Oh sorry. I thought this was your plugin... xD
I had no idea it was @Nogrod who made this plugin.![]()
SpawnConfig
Change SpawnHandler behaviour of SpawnPopulations
Total Downloads: 4,589 - First Release: Sep 18, 2015 - Last Update: Nov 26, 2017
- 5/5, 14 likes
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I found out where the problem came from. The plugin spawn too much of Ores. So I guess the number of AIs is included in the entities that the server has reserved for the map. When I unload the plugin, I remove all the Ores and animals, I load the plugin and do a spawn.fill_populations, the plugin respects the number of json animals and spawn them instantly.
Sorry for my bad english. -
Just like Magiccraft now, can a config option be added to now clear the config every Rust update? So it will only reset on Map seed changes.
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I would appreciate any advice on how to remove/ replace all the Trees on the map. I'm having trouble with invisible trees (kicking all players when mined) and i wondered whether removing them all would fix this. I would hope to have them repopulate over time as normal I don't wish to alter the spawn behaviour in any way, after the trees have all been removed/ replaced. Thanks in advance to anybody who could provide help.
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del assets/bundled/prefabs/autospawn/
That gets rid of all trees, ores, pickups etc.
to replace them all simply type spawn.fill_populations
Be warned. When you use the del command it will lag for a minute or 2 whilst everything is deleted. Samw when refilling the map. -
Thanks a lot for the speedy response dude. Maybe a silly question.. Do I need this plugin to run them commands? Does it alter anything by having this plugin installed or everything is default Rust values?
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Legend. Forever grateful kind sir!
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EDIT: Please ignore this... I have just discovered that there is a problem with my server rather than the plugin... So many things wrong with the server I'll need to get a new one I think. Sorry to all that came flocking in to have a gander at what was put... :/
Blame my server host!Last edited by a moderator: Jan 19, 2017 -
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You need a tester, let me know. -
I have this plugin installed, but when I try to use these commands in console, then it says unknown command...
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Ou, okay, then I hyped too... xD
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Started getting this since i installed this plug in . Is it related?
NullReferenceException: Object reference not set to an instance of an object
(disregard, Its from Rain of Fire) -
Should i worry about this error?
[02/02/2017 23:19:57] Failed to call hook 'OnTerrainInitialized' on plugin 'SpawnConfig v1.0.9' (NullReferenceException: Object reference not set to an instance of an object)
I think it wasnt happening b4 force wipe.
Thanks -
Wulf Community Admin
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