Rust-Kits

Moved

Total Downloads: 70,146 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018

4.96216/5, 185 likes
  1. ok will try this later

    EDIT _ worked
     
    Last edited by a moderator: Feb 22, 2015
  2. I'm trying to do an admin kit but I can't. I put this command:
    /kit add "admin" "admin kit" -max1 -authlevel2

    But the normal players can get it with /kit admin
    Please, help?
     
  3. works perfectly but i have two questions:
    • ¿Where is the private kit option?.
    • Its possible to give stacks bigger than 1000? I want to give a Wipe Kit with 100.000 wood but the plugin split the wood in stacks filling the player inv.
     
  4. Fresh install from Clanforge gameservers.. KITS (2.0.3)
    When I type /kit into chat it comes back "Unknown command 'kit'!"

    I have tried almost all I can try, I have no idea what is wrong.
    I shutdown the server.
    deleted the entite mod.
    saved.
    installed again.
    saved
    Started server..
    Same thing...

    I also tried
    Shutdown
    delete kits.json
    saved
    started server

    Nothing seems to work...

    I got an email from Multiplay saying that they are not allowing any Python or C# addons.. Is this what is wrong?
     
  5. Yup, you won't be able to use this plugin until they decide they allow C# plugins.
     
  6. Can Someone help me to set this ? Sorry for my English im German..

    Write me an PM
     
  7. 1. Is it possible to insert blank fields? for the order...

    an Example:
    Code:
    "main": [
      {
      "apple"
      },
      {
      "smallwaterbottle"
      },
      {
      "empty"  <--- not work
      },
      {
      " "   <--- not work
      }, 
      {
      "apple"
      },
      {
      "smallwaterbottle"
      }
    ],
    2. What are the names of "Hide Boots" and "Hide Vest"?
    hide_boots and hide.boots not work.
    This item you can only get by using /give(me) "Hide Boots".
     
    Last edited by a moderator: Feb 28, 2015
  8. Wull this work with the 1.18?
     
  9. Wulf

    Wulf Community Admin

    No, this is a plugin for Oxide 2 and Rust Experimental.
     
  10. Love the NEW KITs plugin!

    Can you make it honor the stacking sizes not from the CORE Rust but from my Stacksize plugin or ignore it like /Give does.

    Thanks,
    TheDoc
     
  11. Nevermind!

    Thanx
     
    Last edited by a moderator: Feb 27, 2015
  12. Try this:
    Code:
            {
              "attire.hide.boots": 1
            },
            {
              "attire.hide.pants": 1
            },
            {
              "attire.hide.vest": 1
            },
    
     
  13. work? do not Recieving 0 / 2 ? or just Autokit it affects
     
  14. brilliant plugin
     
    Last edited by a moderator: Feb 27, 2015
  15. Hello all!

    I am new to hosting a server so bare with my noobness. So I run a server through multiplay and clan forge. I have the kits plugin added to my server but can't seem to get it to work. I have tried various configuration of typing in the required commands in game. Am I missing something on the configuration side inside my clan forge settings or am I just completely stupid.

    Thank you for the assistance!
     
  16. Any ideas why most players can't join my server (get stuck on receiving) while I have this on my server? Without it its fine, as soon as re-enable, they all start having the problem again.
     
  17. Wulf

    Wulf Community Admin

    Is your server fully updated with Rust and the latest Oxide build? That issue was from Rust and the networking changes, not the plugin, and it should have already been fixed in the past couple Rust updates.

    See http://oxidemod.org/threads/recieving-data-0-2-with-raknet-update.6990/page-8#post-69932.
    [DOUBLEPOST=1425095973][/DOUBLEPOST]
    Check your logs for errors.
     
  18. Haven't tried it since yesterdays update, but pretty sure it was something concerning this problem. Wasn't the normal 0/2 receiving bug, they'd get stuck at a random number. Tested the hell outta it to make sure it was something kits was causing; tried it about 3 times with this enabled and people trying to connect, and they'd get the problem. Then would try it without it enabled, and they'd be able to join just fine every time.

    It does not make sense to me either, don't see how this plugin could cause that, and others don't seem to be complaining about it, but also haven't looked into how oxide 2 works much yet.

    Guess I can try it later to see if it was just something strange thats fixed with the latest oxide and rust update. Will get back to you guys when I do.
     
  19. Wulf

    Wulf Community Admin

    It's not from Kits, it just happens to happen with Kits because of the connection process. The issue spawned from the RakNet networking library changes in Rust.
     
  20. .
     
    Last edited by a moderator: Feb 28, 2015