RustNotifications
Rust plugin to notify when someone connects/disconnects from the server/when structures are attacked
Total Downloads: 4,155 - First Release: Sep 21, 2016 - Last Update: May 24, 2017
- 5/5, 5 likes
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ive installed this plugin without slack and discord add ons as i just want it to pop up in chat for everyone to see whos connected or disconnected? dose this plugin do this or not as ive installed it and done the config but nothing comes up when people disconnect or connect to the server/
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Wulf Community Admin
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Code:
(17:06:39) | Failed to call hook 'OnEntityTakeDamage' on plugin 'RustNotifications v0.9.1' (NullReferenceException: Object reference not set to an instance of an object)(17:06:39) | at Oxide.Plugins.RustNotifications.OnEntityTakeDamage (.BaseCombatEntity entity, .HitInfo info) [0x00000] in <filename unknown>:0at Oxide.Plugins.RustNotifications.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
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Wulf Community Admin
Wulf updated RustNotifications with a new update entry:
0.9.2
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V good job like allways
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Maybe have option for discord websocket so no bot required. Like discordmessages plugin
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Bug: Setting "active" and "DoNotifyWhenBaseAttacked" both to FALSE still notifies players when their bases are being attacked.
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Can someone pls explain to me how to get this plugin to work on my server.. i have tried many times before
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Hi Tader,
There is some documentation on my github for using this.
RustPlugins/src/RustPlugins/RustNotifications at master · seanbyrne88/RustPlugins · GitHub
To use Slack or Discord you'll need to obtain api keys for your teams on there. Then it's a matter of using the RustNotifications.json config file to set the values to send messages. -
Can you make it so no bot is required for discord, with webhook : o ?
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Code:
Failed to call hook 'OnEntityTakeDamage' on plugin 'RustNotifications v0.9.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RustNotifications.OnEntityTakeDamage (.BaseCombatEntity entity, .HitInfo info) [0x00000] in <filename unknown>:0 at Oxide.Plugins.RustNotifications.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0 Saved 29,152 ents, serialization(0.00), write(0.01), disk(0.01) totalstall(0.01).
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Is it possible to force the plugin to post raid alerts into regular chat AND Discord?
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is it a bug?
If the owner attacks his own wall he gets the message that he attacks his own wall?