Rust-Kits

Moved

Total Downloads: 70,145 - First Release: Oct 21, 2014 - Last Update: Jun 7, 2018

4.96216/5, 185 likes
  1. yeah but again i already updated oxide on my server XD and had it crash like 10 times until i understood what did it (as no error messages came up, only crashed with 0 reasons shown XD)
     
  2. o.m.g. I can not understand how to create sets here :(
    before it was easier entered in the config and changed..
    [DOUBLEPOST=1424198724][/DOUBLEPOST]understood))
    but you can do so in the / HELP revealed kit?
     
  3. or you can look at the overview --'
    but yeah i can do that.
     
  4. reneb which kit I can use for new rust and latest oxide

    old one or new or should wait updated one
     
  5. First time using the new kits! great system now :) much easier to implement kits.

    Thanks great job..
    [DOUBLEPOST=1424214258][/DOUBLEPOST]Having a small issue :( Ok I run a battlefield server and Ive gave ammo and guns in kits, but when you fire the gun it only shoots for a second then stops. The ammo you have in the inventory doesn't work lol. Any ideas?

    example
     
    Last edited by a moderator: Feb 18, 2015
  6. FYI, why are you checking stack sizes? I removed it as I have a building server and I need massive stacks...
     
  7. Reload was introduced in this patch. I haven't had a chance to test it myself today but you reload by pressing (r)
    [DOUBLEPOST=1424240687,1424224544][/DOUBLEPOST]Finally got around to configuring new kits, great work mate! Is there anyway i can change the cooldown value to read a whole number like 300seconds instead of 300.01234213213?
     
  8. Thanks Redone missed that one :oops:
     
  9. Hi to the developer! You broke a plug-in, it is simply awful! Izvenite! I think you will think again and you will return a former whale
     
  10. using old one lua version without problem but if it'S stop working ofcourse will start to use new one
     
  11. What's the deal with .cs files now? Do I just add them in the plugins folder like I used to with the lua?

    Doesn't seem to be creating a config file.

    nevermind, it works now.
     
  12. [QUOTE = "Cenk, после: 67836, Статус: 32141"] с помощью старую версию одного Lua без проблем, но если это перестанет работать конечно начнут использовать новый [/ QUOTE]
    Любой более старая версия комплекты не работает!:(: Ик:: Путать:
     
  13. .cs is c# and you place the file in /plugins just like the .lua files. You may also see .py which is Pyton and again ... Just place the file in the /plugins directory.

    The author of Kits.cs has (much to my dismay) decided to hold all kit configuration in a file called Kits_List in the /data folder. This means that manual configuration can be done when the server is off line, otherwise configure the kits from within the game with an authlevel 2 character.

    I have not tried it yet, but you may be able to manual edit the Kits_List by unloading the plugin first. It may allow you to accomplish manual edits without killing the server, which we all know your players love.
     
    Last edited by a moderator: Feb 18, 2015
  14. The deal with c# is that it runs at native speed, générating less lags and being able to do much more when lua would have caused à lot of issues
     
  15. This may or may not be helpful to others trying to put Kits together. Because was I ignorant of other methods, I was by using the Give plugin and runing the inv.giveplayer "itemname" "amount" RCON command in Rusty to give my authlevel 2 character each flippin item, and then create the kit from there.

    Well some of you may know this, but for people like me that did not know, there is a MUCH easier way to set up your inventory on your authlevel 2 character before you run the /kit add command in game. Just hit F1 and go to the items tab and you will notice that each item has a BP, a 1, and a 100 on it. If you click them it will give you the item in either a quantity of 1 or 100. The BP did not seem to work. Again your character needs to be set as owner/admin "authlevel 2"

    Hope this helps some of you.
    [DOUBLEPOST=1424357933,1424289104][/DOUBLEPOST]

    Hope we are going to see the "reload" option soon ;)
     
  16. Wasnt able to find à way, i tried but it never reloaded :/ so maybe i'll find it one day or Someone Will show me in the right direction, but atm it's à fail.
     
  17. An Advanced version of kits for those of us that know how to work with the JSON perhaps. ;)
    [DOUBLEPOST=1424362153][/DOUBLEPOST]I mean, right now I cant even get it to work with the oxide.unload Kits command.
     
  18. yes it's normal as it's cached ...
     
  19. i keep getting a message in-game when i try to use any command it says unknown command, how to solve that?