We've moved! Join us as we continue development on our new site at umod.org!
  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Rust-Kits

Moved

Total Downloads: 69,999 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018

4.96216/5, 185 likes
  1. This is what i want to hear lol. But still, saw that on one server :) Same kit name but different items,depends on a group.
     
  2. Because you seen it on another server does not mean they where using this plugin or changed the coding of this one
     
  3. If anyone wants the updated version reply here I would like a few testers that where getting this error below
    Code:
    Failed to call hook 'cmdChatKit' on plugin 'Kits v3.2.92' (NullReferenceException: Object reference not set to an instance of an object)
    at Oxide.Plugins.Kits+UI.LoadImage (Oxide.Game.Rust.Cui.CuiElementContainer& container, System.String panel, System.String img, System.String aMin, System.String aMax) [0x00000] in <1788989f294b4f22b5953a9161998de6>:0
    at Oxide.Plugins.Kits.CreateKitEntry (BasePlayer player, Oxide.Game.Rust.Cui.CuiElementContainer& element, System.String panel, System.Single[] pos, System.String entry) [0x0011b] in <1788989f294b4f22b5953a9161998de6>:0
    at Oxide.Plugins.Kits.RefreshKitPanel (BasePlayer player, System.UInt64 guiId, System.Int32 page) [0x001de] in <1788989f294b4f22b5953a9161998de6>:0
    at Oxide.Plugins.Kits.NewKitPanel (BasePlayer player, System.UInt64 guiId) [0x00022] in <1788989f294b4f22b5953a9161998de6>:0
    at Oxide.Plugins.Kits.cmdChatKit (BasePlayer player, System.String command, System.String[] args) [0x0001a] in <1788989f294b4f22b5953a9161998de6>:0
    at Oxide.Plugins.Kits.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0102a] in <1788989f294b4f22b5953a9161998de6>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e5ac390771dc411395a594de571775c7>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <fc2b4388d9974d719a0972b08cea0f17>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <fc2b4388d9974d719a0972b08cea0f17>:0
    It does mean deleting the two files in your data folder and file in config folder and remaking all kits and config
    either quote my post or @Resistance my name in the post
     
  4. Hello guys, sorry for that, maybe already asked 100 times, but i have a problem to add kits, I make the kit with the /kit add "name" but when i go to try to reedem, nothing appear to my inventory, what whas wrong?
     
  5. Did you type /kit items to save this kit? Before reedem him?
     
  6. see my post on page 366 its the last one and if you want the updated version of this plugin I can pm it to you before you start
     
  7. Hello, i tried to create a kit, but when type /kit i don't see the button on the downa corner left whit write "ADD" only close button.
    and when try to write /kit add on chat command, i receive the message whit "you don't have access this command" but i'm under admin group!!
     
    Sir Splatsalot likes this.
  8. Is there any way to make the kit uses reset every wipe?
     
  9. how do i add water in bottles
     
  10. Can you block the use in Building Blocker?
     
  11. Any way to make a kit only available 10 hours into wipe?
     
  12. remove plugin cs file and add it after 10 hrs only way so far
     
  13. @Wulf I have a updated version of the kits version for rust as I cant get in touch with the coder is there any way you can upload it if you pm me I can send it to you
     
  14. Wulf

    Wulf Community Admin

    The maintainer (@Kappasaurus) is here and the plugin is on GitHub for contributions I believe. I'm not posting any updates for plugins I do not maintain.
     
  15. Thanks he changed his setting as before I could not pm him
     
  16. Hello , i just create a kit ( i have one autokit on) when i use the command /kit build , i reedem the items i put on my inventory plus 1000pcs from all components. What iam doing wrong ?
    /kit add build
    /kit items
    /kit build
     
  17. see this post
     
  18. I had a friend suggest a small but very useful enhancement for PVP. Allow Kits to have a start timer, so you can slowly release kits over time post wipe to try to keep them from being too unbalancing. Would it be possible to set an active date for kits? An inactive date would be cool to, to allow limited time kits. Right now to do this the admin has to manually go in and do the set up. That works, but full automation would be wonderful.
     
  19. can u not load kits on wipe but then get Timed Execute to load up the plugin at a set time on wipe day ??
     
  20. Hi Tom.
    They want to start out with basic kits, and over time have ones with more advanced items to give new players more of a chance than a rocks versus an AK. So they want to have different kits at different times. They can do this manually using the flags in the kits, but were hoping to avoid having to manually trigger availability.

    I run PVE servers, all the kits right from the start, but PVE is a very different dynamic.