This is what i want to hear lol. But still, saw that on one serverSame kit name but different items,depends on a group.
Rust-Kits
Moved
Total Downloads: 70,142 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018
- 4.96216/5, 185 likes
-
-
If anyone wants the updated version reply here I would like a few testers that where getting this error below
Code:Failed to call hook 'cmdChatKit' on plugin 'Kits v3.2.92' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Kits+UI.LoadImage (Oxide.Game.Rust.Cui.CuiElementContainer& container, System.String panel, System.String img, System.String aMin, System.String aMax) [0x00000] in <1788989f294b4f22b5953a9161998de6>:0 at Oxide.Plugins.Kits.CreateKitEntry (BasePlayer player, Oxide.Game.Rust.Cui.CuiElementContainer& element, System.String panel, System.Single[] pos, System.String entry) [0x0011b] in <1788989f294b4f22b5953a9161998de6>:0 at Oxide.Plugins.Kits.RefreshKitPanel (BasePlayer player, System.UInt64 guiId, System.Int32 page) [0x001de] in <1788989f294b4f22b5953a9161998de6>:0 at Oxide.Plugins.Kits.NewKitPanel (BasePlayer player, System.UInt64 guiId) [0x00022] in <1788989f294b4f22b5953a9161998de6>:0 at Oxide.Plugins.Kits.cmdChatKit (BasePlayer player, System.String command, System.String[] args) [0x0001a] in <1788989f294b4f22b5953a9161998de6>:0 at Oxide.Plugins.Kits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0102a] in <1788989f294b4f22b5953a9161998de6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e5ac390771dc411395a594de571775c7>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <fc2b4388d9974d719a0972b08cea0f17>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <fc2b4388d9974d719a0972b08cea0f17>:0
either quote my post or @Resistance my name in the post -
Hello guys, sorry for that, maybe already asked 100 times, but i have a problem to add kits, I make the kit with the /kit add "name" but when i go to try to reedem, nothing appear to my inventory, what whas wrong?
-
-
-
Hello, i tried to create a kit, but when type /kit i don't see the button on the downa corner left whit write "ADD" only close button.
and when try to write /kit add on chat command, i receive the message whit "you don't have access this command" but i'm under admin group!! -
Is there any way to make the kit uses reset every wipe?
-
how do i add water in bottles
-
Can you block the use in Building Blocker?
-
Any way to make a kit only available 10 hours into wipe?
-
-
@Wulf I have a updated version of the kits version for rust as I cant get in touch with the coder is there any way you can upload it if you pm me I can send it to you
-
Wulf Community Admin
-
-
Hello , i just create a kit ( i have one autokit on) when i use the command /kit build , i reedem the items i put on my inventory plus 1000pcs from all components. What iam doing wrong ?
/kit add build
/kit items
/kit build -
-
I had a friend suggest a small but very useful enhancement for PVP. Allow Kits to have a start timer, so you can slowly release kits over time post wipe to try to keep them from being too unbalancing. Would it be possible to set an active date for kits? An inactive date would be cool to, to allow limited time kits. Right now to do this the admin has to manually go in and do the set up. That works, but full automation would be wonderful.
-
can u not load kits on wipe but then get Timed Execute to load up the plugin at a set time on wipe day ??
-
Hi Tom.
They want to start out with basic kits, and over time have ones with more advanced items to give new players more of a chance than a rocks versus an AK. So they want to have different kits at different times. They can do this manually using the flags in the kits, but were hoping to avoid having to manually trigger availability.
I run PVE servers, all the kits right from the start, but PVE is a very different dynamic.