TurretConfig

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Total Downloads: 4,362 - First Release: Nov 3, 2015 - Last Update: May 13, 2017

5/5, 24 likes
  1. Calytic

    Calytic Community Admin Community Mod

    Calytic updated TurretConfig with a new update entry:

    0.1.8

     
  2. Is there ANY chance that you could add a config line for "authorize friends: true/false" ?
    For the Rust:IO Friends API?
    Would be more than awesome! ;(
     
  3. It would be great
    It would be great :D
     
  4. Is it possible to make the turrets invulnerable/godmode?
     
  5. Hello . How can we put other ammunition than normal 5.56
     
  6. Code:
      "ammoType": "ammo.rifle",
    ammo.rifle
    ammo.rifle.explosive
    ammo.rifle.hv
    ammo.rifle.incendiary
     
  7. Can you put all the ammunition and how to thank you
     
  8. does the Admin.Override make it so only players with Authlevel 2 can configure the turret? I'm trying to make some peace zones on my map and want to disperse AutoTurrets everywhere with the peace-keeper mode on, but don't want other players to modify the authorization list and change it to killmode etc.
     
  9. No, it means turrets won't target Admins. Once the Turret is turned on, only the person in the Auth Liist can turn it off/change the mode.
    [DOUBLEPOST=1469717507][/DOUBLEPOST]Bear in mind the turrets will only keep the peace until somebody attacks them... if somebody shoots another person they won't do anything. You are better off creating a Nopvp Zone.
     
  10. @Wulf I know you doing some stuff here already :D Sorry ^^
    Can you look into it? Is there any possibility to add the turret function for "Rust:IO Friends friendly: true/false" ?
    I guess no one wants to edit here anything anymore :/

    Would be so awesome!
     
  11. Good info to know, thank you Bootloop. Are you sure that other users cannot access the Authorization List on the turret? So if I add myself to the auth list and activate it, other users will be unable to activate/manipulate the turret?
    However, looking at the Rust wiki, there is this description of Peacekeeper mode:

    Peacekeeper Mode: When enabled, the Auto Turret will only target players within its range that have weapons out or that are causing trouble by shooting/attacking other nearby players. This is useful for setting up safe havens for people and encouraging non-PvP/non-KOS gameplay within a busy area.

    Is this incorrect or outdated?
     
  12. I would test and post back, we have only ever got them to fire if the turret itself was attacked. To be fair though it's been a while - if I can test I will.
     
  13. I have still no unlimited ammo working... is there still a bug?
     
  14. Could I request an option to limit the amount of turrets players can place? We've had a couple of instances where 30+ Turrets have been placed around Bases.
     
  15. There's another mod around here that allows you to limit server 'entities', not sure if Turrets are part of the entity list, id imagine so though.
     
  16. Entity Limit for Rust | Oxide

    Thanks.
     
  17. InfiniteAmmo doesn't work when I set it to true?? please someone help.
     
  18. Bear in mind any changes you make will only affect 'new' Turrets being placed. Pick up existing turrets with '/Remove admin' and then replace, authorise and turn on. Do not attempt to add ammo.
     
  19. Calytic

    Calytic Community Admin Community Mod

    That is a great idea.

    Make sure you use the permission.