Rust-Kits
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Total Downloads: 70,149 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018
- 4.96216/5, 185 likes
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autokit is not working, if you respawn on sleeping bag.
[DOUBLEPOST=1439507165][/DOUBLEPOST]Kits with "-authlevel 2" showing in /kit menu for player
http://puu.sh/jACUE/0ac948ef83.jpg -
thx for noticing, Oxide needs to be edited and updated. We are currently looking on what is the best way to do so.
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What Rizzok just said, beat me to it lol. I'll repeat it for good measure, whenever you respawn in a sleepingbag, the autokit defaults to the rock/torch vanilla values.
Code:(19:05:29) | [Oxide] 7:05 PM [Error] Failed to call hook 'cmdChatKits' on plugin 'Kits v2.1.1' (NullReferenceException: Object reference not set to an instance of an object)
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Sorry if this has been asked. But is there a way to make the kits not CAPS sensitive? New players join all the time and I have to explain to them that kit names are UPPERCASE, and must be typed uppercase to redeem. If not, is it possible to display a message when /kit is typed that explains that kit names are case sensitive?
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Kits that require an oxide permission do not seem to be working. Not sure if that is quite the same as the other issue reported.
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Code:[Error] Failed to call hook 'cmdChatKits' on plugin 'Kits v2.1.1' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 4:34 PM [Debug] at Oxide.Core.Configuration.DynamicConfigFile.get_Item (System.String key) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.GetKitTimeleft (.BasePlayer player, System.String kitname, Double max) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.CheckIfCanRedeem (.BasePlayer player, System.String kitname, System.String& reason) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.TryGiveKit (.BasePlayer player, System.String kitname, Boolean checkForNPC) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.cmdChatKits (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
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seems like you tried to edit it manually, your file is corrupted. you need to reset the data files.
/kit reset -
Code:Failed to call hook 'cmdChatKits' on plugin 'Kits v2.1.1' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 4:40 PM [Debug] at Oxide.Core.Configuration.DynamicConfigFile.Clear () [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.cmdResetKits (.BasePlayer player, System.String[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.cmdChatKits (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Edit:: This appeared to happen when using the old Kit data. I deleted the file, and all seems to work nowLast edited by a moderator: Aug 14, 2015 -
Regards -
I get this error, every time player try to redeem a restricted "-authlevel2" kit.
Code:[Oxide] 9:31 AM [Error] Failed to call hook 'cmdChatKits' on plugin 'Kits v2.1.1' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 9:31 AM [Debug] at Oxide.Plugins.Kits.TryGiveKit (.BasePlayer player, System.String kitname, Boolean checkForNPC) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.cmdChatKits (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
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Yeah we are getting players that can now see all kits even -authlevel1
they cant redeem them but can see them -
Code:
[Oxide] 10:07 AM [Error] Failed to call hook 'cmdChatKits' on plugin 'Kits v2.1.1' (NullReferenceException: Object reference not set to an instance of an object) [Oxide] 10:07 AM [Debug] at Oxide.Plugins.Kits.TryGiveKit (.BasePlayer player, System.String kitname, Boolean checkForNPC) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.cmdChatKits (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0
Last edited by a moderator: Aug 14, 2015 -
do kits work?
try reproducing the bug by doing: /kit BLABLABLA
it might be because the kit doesn't exist -
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Any word on being able to use kits with custom oxide.permission?
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you already can ...
=> overview