SpawnConfig

Change SpawnHandler behaviour of SpawnPopulations

Total Downloads: 4,589 - First Release: Sep 18, 2015 - Last Update: Nov 26, 2017

5/5, 14 likes
  1. Oh sorry. I thought this was your plugin... xD

    I had no idea it was @Nogrod who made this plugin. :D
     
  2. SpawnConfig is like RocketScience...not my preferred topic^^
     
  3. I found out where the problem came from. The plugin spawn too much of Ores. So I guess the number of AIs is included in the entities that the server has reserved for the map. When I unload the plugin, I remove all the Ores and animals, I load the plugin and do a spawn.fill_populations, the plugin respects the number of json animals and spawn them instantly.

    Sorry for my bad english.
     
  4. Just like Magiccraft now, can a config option be added to now clear the config every Rust update? So it will only reset on Map seed changes.
     
  5. I would appreciate any advice on how to remove/ replace all the Trees on the map. I'm having trouble with invisible trees (kicking all players when mined) and i wondered whether removing them all would fix this. I would hope to have them repopulate over time as normal I don't wish to alter the spawn behaviour in any way, after the trees have all been removed/ replaced. Thanks in advance to anybody who could provide help.
     
  6. Best thing to clear the map of all trees ores etc. is to put this into the console:

    del assets/bundled/prefabs/autospawn/

    That gets rid of all trees, ores, pickups etc.

    to replace them all simply type spawn.fill_populations

    Be warned. When you use the del command it will lag for a minute or 2 whilst everything is deleted. Samw when refilling the map.
     
  7. Thanks a lot for the speedy response dude. Maybe a silly question.. Do I need this plugin to run them commands? Does it alter anything by having this plugin installed or everything is default Rust values?
     
  8. No, this is a Rust command. no plugins required for either command.
     
  9. Legend. Forever grateful kind sir!
     
  10. No problem, glad I could help.
     
  11. EDIT: Please ignore this... I have just discovered that there is a problem with my server rather than the plugin... So many things wrong with the server I'll need to get a new one I think. Sorry to all that came flocking in to have a gander at what was put... :/

    Blame my server host! :p
     
    Last edited by a moderator: Jan 19, 2017
  12. Look forward to this..Soon :p >>>
     
  13. I think I love you. :D :p

    You need a tester, let me know.
     
  14. How did you get these commands? o_O I have this plugin installed, but when I try to use these commands in console, then it says unknown command...
     
  15. No, that video is not this plugin. Fujikura is making his own version of this plugin himself. He was teasing me with it. Speaking of which, @Fujikura how is the plugin coming along? Any news?
     
  16. Ou, okay, then I hyped too... xD
     
  17. Started getting this since i installed this plug in . Is it related?

    NullReferenceException: Object reference not set to an instance of an object




    (disregard, Its from Rain of Fire)
     
  18. Should i worry about this error?

    [02/02/2017 23:19:57] Failed to call hook 'OnTerrainInitialized' on plugin 'SpawnConfig v1.0.9' (NullReferenceException: Object reference not set to an instance of an object)

    I think it wasnt happening b4 force wipe.
    Thanks
     
  19. Wulf

    Wulf Community Admin

    Could you check your oxide/logs for the full error please?
     
  20. Getting the same error after today's Patch