Your right, appears to be working fine now. Thanks.
Rust-Kits
Moved
Total Downloads: 70,147 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018
- 4.96216/5, 185 likes
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If i changed something in cfg file - how would i reload config? I dont want to create whole kit from scratch again.
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I put the kit on a new server, And /kit does nothing.
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[Oxide] 5:31 AM [Info] Kits plugin failed to compile! Exit code: -1073741515
Oxide Version: 2.0.367, Rust Protocol: 1222
waiting upgrade. -
Wulf Community Admin
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Wulf Community Admin
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Wulf Community Admin
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Wulf Community Admin
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Everything for the addon works except the part that overrides the default kit.
help would be appreciated!
this is the section i cant figure out:::
Code:"AutoKits": { "belt": [ { "amount": 1, "name": "Stone Hatchet" }, { "amount": 10, "name": "wolfmeat_cooked" }, { "amount": 1, "name": "torch" } ], "allowed": true, "RustDefaultKit": [ "Rock", "Torch" ], "overrideDefaultKit": true, "main": [], "wear": [] }, "AuthLevel": 1
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I am trying to come up with a new server concept and I am kind of curious if there is a way to create a kit with a cool down that will give money for the economy plug-in. Is this possible? If not, I will have to try and think of another work around, but if it is, then that would be perfect.
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A little help here... Im not sure how to create a Blueprint Kit ? Every time i hit the BP section of the Admin give area (where you go to give you items to make other kits) it dosent give me the Blueprint, but instead it automaticly adds the recipe to my recipe list... Any ideas ?
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/give scorpnet "rifle_ak bp" 1
There's an example, as long as you are running the give plugin. -
I've been running Multiplay for about 3 hours with my new sever, almost everything I've installed works, except kits... I can see them, I can run the command, but nothing... no stuff in invent. The version on MPGS is 1.2.1 is tht the reason the kits won't show up? if so why hasn't MPGS updated it :/
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Frustrating I know, one of the reasons I left them. I do remember that sometimes they don't update the version number although the plugin is updated.
It's hard to help you with multiplay as they don't give you ftp access to the plugin or data folders which can be essential in fixing issues. -
There seems to be a bug with using multiple arguments where it only picks up the first one. For example,
/kit add "starter" "A few essentials" -max2 -cooldown3600
adds a kit with a maximum of 2, but no cooldown. Similarly,
/kit add "starter" "A few essentials" -cooldown3600 -max2
adds a kit with a cooldown but no maximum.