Is there anyone you could add a config option which allows the server owner to set how much Auto Turrets each player can place or own?
TurretConfig
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Total Downloads: 4,362 - First Release: Nov 3, 2015 - Last Update: May 13, 2017
- 5/5, 24 likes
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Hello
can you put the "Clan override": true, thank you -
Server owners cannot really decide how much of anything anyone has, its a game item not a reward from the server owner
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Trying to make an "admin turret" to keep specific locations clear during events and the like.
It works fine when I initially place the turrets, but after a server reboot (daily) the placed turrets go back to the "default" settings in the config. What am I doing wrong?
{
"Settings": {
"adminOverride": true,
"aimCones": {
"turretconfig.admin": 0.0
},
"ammoTypes": {
"turretconfig.admin": "ammo.rifle"
},
"animalOverride": false,
"animals": [
"stag",
"boar",
"chicken",
"horse",
"bear",
"wolf"
],
"bulletDamages": {
"turretconfig.admin": 5000.0
},
"bulletSpeeds": {
"turretconfig.admin": 2000.0
},
"defaultAimCone": 5.0,
"defaultAmmoType": "ammo.rifle",
"defaultBulletDamage": 20.0,
"defaultBulletSpeed": 400.0,
"defaultHealth": 2000,
"defaultSightRange": 30.0,
"globalDamageModifier": 1.0,
"health": {
"turretconfig.admin": 15000.0
},
"infiniteAmmo": false,
"sightRanges": {
"turretconfig.admin": 150.0
},
"sleepOverride": false,
"useGlobalDamageModifier": false
},
"VERSION": "1.0.1"
} -
for some reason my turrets keep killing animals !! even though my config for animals is the default ?
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i can't see load the turrets with hv 5.56 any help on this i have it set in the config file for ammo types ammo.rifle.hv but it's not letting me load any of the ammo into the turrets .
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this plugin does not work with flippable ?, because when occupied Turrets Turrets flippable not take me TurretConfig configurations
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The "devs" have made only .556 standard ammo usable, so i dont bother with the other types now, They are still killing animals , i was hoping the game update would fix that problem,
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Infinite ammo don't seem to be working anymore with this.
Thanks... -
Hello,
I see that there is a "infinite ammo" setting in the config file and I do have it set to "true". However my turrets do still run out of ammo. Is there a way to keep this from happening?
Thanks! -
I am getting this error With latest Rust update 1066.67 (1923) and Oxide 2.0.2721
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Same here, RIP this plug-in...
I was able to get it working with the older version of Oxide.. 2710
[11/12/2016 06:43:58] [Oxide] 06:43 [Info] Loading Oxide Core v2.0.2710...
[11/12/2016 06:43:58] [Oxide] 06:43 [Info] Loading extensions...
[11/12/2016 06:46:29] [Oxide] 06:46 [Info] TurretConfig was compiled successfully in 189ms
[11/12/2016 06:46:29] [Oxide] 06:46 [Info] Loaded plugin TurretConfig v1.0.1 by Calytic
Still need someone kind enough to get the infinite ammo working.. That part is not working..Last edited by a moderator: Nov 12, 2016 -
Hello,
I have a Rust server with a large obstacle course. One of them is a Turret run. There are walls and barricades that you can run to and hide from the turrets that are shooting at you.
However I have players that enter it and just hide in one spot and wait for the turrets to run out of ammo. Is there a way to set it up so that those turrets do not run out of ammo?
I am using “TurretConfig” plugin Version 1.0.1 but the setting of ( "infiniteAmmo": true ) does not work.
Thanks! -
I have a problem with the plugin can you help me
(07:13:26) | [Oxide] 07:13 [Error] Error while compiling TurretConfig.cs(314,57): error CS0012: The type `Rust.AmmoTypes' is defined in an assembly that is not referenced. Consider adding a reference to assembly `Rust.Global, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
And here is the config:
{
"Settings": {
"adminOverride": false,
"aimCones": {
"turretconfig.default": 5.0
},
"ammoTypes": {
"turretconfig.default": "ammo.rifle"
},
"animalOverride": true,
"animals": [
"stag",
"boar",
"chicken",
"horse",
"bear",
"wolf"
],
"bulletDamages": {
"turretconfig.default": 10.0
},
"bulletSpeeds": {
"turretconfig.default": 200.0
},
"defaultAimCone": 5.0,
"defaultAmmoType": "ammo.rifle",
"defaultBulletDamage": 10.0,
"defaultBulletSpeed": 200.0,
"defaultHealth": 1000,
"defaultSightRange": 30.0,
"globalDamageModifier": 1.0,
"health": {
"turretconfig.default": 1000.0
},
"infiniteAmmo": false,
"sightRanges": {
"turretconfig.default": 30.0
},
"sleepOverride": false,
"useGlobalDamageModifier": false
},
"VERSION": "1.0.1"
} -
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Version 1.01
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I reapplied my permissions and infinite ammo is now working.. I don't know if it was the Oxide update that made it work. Or Nov 3rd Rust update that got rid of the permissions but all is good now..
I just did "grant user kindnuguz turretconfig.infiniteammo"
Then applied it for "grant group default turretconfig.infiniteammo" ( because I want everyone to have it )
Thank youLast edited by a moderator: Nov 19, 2016 -
"TurretConfig - Object reference not set to an instance of an object"
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Calytic Community Admin Community Mod
Calytic updated TurretConfig with a new update entry:
1.0.2