Can you please fix this mod. it's causing major issues and is disconnecting my players. It is causing Packet Flooding: player tick. and crashes the server. I'm running the mod on default values and this is happening.
SpawnConfig
Change SpawnHandler behaviour of SpawnPopulations
Total Downloads: 4,588 - First Release: Sep 18, 2015 - Last Update: Nov 26, 2017
- 5/5, 14 likes
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>> Reporting bugs and issues | Oxide -
Code:
System.NullReferenceException: Object reference not set to an instance of an object at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0 at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0 at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0 at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 System.NullReferenceException: Object reference not set to an instance of an object at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0 at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0 at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0 at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 System.NullReferenceException: Object reference not set to an instance of an object at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0 at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0 at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0 at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 System.NullReferenceException: Object reference not set to an instance of an object at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0 at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0 at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0 at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 System.NullReferenceException: Object reference not set to an instance of an object at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0 at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0 at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0 at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 System.NullReferenceException: Object reference not set to an instance of an object at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0 at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0 at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0 at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 System.NullReferenceException: Object reference not set to an instance of an object at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0 at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0 at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0 at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 System.NullReferenceException: Object reference not set to an instance of an object at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0 at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0 at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0 at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 System.NullReferenceException: Object reference not set to an instance of an object at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0 at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0 at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0 at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 System.NullReferenceException: Object reference not set to an instance of an object at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0 at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0 at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0 at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 System.NullReferenceException: Object reference not set to an instance of an object at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0 at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0 at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0 at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 System.NullReferenceException: Object reference not set to an instance of an object at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0 at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0 at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0 at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 System.NullReferenceException: Object reference not set to an instance of an object at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0 at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0 at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0 at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 System.NullReferenceException: Object reference not set to an instance of an object at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0 at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0 at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0 at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 System.NullReferenceException: Object reference not set to an instance of an object at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0 at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0 at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0 at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 System.NullReferenceException: Object reference not set to an instance of an object at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0 at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0 at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0 at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 System.NullReferenceException: Object reference not set to an instance of an object at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0 at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0 at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0 at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 System.NullReferenceException: Object reference not set to an instance of an object at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0 at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0 at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0 at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 System.NullReferenceException: Object reference not set to an instance of an object at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0 at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0 at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0 at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 System.NullReferenceException: Object reference not set to an instance of an object at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0 at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0 at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0 at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 System.NullReferenceException: Object reference not set to an instance of an object at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0 at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0 at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0 at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 System.NullReferenceException: Object reference not set to an instance of an object at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0 at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0 at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0 at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 System.NullReferenceException: Object reference not set to an instance of an object at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0 at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0 at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0 at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 System.NullReferenceException: Object reference not set to an instance of an object at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0 at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0 at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0 at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 System.NullReferenceException: Object reference not set to an instance of an object at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0 at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0 at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0 at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 System.NullReferenceException: Object reference not set to an instance of an object at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0 at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0 at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0 at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 System.NullReferenceException: Object reference not set to an instance of an object at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0 at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0 at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0 at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 System.NullReferenceException: Object reference not set to an instance of an object at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0 at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0 at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0 at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 System.NullReferenceException: Object reference not set to an instance of an object at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0 at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0 at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0 at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 System.NullReferenceException: Object reference not set to an instance of an object at SpawnPopulation.UpdateWeights (.SpawnDistribution distribution, Int32 targetCount) [0x00000] in <filename unknown>:0 at SpawnHandler.Spawn (.SpawnPopulation population, .SpawnDistribution distribution, Int32 targetCount, Int32 numToFill, Int32 numToTry) [0x00000] in <filename unknown>:0 at SpawnHandler.SpawnRepeating (.SpawnPopulation population, .SpawnDistribution distribution) [0x00000] in <filename unknown>:0 at SpawnHandler+<SpawnTick>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
Last edited by a moderator: Dec 29, 2017 -
From what I understand, it can't find the referenced file. and because of that it doesn't update the spawning of anything. my server has become barren from this and I had to clear the level data and recreate the map and remove this mod in order for it to populate again
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I have the same issues when I try to remove the dm resource crate spawns.
I try to remove some basic crates on Savas island, because the c4 spaawns in 4x4 c4 every 10 seconds.
I'm also using LootConfig, and CustomLootSpawns. Whatever I do, the game does not like me adjusting the respawn timer of loot inside of that crates.
I had it working right once, no crates where respawning, only custom crates, but when I restarted the server I got this error, and I had to delete everything related to the loot spawns, to try again.
EDIT: I'm dumb and asking to fast sometimes ;pLast edited by a moderator: Jan 7, 2018 -
Have to edit what I've said before
Everytime I change the weight of the standard dm c4 and rescources spawns to 0 , the server gives NRE when I restart the server. (Savas Island Map)
Every restart, I have to start the server without the spawnsconfig plugin and config, and after server restart I have to add the plugin again to adjust everything manual again.
Is there some way this can be fixed? -
Code:
Empty splat filter is invalid. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Empty biome filter is invalid. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Empty topology filter is invalid. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Empty splat filter is invalid. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Empty biome filter is invalid. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Empty splat filter is invalid. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Empty biome filter is invalid. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Empty topology filter is invalid. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Empty biome filter is invalid. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Empty splat filter is invalid. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Empty topology filter is invalid. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Empty biome filter is invalid. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Empty biome filter is invalid. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Empty splat filter is invalid. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51
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I'd already done that, and the spam in my console is still there. i remove the plugin and it stops straight away.
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Before restart, had the same errors as Gryzaldr -
I just installed this mod and started my server. I get an error in the console and there is nothing in the SpawnConfig file. The console is now erroring like crazy, I assume because It's missing data it needs from the config file.
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I get no error but my config is totally empty
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I'm trying to make it so my boats don't de-spawn. I created a zone but there's no option like that yet. Does anyone know if this is possible? Maybe with this mod?
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doesnt work anymore:
Code:Unloaded plugin SpawnConfig v1.0.15 by Nogrod[SpawnConfig] Incorrect config version(0/0[0, 0])Failed to call hook 'OnServerInitialized' on plugin 'SpawnConfig v1.0.15' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SpawnConfig.CreateDefaultConfig () [0x00000] in :0 at Oxide.Plugins.SpawnConfig.CheckConfig () [0x00000] in :0 at Oxide.Plugins.SpawnConfig.OnTerrainInitialized () [0x00000] in :0 at Oxide.Plugins.SpawnConfig.OnServerInitialized () [0x00000] in :0 at Oxide.Plugins.SpawnConfig.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in :0Loaded plugin SpawnConfig v1.0.15 by Nogrod
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I seen this is set up kind of the same way as the lootconfig plugin as has the same error so will need fixed as well
Code:[Info] [SpawnConfig] Incorrect config version(0/0[0, 0]) 12:55 [Error] Failed to call hook 'OnServerInitialized' on plugin 'SpawnConfig v1.0.15' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SpawnConfig.CreateDefaultConfig () [0x00000] in <filename unknown>:0 at Oxide.Plugins.SpawnConfig.CheckConfig () [0x00000] in <filename unknown>:0 at Oxide.Plugins.SpawnConfig.OnTerrainInitialized () [0x00000] in <filename unknown>:0 at Oxide.Plugins.SpawnConfig.OnServerInitialized () [0x00000] in <filename unknown>:0 at Oxide.Plugins.SpawnConfig.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0