Rust-Kits
Moved
Total Downloads: 70,149 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018
- 4.96216/5, 185 likes
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Adding a kit with -authlevel1 makes it avaiable to authlevel 0+ unless I'm doing something wrong...
[DOUBLEPOST=1439576067][/DOUBLEPOST]also -authlevel2 makes it available for 0+.. -
Hopefully, i ve seen a player do a fail in chat with a kit for a NPC (barman) in normal time with +2 (authlevel2), all my kits were in +0...
I tried to stop server, delete all files (config and data), upgrade with your fix, but nothing, tried to do a autokit with +2 but not work, the kit have always +0. -
Ignore me..
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Wulf Community Admin
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I don't think they can redeem it, I think its just a display bug right now
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a kit starter and a kit "test" (for test "max")
Cooldown and max works, but not authlevelAttached Files:
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easy way to know ^^
removeowner XXX
disconnect / reconnect
try redeem the authlevel 2 kit ^^ -
hmm i tried with my players and they can, "you are not allowed...blablabla".
They just can see all kits when they do /kit but can't use them. Not so bad
[DOUBLEPOST=1439592876][/DOUBLEPOST]
They just can see all kits when they do /kit but can't use them. Not so bad
[DOUBLEPOST=1439592934][/DOUBLEPOST]ARgggggggg can't modifie and bigbig fail
"they can't" soryy xD -
yes it's only a list bug.
they can't redeem it ^^ -
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i wonder someone be able to help me make a config for this , i need a data , and a list i havent done it for a while and i am abit stuck to do it so if someone could make a list and a config for me mean alot ,
what i need is 10k wood stone , bow and 20 ammo for it , plus 20 cooked meat and a large wooded box bp , and the code lock
http://oxidemod.org/plugins/kits.668/ -
1. Install the plugin
2. Go to your server
3. Give this resources to your inventory
4. Make a command /kit add "starter" "description"
5. Profit! -
i done it mate not working add me on steam xrascal or skype joshhopey its driving me crazy ah
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Sry, but I have no time to do your work.
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Hmm...seem to bee having issues renny could just be me...
Code:[Oxide] 1:56 PM [Error] Failed to call hook 'cmdChatKits' on plugin 'Kits v2.1.3' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 1:56 PM [Debug] at Oxide.Core.Configuration.DynamicConfigFile.get_Item (System.String key) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.GetKitLeft (.BasePlayer player, System.String kitname, Int32 max) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.CheckIfCanRedeem (.BasePlayer player, System.String kitname, System.String& reason) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.TryGiveKit (.BasePlayer player, System.String kitname, Boolean checkForNPC) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.cmdChatKits (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 [Oxide] 1:56 PM [Error] Failed to call hook 'cmdChatKits' on plugin 'Kits v2.1.3' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 1:56 PM [Debug] at Oxide.Core.Configuration.DynamicConfigFile.get_Item (System.String key) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.GetKitLeft (.BasePlayer player, System.String kitname, Int32 max) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.CheckIfCanRedeem (.BasePlayer player, System.String kitname, System.String& reason) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.TryGiveKit (.BasePlayer player, System.String kitname, Boolean checkForNPC) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.cmdChatKits (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
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lol cant you just get the stacksizecontroller set it to max 65k before inventory bugs when moving and just do the inventory.give i think it is or the give plugin which allows /giveme wood 10000 for example. SannyOK's ^ is top notch.
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Most likely corrupted data files
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Hello, this might or might not be a dumb question. I was trying to use the autokit (and i do exactly as mentioned in the description), when i respawn it says "you've redeem a kit" but i don't get anything. It goes without saying that i had stuff in my inventory before i tried the /kit add cmd. I also tried to update the plugin and what not.. Where do i go from here or did i miss anything?