Rust-Kits

Moved

Total Downloads: 70,149 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018

4.96216/5, 185 likes
  1. I also get this, and you're right Reneb, I get it when a player mistypes a kit name.

    EDIT; Didnt refresh my page before typing this and just seen the update :p
     
  2. Hi
    I must be too stupid .
    Can anyone give me a good kit or me through the config ca ' kit_list and kit_data .
    Thank you in advance
     
  3. Thanks Reneb, I've had it working on my server for a long time however with last nights update it doesn't appear to be working anymore.
     
  4. Cheers brosif <3. Now to wait for my FTP to work ahah.
     
  5. no reason for it not to work, nothing changed. reset everything and try again (including oxide permissions)
     
  6. Autokit only work if u respawn without using sleeping bag. please fix
     
  7. Thanks, I'll try that tonight. How do you reset permissions?
     
  8. shutdown server => oxide/data/oxide.* => delte all of them
     
  9. Autokit not working when respawned :/
    Rock & Torch
     
  10. +1 Not working
     
  11. yep @Mughisi didnt place the hook correctly ;) told him, he will make a fix when he can
    [DOUBLEPOST=1439565229][/DOUBLEPOST]This is a temporary walk around until mughisi can fix the Oxide hook ;)
     

    Attached Files:

    • Kits.cs
      File size:
      39.7 KB
      Views:
      43
  12. Tnx, its work
     
  13. @Reneb, add in Kits by default:
    Hide message: "Messages: kitredeemed" at Spawn Player
    Hide kit: autokit, in kit list

    sorry my bad english)
     
  14. no idea what you said --'

    2 posts before you ...
     
  15. for some reason after using latest kits plugin even with the fix above it changed all permissions in the list to 0+ the players can still only spawn their kits but every kit is listing for everyone now
     
  16. anyone able to explain to me why i it doesnt deliver a kit automaticaly at spawn anymore?
    i can by typing it manualy, according to the download page this should be enough:

    /kit add "spawnkitname" "atspawn" -authlevel2

    do i need to add some thing else? somewhere else?

    edit, it worked last night. tried with the update a few posts ago

    edit i might be mentaly retarded, it has to be "autokit" ........
     
    Last edited by a moderator: Aug 14, 2015