SpawnConfig

Change SpawnHandler behaviour of SpawnPopulations

Total Downloads: 4,588 - First Release: Sep 18, 2015 - Last Update: Nov 26, 2017

5/5, 14 likes
  1. Can you please fix this mod. it's causing major issues and is disconnecting my players. It is causing Packet Flooding: player tick. and crashes the server. I'm running the mod on default values and this is happening.
     
  2. You should provide some stack-trace errors to let the author know what he should fix in your opinion.
    >> Reporting bugs and issues | Oxide
     
  3. Code:
    System.NullReferenceException: Object reference not set to an instance of an object
      at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0
      at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0
      at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0
      at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
    System.NullReferenceException: Object reference not set to an instance of an object
      at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0
      at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0
      at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0
      at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
    System.NullReferenceException: Object reference not set to an instance of an object
      at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0
      at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0
      at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0
      at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
    System.NullReferenceException: Object reference not set to an instance of an object
      at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0
      at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0
      at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0
      at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
    System.NullReferenceException: Object reference not set to an instance of an object
      at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0
      at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0
      at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0
      at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
    System.NullReferenceException: Object reference not set to an instance of an object
      at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0
      at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0
      at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0
      at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
    System.NullReferenceException: Object reference not set to an instance of an object
      at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0
      at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0
      at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0
      at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
    System.NullReferenceException: Object reference not set to an instance of an object
      at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0
      at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0
      at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0
      at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
    System.NullReferenceException: Object reference not set to an instance of an object
      at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0
      at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0
      at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0
      at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
    System.NullReferenceException: Object reference not set to an instance of an object
      at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0
      at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0
      at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0
      at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
    System.NullReferenceException: Object reference not set to an instance of an object
      at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0
      at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0
      at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0
      at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
    System.NullReferenceException: Object reference not set to an instance of an object
      at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0
      at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0
      at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0
      at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
    System.NullReferenceException: Object reference not set to an instance of an object
      at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0
      at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0
      at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0
      at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
    System.NullReferenceException: Object reference not set to an instance of an object
      at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0
      at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0
      at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0
      at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
    System.NullReferenceException: Object reference not set to an instance of an object
      at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0
      at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0
      at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0
      at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
    System.NullReferenceException: Object reference not set to an instance of an object
      at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0
      at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0
      at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0
      at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
    System.NullReferenceException: Object reference not set to an instance of an object
      at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0
      at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0
      at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0
      at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
    System.NullReferenceException: Object reference not set to an instance of an object
      at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0
      at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0
      at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0
      at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
    System.NullReferenceException: Object reference not set to an instance of an object
      at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0
      at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0
      at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0
      at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
    System.NullReferenceException: Object reference not set to an instance of an object
      at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0
      at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0
      at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0
      at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
    System.NullReferenceException: Object reference not set to an instance of an object
      at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0
      at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0
      at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0
      at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
    System.NullReferenceException: Object reference not set to an instance of an object
      at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0
      at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0
      at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0
      at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
    System.NullReferenceException: Object reference not set to an instance of an object
      at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0
      at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0
      at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0
      at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
    System.NullReferenceException: Object reference not set to an instance of an object
      at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0
      at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0
      at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0
      at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
    System.NullReferenceException: Object reference not set to an instance of an object
      at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0
      at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0
      at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0
      at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
    System.NullReferenceException: Object reference not set to an instance of an object
      at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0
      at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0
      at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0
      at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
    System.NullReferenceException: Object reference not set to an instance of an object
      at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0
      at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0
      at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0
      at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
    System.NullReferenceException: Object reference not set to an instance of an object
      at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0
      at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0
      at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0
      at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
    System.NullReferenceException: Object reference not set to an instance of an object
      at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0
      at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0
      at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0
      at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
    System.NullReferenceException: Object reference not set to an instance of an object
      at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0
      at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0
      at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0
      at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
     
    Last edited by a moderator: Dec 29, 2017
  4. From what I understand, it can't find the referenced file. and because of that it doesn't update the spawning of anything. my server has become barren from this and I had to clear the level data and recreate the map and remove this mod in order for it to populate again
     
  5. CVC

    CVC

    Is it only me or not?
    Just downloaded and cannot see any configuration at .json file?
    2017-12-29_16-39-29.png
     

  6. I have the same issues when I try to remove the dm resource crate spawns.
    I try to remove some basic crates on Savas island, because the c4 spaawns in 4x4 c4 every 10 seconds.
    I'm also using LootConfig, and CustomLootSpawns. Whatever I do, the game does not like me adjusting the respawn timer of loot inside of that crates.

