Rust-Kits

Moved

Total Downloads: 70,147 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018

4.96216/5, 185 likes
  1. Your right, appears to be working fine now :). Thanks.
     
  2. If i changed something in cfg file - how would i reload config? I dont want to create whole kit from scratch again.
     
  3. I put the kit on a new server, And /kit does nothing.
     
  4. Same, have this in rusty :

    [Oxide] 5:31 AM [Info] Kits plugin failed to compile! Exit code: -1073741515

    Oxide Version: 2.0.367, Rust Protocol: 1222

    waiting upgrade.
     
  5. Wulf

    Wulf Community Admin

    Nothing wrong with the plugin, it's because you are using the Oxide snapshot. See http://oxidemod.org/threads/oxide-now-supports-c-6-and-linux-compilation.7089/
     
  6. Wulf

    Wulf Community Admin

    Any errors in your logs?
    [DOUBLEPOST=1425153707][/DOUBLEPOST]
    Wait for the latest snapshot or install the Visual C++ 2013 x86 dependency.
     
  7. Ok but, i'm not using snapshot too. It's before i installed latest build of oxide?
     
  8. Well i think there is nothing wrong. I thought that it had some default kits, But it seams that i need create it.
     
  9. Wulf

    Wulf Community Admin

    367 is a snapshot, not a release.
     
  10. Dunno why i have 367, lateste version is 363, i think its a problem with my host, their done link with lastest update of oxide, dunno why it installed 367.
     
  11. Wulf

    Wulf Community Admin

    Most likely your host installs directly from GitHub. You can try updating it to see if it works, else talk to your host to update/downgrade.
     
  12. Everything for the addon works except the part that overrides the default kit.

    help would be appreciated!

    this is the section i cant figure out:::
    Code:
      "AutoKits": {
        "belt": [
          {
            "amount": 1,
            "name": "Stone Hatchet"
          },
          {
            "amount": 10,
            "name": "wolfmeat_cooked"
          },
          {
            "amount": 1,
            "name": "torch"
          }
        ],
        "allowed": true,
        "RustDefaultKit": [
          "Rock",
          "Torch"
        ],
        "overrideDefaultKit": true,
        "main": [],
        "wear": []
      },
      "AuthLevel": 1
     
  13. I am trying to come up with a new server concept and I am kind of curious if there is a way to create a kit with a cool down that will give money for the economy plug-in. Is this possible? If not, I will have to try and think of another work around, but if it is, then that would be perfect.
     
  14. A little help here... Im not sure how to create a Blueprint Kit ? Every time i hit the BP section of the Admin give area (where you go to give you items to make other kits) it dosent give me the Blueprint, but instead it automaticly adds the recipe to my recipe list... Any ideas ?
     
  15. /give scorpnet "rifle_ak bp" 1

    There's an example, as long as you are running the give plugin.
     
  16. I've been running Multiplay for about 3 hours with my new sever, almost everything I've installed works, except kits... I can see them, I can run the command, but nothing... no stuff in invent. The version on MPGS is 1.2.1 is tht the reason the kits won't show up? if so why hasn't MPGS updated it :/
     
  17. Frustrating I know, one of the reasons I left them. I do remember that sometimes they don't update the version number although the plugin is updated.

    It's hard to help you with multiplay as they don't give you ftp access to the plugin or data folders which can be essential in fixing issues.
     
  18. There seems to be a bug with using multiple arguments where it only picks up the first one. For example,

    /kit add "starter" "A few essentials" -max2 -cooldown3600

    adds a kit with a maximum of 2, but no cooldown. Similarly,

    /kit add "starter" "A few essentials" -cooldown3600 -max2

    adds a kit with a cooldown but no maximum.