SpawnConfig

Change SpawnHandler behaviour of SpawnPopulations

Total Downloads: 4,588 - First Release: Sep 18, 2015 - Last Update: Nov 26, 2017

5/5, 14 likes
  1. No, not linux. I have been running this mod successfully for several months, but after the recent update to rust, I wiped all mods and reinstalled, just to take the opportunity to have a fresh start. This one is the only one of 20+ mods that didn't fire back up again. Of course I had deleted the old working config file with the 'fresh start' I did, so I don't have one to replace the bad one with.

    No matter how many times I delete that old config file, the mod only creates the empty one. Same if I remove from the plugin folder (and config), re-download from here, and re-upload :( Very strange, was hoping it was something someone had seen before and could point out my issue.

    If there's anyone out there with a working config file for this version, and they would be kind enough to share, I suppose I could upload that (with a tweak to the size/seed/etc), and see if my issue is resolved?
     
  2. Not sure if it's related to the previous error but SpawnConfig seemed to puke on me after updating to the newest Rust update. I deleted SpawnConfig and the server started fine. SpawnConfig seemed to be working fine prior to the Friday update which I just installed today. My best guess is it is related to the new navmesh loading.
     
  3. Below is a section of my config file. What am I missing? I don't have a single bear on my server.
    Fyi, I think I just copied the filter from hemp plants or something like that. I'm just trying to get more animals, and Im using bears as my test.

    ,
    "Bear.Population": {
    "TargetDensity": 250.0,
    "SpawnRate": 1.0,
    "ClusterSizeMin": 1,
    "ClusterSizeMax": 1,
    "ClusterDithering": 1,
    "EnforcePopulationLimits": true,
    "ScaleWithSpawnFilter": true,
    "ScaleWithServerPopulation": false,
    "AlignToNormal": false,
    "Prefabs": [
    {
    "Prefab": "assets/rust.ai/agents/bear/bear.prefab",
    "Weight": 1
    }
    ],
    "Filter": {
    "BiomeType": "Everything, Arid, Arctic",
    "SplatType": "Everything",
    "TopologyAll": "Nothing",
    "TopologyAny": "Field, Forest",
    "TopologyNot": "Cliff, Summit, Ocean, Decor, Road, Bridge, River, Lake, Offshore, Runway, Building, Cliffside, Mountain, Clutter"
    }
    },
     
  4. All I can say is animals do not seem to respond very well to any settings. The only thing that seeemed to make a difference for me prior to this new update was to send the spawn.fill_populations command via the timed execute plugin every minute or so. However this makes the animals almost instantly respawn as well as the loot trash.
     
  5. It used to work so well. I hope that last update didn't break this plugin too.

    I bet Unity messed it up.
     
    Last edited by a moderator: Apr 19, 2017
  6. Can I use this mod to increase the amount that drops out of barrels and crates without changing where things spawn i.e. rifle and smg bodies only spawn in rad towns still, just more of each and more frequently? If so, how? The documentation for this plugin is lacking.
     
  7. I think technically you could but it would be extremely difficult. Plus you would lose your changes every update. I would look at the loot plugins for changing those type of things. Betterloot or Alphaloot.
     
  8. Thanks. BetterLoot doesn't do it, I'll check out AlphaLoot.
     
  9. Failed to call hook 'OnServerInitialized' on plugin 'SpawnConfig v1.0.13' (TargetException: Non-static field requires a target)
     
  10. Anyone have this working still? Mine doesn't no matter what i change numbers too and old version won't work =(
     
  11. I've had problems loading it when the server starts. But adding it after, seems to work fine.
     
  12. No, Im thinking its going to need an update soon. It seems to affect tress and nodes, but nothing else.
     
  13. I agree with you
     
  14. @Dev update please:

    the plugin does sometimes what it should, but i get lots of errors "Empty blabla filter invalid" also I only want to remove any ore nodes and sulfur collectiable, but it takes like 180 seconds longer to start the server if i use this plugin.
     
  15. Massive spam and low server fps: Screenshot
    -Removing it for now..
    @Nogrod Please update <3
     
    Last edited by a moderator: May 16, 2017
  16. (17:58:02) | Error while compiling: SpawnConfig.cs(244,70): error CS1501: No overload for method `GetCurrentCount' takes `1' arguments
     
  17. Can i add with this plugin almost broken guns to barrels and boxes?
     
  18. i got the compile error

    [SERVER v1.0.24] Got Message: Compile
    [SERVER v1.0.24] Console: SpawnConfig.cs(71,13): warning CS0162: Unreachable code detected
    SpawnConfig.cs(244,70): error CS1501: No overload for method `GetCurrentCount' takes `1' arguments
    c:\games\173_199_107_58_28016\1363813\ruste\Assembly-CSharp.dll (Location of the symbol related to previous error)
     
  19. Error while compiling: SpawnConfig.cs(244,70): error CS1501: No overload for method `GetCurrentCount' takes `1' arguments
     
  20. Getting the same issue, hopefully this is fixed soon!