    I had it working right once, no crates where respawning, only custom crates, but when I restarted the server I got this error, and I had to delete everything related to the loot spawns, to try again.

    EDIT: I'm dumb and asking to fast sometimes ;p
     
    Last edited by a moderator: Jan 7, 2018
  7. Have to edit what I've said before
    Everytime I change the weight of the standard dm c4 and rescources spawns to 0 , the server gives NRE when I restart the server. (Savas Island Map)
    Every restart, I have to start the server without the spawnsconfig plugin and config, and after server restart I have to add the plugin again to adjust everything manual again.

    Is there some way this can be fixed?
     
  8. Code:
    Empty splat filter is invalid.
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    Empty biome filter is invalid.
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    Empty topology filter is invalid.
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    Empty splat filter is invalid.
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    Empty biome filter is invalid.
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    Empty splat filter is invalid.
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    Empty biome filter is invalid.
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    Empty topology filter is invalid.
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    Empty biome filter is invalid.
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    Empty splat filter is invalid.
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    Empty topology filter is invalid.
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    Empty biome filter is invalid.
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    Empty biome filter is invalid.
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    Empty splat filter is invalid.
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51
    my console is being spammed with this after adding plugin to server, and it's stopping my server from loading... what do i do??
     
  9. update server and oxide to latest if not done so yet
     
  10. I'd already done that, and the spam in my console is still there. i remove the plugin and it stops straight away.
     
  11. Got the same problem. After server restart, if spawnconfig is active, server just freezes when spawnconfig loads. If i delete it and load after server has started, then it works fine.
    Before restart, had the same errors as Gryzaldr
     
  12. I just installed this mod and started my server. I get an error in the console and there is nothing in the SpawnConfig file. The console is now erroring like crazy, I assume because It's missing data it needs from the config file.
     
  13. I get no error but my config is totally empty
     
  14. I'm trying to make it so my boats don't de-spawn. I created a zone but there's no option like that yet. Does anyone know if this is possible? Maybe with this mod?
     
  15. doesnt work anymore:

    Code:
    Unloaded plugin SpawnConfig v1.0.15 by Nogrod[SpawnConfig] Incorrect config version(0/0[0, 0])Failed to call hook 'OnServerInitialized' on plugin 'SpawnConfig v1.0.15' (NullReferenceException: Object reference not set to an instance of an object)
      at Oxide.Plugins.SpawnConfig.CreateDefaultConfig () [0x00000] in :0
      at Oxide.Plugins.SpawnConfig.CheckConfig () [0x00000] in :0
      at Oxide.Plugins.SpawnConfig.OnTerrainInitialized () [0x00000] in :0
      at Oxide.Plugins.SpawnConfig.OnServerInitialized () [0x00000] in :0
      at Oxide.Plugins.SpawnConfig.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in :0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in :0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in :0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in :0Loaded plugin SpawnConfig v1.0.15 by Nogrod
    config is empty and nothing happens.
     
  16. I seen this is set up kind of the same way as the lootconfig plugin as has the same error so will need fixed as well
    Code:
    [Info] [SpawnConfig] Incorrect config version(0/0[0, 0])
    12:55 [Error] Failed to call hook 'OnServerInitialized' on plugin 'SpawnConfig v1.0.15' (NullReferenceException: Object reference not set to an instance of an object)
      at Oxide.Plugins.SpawnConfig.CreateDefaultConfig () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.SpawnConfig.CheckConfig () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.SpawnConfig.OnTerrainInitialized () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.SpawnConfig.OnServerInitialized () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.SpawnConfig.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0