Rust-Kits

Moved

Total Downloads: 70,149 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018

4.96216/5, 185 likes
  1. kits work fine.
    /kit add "autokit" "atspawn" -authlevel2
     
  2. Adding a kit with -authlevel1 makes it avaiable to authlevel 0+ unless I'm doing something wrong...
    [DOUBLEPOST=1439576067][/DOUBLEPOST]also -authlevel2 makes it available for 0+..
     
  3. He is right Reneb, authlevel not work anymore, my players seen this break and exploited it.
    Hopefully, i ve seen a player do a fail in chat with a kit for a NPC (barman) in normal time with +2 (authlevel2), all my kits were in +0...

    I tried to stop server, delete all files (config and data), upgrade with your fix, but nothing, tried to do a autokit with +2 but not work, the kit have always +0.
     
  4. Ignore me..
     
  5. Wulf

    Wulf Community Admin

    Are you sure your oxide.groups.json isn't corrupt?
     
  6. damn, well if it's for NPC use -npconly.
    i can't code anymore for a week :(
    can't look into it , maybe @Wulf or @Mughisi can look into it plz <3?
    [DOUBLEPOST=1439591738][/DOUBLEPOST]could you guys send me your kits_list.json ?
    and also in /kit
    do you see authlevel2 required?
     
  7. I don't think they can redeem it, I think its just a display bug right now
     
  8. Look, i just done /kit add autokit "Kit auto, blablabla" -authlevel2
    a kit starter and a kit "test" (for test "max")

    Cooldown and max works, but not authlevel
     

    Attached Files:

  9. easy way to know ^^
    removeowner XXX
    disconnect / reconnect
    try redeem the authlevel 2 kit ^^
     
  10. hmm i tried with my players and they can, "you are not allowed...blablabla".

    They just can see all kits when they do /kit but can't use them :). Not so bad
    [DOUBLEPOST=1439592876][/DOUBLEPOST]
    [DOUBLEPOST=1439592902][/DOUBLEPOST]hmm i tried with my players and they can't, "you are not allowed...blablabla".

    They just can see all kits when they do /kit but can't use them :). Not so bad
    [DOUBLEPOST=1439592934][/DOUBLEPOST]ARgggggggg can't modifie and bigbig fail

    "they can't" soryy xD
     
  11. yes it's only a list bug.
    they can't redeem it ^^
     
  12. Reneb updated Kits with a new update entry:

    2.1.3

     
  13. i wonder someone be able to help me make a config for this , i need a data , and a list i havent done it for a while and i am abit stuck to do it so if someone could make a list and a config for me mean alot ,
    what i need is 10k wood stone , bow and 20 ammo for it , plus 20 cooked meat and a large wooded box bp , and the code lock


    http://oxidemod.org/plugins/kits.668/
     
  14. 1. Install the plugin
    2. Go to your server
    3. Give this resources to your inventory
    4. Make a command /kit add "starter" "description"
    5. Profit!
     
  15. i done it mate not working add me on steam xrascal or skype joshhopey its driving me crazy ah
     
  16. Sry, but I have no time to do your work.
     
  17. Hmm...seem to bee having issues renny could just be me...

    Code:
    [Oxide] 1:56 PM [Error] Failed to call hook 'cmdChatKits' on plugin 'Kits v2.1.3' (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 1:56 PM [Debug]   at Oxide.Core.Configuration.DynamicConfigFile.get_Item (System.String key) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Kits.GetKitLeft (.BasePlayer player, System.String kitname, Int32 max) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Kits.CheckIfCanRedeem (.BasePlayer player, System.String kitname, System.String& reason) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Kits.TryGiveKit (.BasePlayer player, System.String kitname, Boolean checkForNPC) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Kits.cmdChatKits (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
    [Oxide] 1:56 PM [Error] Failed to call hook 'cmdChatKits' on plugin 'Kits v2.1.3' (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 1:56 PM [Debug]   at Oxide.Core.Configuration.DynamicConfigFile.get_Item (System.String key) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Kits.GetKitLeft (.BasePlayer player, System.String kitname, Int32 max) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Kits.CheckIfCanRedeem (.BasePlayer player, System.String kitname, System.String& reason) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Kits.TryGiveKit (.BasePlayer player, System.String kitname, Boolean checkForNPC) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Kits.cmdChatKits (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
     
  18. lol cant you just get the stacksizecontroller set it to max 65k before inventory bugs when moving and just do the inventory.give i think it is or the give plugin which allows /giveme wood 10000 for example. SannyOK's ^ is top notch.
     
  19. Most likely corrupted data files
     
  20. Hello, this might or might not be a dumb question. I was trying to use the autokit (and i do exactly as mentioned in the description), when i respawn it says "you've redeem a kit" but i don't get anything. It goes without saying that i had stuff in my inventory before i tried the /kit add cmd. I also tried to update the plugin and what not.. Where do i go from here or did i miss anything?