1. Hey dude sounds like a cool fix!
    My Build.json data looks like:
    Code:
    {
      "Config": {
        "authLevel Required (1 moderator, 2 admin)": 2,
        "Pressed time before multiple spawns (seconds)": 1.0
      },
      "GUI": {
        "activated": true,
        "x max": "0.980",
        "x min": "0.020",
        "y max": "0.99",
        "y min": "0.95"
      }
    }
    where shall i add those 2 lines there?

    when i add those lines at GUI, and i try to remove it, object remover says: "There is no support for env yet!"
     
    Last edited by a moderator: Feb 23, 2017

  2. Hey sorry for any confusion there, the config file I was referring to is the Object Remover config file. I'll just copy/paste my config.

    Code:
    {
      "configuration": {
        "building_list": {
          "Twigs": true,
          "Wood": true,
          "Stone": true,
          "Metal": true,
          "TopTier": false,
          "None": true
        },
        "deployables": {
          "furnace": "furnace_deployed",
          "largefurnace": "large_furnace_deployed",
          "chest": "woodbox_deployed",
          "largechest": "large_woodbox_deployed",
          "lantern": "lantern_deployed",
          "sleepingbag": "sleepingbag_leather_deployed",
          "campfire": "campfire_deployed",
          "researchtable": "researchtable_deployed",
          "repairbench": "repairbench_deployed",
          "wallexternal": "wall.external.high",
          "ladder": "ladder.wooden.wall.",
          "windturbine": "generator.wind.scrap",
          "quarry": "mining_quarry",
          "refinery": "refinery_small_deployed",
          "pumpjack": "pumpjack",
          "smallsign": "sign.small.wood",
          "mediumsign": "sign.medium.wood",
          "largesign": "sign.large.wood",
          "hugesign": "sign.huge.wood",
          "smallcatcher": "water_catcher_small",
          "largecatcher": "water_catcher_large",
          "corn": "corn.entity",
          "pumpkin": "pumpkin.entity",
          "building": "assets/bundled/prefabs/build/",
          "barricade": "/barricades/barricade.",
          "beartrap": "beartrap.prefab",
          "floorspike": "floor_spikes.prefab",
          "parachute": "parachute.prefab",
          "turbine": "generator.wind.scrap.prefab",
          "airdrop": "supply_drop.prefab",
          "env": "net_env.prefab",
          "landmine": "landmine.prefab"
        },
        "distances": {
          "furnace": 60.0,
          "largefurnace": 60.0,
          "chest": 60.0,
          "largechest": 60.0,
          "lantern": 60.0,
          "sleepingbag": 60.0,
          "campfire": 60.0,
          "researchtable": 60.0,
          "repairbench": 60.0,
          "wallexternal": 60.0,
          "ladder": 60.0,
          "windturbine": 60.0,
          "quarry": 60.0,
          "refinery": 60.0,
          "pumpjack": 60.0,
          "smallsign": 60.0,
          "mediumsign": 60.0,
          "largesign": 60.0,
          "hugesign": 60.0,
          "smallcatcher": 60.0,
          "largecatcher": 60.0,
          "corn": 60.0,
          "pumpkin": 60.0,
          "building": 60.0,
          "barricade": 60.0,
          "beartrap": 60.0,
          "floorspike": 60.0,
          "parachute": 60.0,
          "turbine": 60.0,
          "env": 60.0,
          "landmine": 60.0
        },
        "permissions": {
          "removecommand": "object.remove",
          "countcommand": "object.count",
          "deployablelist": "object.deployable"
        },
        "count_message": "There are {count} {entity}s outside of cupboard range.",
        "admin_removing": "Admin is removing all {entity} outside of cupboard range.",
        "admin_removed": "Admin has removed {count} {entity}s from the map.",
        "timer_removing": "The admin will remove all {entity}s outside cupboard area in {time} seconds.",
        "prefix": "[<color=#ffbf00>Object Remover</color>]"
      }
    }
     
  3. is thsi ur changed config?
    [DOUBLEPOST=1487858865][/DOUBLEPOST]
    TY MATE!!!!!!!!!!!! <3 WORKS for ME <3 <3 <3
     

  4. Yes, it is my changed config file including the "env" object.

    Glad I could be of assistance.
     
  5. Ohh this thread saved the day! I am an active user of the Build tool and had accidentally placed the env object. Thanks a million, SilentR1!!! If you ever happen to visit Ripened Peaches PvE server, you will treated as super-VIP :-D
     
  6. No problem, glad I could help you out.
     
  7. @Anyone

    Anyone run across this error...

    Time is spamming from night, day, night, day, night, day with the error spamming in red in front of the chat screen.

    Anyone know what this is caused by? I've already takin out all time altering mods. no change.
    [DOUBLEPOST=1490297566][/DOUBLEPOST]
    guess I found my issue ? freakin build plugin HA
     

    Attached Files:


  8. This fix worked for me. Thanks :) we'll see what it does after update today.
     
  9. Life saver! Well not quite, but that fixed it for us. We have no idea what caused it, but this worked, so thank you! :)
     

  10. Thank you. I think it worked for me
     
    Last edited by a moderator: May 24, 2017
  11. I made the same mistake of spawning net.env and that seems to be what is causing it. It can only be spawned through the build plugin.
     
  12. /plant 110 is not net_env any more .
    what its new id ?
     
  13. complete wrong placed topic >>> Build for Rust | Oxide
     
  14. >>>>> look at number "5"

    5) Using the Build plugin we are going to re-add net_env. Currently the command for it is "/plant 110". Once you use the command just simply right click (ONE TIME) on the ground and it should correct your day/night cycles
     
  15. Anyway, thats build plugin related, ask it there!!
    Secondly, run in your console:
    Code:
    spawn assets/bundled/prefabs/system/net_env.prefab
    Done.
    Thirdly: That solution sounds really like nonsense
     

  16. i did spawn assets/bundled/prefabs/system/net_env.prefab ,, but still ..
    any good solution ?

    i did this one above ,, and its work for me but i stuck now at points 4,5 :

    4- "At this point if it removed successfully you can change the time all you want and it will not effect the day at all."

    5) Using the Build plugin we are going to re-add net_env. Currently the command for it is "/plant 110". Once you use the command just simply right click (ONE TIME) on the ground and it should correct your day/night cycles.
     
    Last edited by a moderator: Oct 29, 2017
  17. spawn assets/bundled/prefabs/system/net_env.prefab
    entity not found
     
  18. ------>Solved<------ (First of all im the idiot that caused the mishap ^^XD)

    I have been asking in a few posts about an update ID list for each time Rust adds new prefabs to the game for plugin "Build for Rust" so i took it upon myself to start from number "1" and work my way through

    The latest update caused the item id for net_env has currently changed to "132" - i am happy to upload what i have managed to get so far, but please someone be a Savior and find a way to find these IDs for the build plugin or make the console log save all text to the client or oxide.

    TY and much love <3



    updated got the rest of the items updated now. marked unusable ones
     

    Attached Files:

    Last edited by a moderator: Oct 30, 2017
  19. That's what we thought until we had this same issue a few months ago. :) We went through the steps and like magic, the constantly changing day/night cycles were fixed - I could barely believe it.

    I freely admit I have no idea how this works, but it does. ;)
     
  20. SilentR1 thank you very much, your method saved my server. The actual team at the moment /plant 133