrets flippable not take me TurretConfig configurations :(
     
  8. The "devs" have made only .556 standard ammo usable, so i dont bother with the other types now, They are still killing animals , i was hoping the game update would fix that problem,
     
  9. Infinite ammo don't seem to be working anymore with this.
    Thanks... :)
     
  10. Hello,
    I see that there is a "infinite ammo" setting in the config file and I do have it set to "true". However my turrets do still run out of ammo. Is there a way to keep this from happening?

    Thanks!
     
  11. I am getting this error With latest Rust update 1066.67 (1923) and Oxide 2.0.2721

    Turret.jpg

    :(
     
  12. Same here, RIP this plug-in...

    I was able to get it working with the older version of Oxide.. 2710


    [11/12/2016 06:43:58] [Oxide] 06:43 [Info] Loading Oxide Core v2.0.2710...
    [11/12/2016 06:43:58] [Oxide] 06:43 [Info] Loading extensions...

    [11/12/2016 06:46:29] [Oxide] 06:46 [Info] TurretConfig was compiled successfully in 189ms
    [11/12/2016 06:46:29] [Oxide] 06:46 [Info] Loaded plugin TurretConfig v1.0.1 by Calytic


    Still need someone kind enough to get the infinite ammo working.. That part is not working..
     
    Last edited by a moderator: Nov 12, 2016
  13. Hello,

    I have a Rust server with a large obstacle course. One of them is a Turret run. There are walls and barricades that you can run to and hide from the turrets that are shooting at you.

    However I have players that enter it and just hide in one spot and wait for the turrets to run out of ammo. Is there a way to set it up so that those turrets do not run out of ammo?

    I am using “TurretConfig” plugin Version 1.0.1 but the setting of ( "infiniteAmmo": true ) does not work.

    Thanks!
     
  14. I have a problem with the plugin can you help me

    (07:13:26) | [Oxide] 07:13 [Error] Error while compiling TurretConfig.cs(314,57): error CS0012: The type `Rust.AmmoTypes' is defined in an assembly that is not referenced. Consider adding a reference to assembly `Rust.Global, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'

    And here is the config:

    {
    "Settings": {
    "adminOverride": false,
    "aimCones": {
    "turretconfig.default": 5.0
    },
    "ammoTypes": {
    "turretconfig.default": "ammo.rifle"
    },
    "animalOverride": true,
    "animals": [
    "stag",
    "boar",
    "chicken",
    "horse",
    "bear",
    "wolf"
    ],
    "bulletDamages": {
    "turretconfig.default": 10.0
    },
    "bulletSpeeds": {
    "turretconfig.default": 200.0
    },
    "defaultAimCone": 5.0,
    "defaultAmmoType": "ammo.rifle",
    "defaultBulletDamage": 10.0,
    "defaultBulletSpeed": 200.0,
    "defaultHealth": 1000,
    "defaultSightRange": 30.0,
    "globalDamageModifier": 1.0,
    "health": {
    "turretconfig.default": 1000.0
    },
    "infiniteAmmo": false,
    "sightRanges": {
    "turretconfig.default": 30.0
    },
    "sleepOverride": false,
    "useGlobalDamageModifier": false
    },
    "VERSION": "1.0.1"
    }
     
  15. What version is your plugin
     
  16. Version 1.01
     
  17. Stop server delete config file and restart server
     
  18. I reapplied my permissions and infinite ammo is now working.. I don't know if it was the Oxide update that made it work. Or Nov 3rd Rust update that got rid of the permissions but all is good now..
    I just did "grant user kindnuguz turretconfig.infiniteammo"
    Then applied it for "grant group default turretconfig.infiniteammo" ( because I want everyone to have it )

    Thank you
     
    Last edited by a moderator: Nov 19, 2016
  19. "TurretConfig - Object reference not set to an instance of an object"
     
  20. Calytic

    Calytic Community Admin Community Mod

    Calytic updated TurretConfig with a new update entry:

    1.0.2