Rust-Kits

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Total Downloads: 70,146 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018

4.96216/5, 185 likes
  1. Ok so i've set some kits for authlevel one with cooldown like "/kit add "vipc4" "C4" -authlevel1 -cooldown600" BUT there is no cooldown ? how can i do this to have cd and permission level ?
    [DOUBLEPOST=1424527764,1424518810][/DOUBLEPOST]can some1 help me ?? wrote 3 hours ago
     
  2. cnnot get kits to work. every other plug works.. when i type in /kits i get "no plugin found"
    [DOUBLEPOST=1424530418][/DOUBLEPOST]latest update wont let me use kits. gives command not found
     
  3. it should work. check the Kits_List.json if theere is a cooldown in the kits.
     
  4. no cooldowns, as i did a fresh install.. json =
    Code:
    {
      "Settings": {
        "authLevel": 1
      },
      "Messages": {
        "noAccess": "You are not allowed to use this command",
        "itemNotFound": "Item not found: ",
        "cantUseKit": "You are not allowed to use this kit",
        "maxKitReached": "You've used all your tokens for this kit",
        "unknownKit": "This kit doesn't exist",
        "kitredeemed": "You've redeemed a kit",
        "kitsreset": "All kits data from players were deleted"
      }
    }
    Also, Kits_list.json just has the following " {}
     
    Last edited by a moderator: Feb 21, 2015
  5. Great Reneb - :)
     
    Last edited by a moderator: Feb 21, 2015
  6. Read the overview on how to create kits
     
  7. right, but even then. /kits should list available kits and all im getting is command not fopund. tried oxide.reload Kits and it reloads, just not useable
     
  8. Because it's: /kit not /kits
     
  9. Code:
    r] NullReferenceException while calling cmdChatKits: (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 4:57 PM [Debug]  at Oxide.Core.Configuration.DynamicConfigFile.get_Item (System.String key) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Kits.GetKitTimeleft (.BasePlayer player, System.String kitname, Double max) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Kits.TryGiveKit (.BasePlayer player, System.String kitname) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.Kits.cmdChatKits (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
    j1-f2 joined
    everything is in the .json what was and should be..

    before it crashs : ive deleted the kits_data.json - in thought to reset cooldown - asmentioned few comments before

    now kits dont work anymore

    what to do?
     
    Last edited by a moderator: Feb 21, 2015
  10. /kit reset
     
  11. does not work

    autokit for authlevel2 work

    food/daily/starter dont.

    dont know what to do :D


    how do i get this working again :D
     
  12. paste your Kits_list.json in here
     
  13. didnt change anything since first start this week
    Code:
    {
      "starter": {
      "items": {
      "wear": [],
      "main": [
      {
      "cupboard.tool": 1
      },
      {
      "lock.code": 1
      },
      {
      "hatchet": 1
      },
      {
      "building_planner": 1
      },
      {
      "wood": 10000
      },
      {
      "stones": 4000
      },
      {
      "sleepingbag": 1
      },
      {
      "campfire": 1
      }
      ],
      "belt": [
      {
      "pickaxe": 1
      },
      {
      "hammer": 1
      },
      {
      "torch": 1
      }
      ]
      },
      "cooldown": 10800.0,
      "description": "type </kit starter> in the chat to get the starterkit - cooldown 10800s"
      },
      "food": {
      "items": {
      "wear": [],
      "main": [
      {
      "apple": 3
      },
      {
      "smallwaterbottle": 3
      }
      ],
      "belt": []
      },
      "cooldown": 3600.0,
      "description": "type </kit food> in the chat to get the foodkit - cooldown 3600s"
      },
      "daily": {
      "items": {
      "wear": [
      {
      "metal_facemask": 1
      },
      {
      "metal_plate_torso": 1
      },
      {
      "hazmat_pants": 1
      },
      {
      "hazmat_pants": 1
      }
      ],
      "main": [
      {
      "wood": 15000
      },
      {
      "stones": 4000
      },
      {
      "metal_fragments": 4000
      },
      {
      "ammo_pistol": 30
      }
      ],
      "belt": [
      {
      "axe_salvaged": 1
      },
      {
      "pickaxe": 1
      },
      {
      "hatchet": 1
      },
      {
      "pistol_eoka": 1
      },
      {
      "lock.code": 1
      }
      ]
      },
      "cooldown": 86400.0,
      "description": "type </kit daily> in the chat to get the daily kit - cooldown 24hrs"
      },
      "autokit": {
      "items": {
      "wear": [
      {
      "burlap_gloves": 1
      },
      {
      "burlap_trousers": 1
      },
      {
      "burlap_shoes": 1
      },
      {
      "burlap_shirt": 1
      }
      ],
      "main": [
      {
      "campfire": 1
      },
      {
      "apple": 1
      },
      {
      "smallwaterbottle": 1
      },
      {
      "bandage": 1
      }
      ],
      "belt": [
      {
      "stonehatchet": 1
      },
      {
      "torch": 1
      }
      ]
      },
      "level": 2,
      "description": "Spawnkit"
      }
    }
    
     
  14. hehe, i know, i know. Reneb, your plugin works fine. It's great and I've made my kits and edited them to my liking. My question was, how do it give myself a blueprint of an item? i.e inventory.give Hatchet BP. I managed to get it using the (give plugin).
     
  15. So you were able or not xD?
     
  16. :D got it sussed mate :) thanks
     
  17. Reneb - any suggestion about my prob? i postet kit_list.json above.. ?

    would be very very fine.. is it possible, that i crashed it with the kit_data.json which i emptied?
     
  18. well cant use your kit_list.json so it's corrupted.
    shutdown your server
    delete it
    restart your server
    restart your kits
     
  19. so

    delete the kits plugin you mean?


    not the server :D
     
  20. kits_list yes