@Fujikura i getting this in console when player uses remover tool from too far from object:Code:NullReferenceException: Object reference not set to an instance of an object Oxide.Plugins.RemoverTool.GetRefund (.BaseEntity TargetEntity) Oxide.Plugins.RemoverTool.GUIRefundUpdate (.BasePlayer player, Boolean useRefund, .BaseEntity TargetEntity) Oxide.Plugins.RemoverTool+ToolRemover.RemoveUpdate ()
R-Remover-Tool
Building and entity removal tool
Total Downloads: 63,156 - First Release: Apr 3, 2015 - Last Update: Feb 7, 2018
- 5/5, 105 likes
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Maybe for future update, would it be possible to close the remover tool if player equipes an item?
Also the console command "remove.toggle" if entered im getting an error in the console. When i type "remove.toggle 1" its working but as a keybind it isn't.
Code:Failed to call hook 'ccmdRemoveToggle' on plugin 'RemoverTool v4.1.9' (ArgumentNullException: Argument cannot be null. Parameter name: source) at System.Linq.Check.Source (System.Object source) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.Reverse[String] (IEnumerable`1 source) [0x00000] in<filename unknown>:0 at Oxide.Plugins.RemoverTool.ccmdRemoveToggle (.Arg arg) [0x00000] in <filename unknown>:0 at Oxide.Plugins.RemoverTool.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
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Hi, is possible to limit the deletion time? Example build a house in 5 hours deletion is not possible. To the players it was more difficult to hide the resources between the walls
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@Fujikura Players are unable to /remove High External Walls and other such deployables even though they have ownership. The config is set to true and I've double checked all of it, got any advice?
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and reporting another one:Code:KeyNotFoundException: The given key was not present in the dictionary. System.Collections.Generic.Dictionary`2[System.String,System.String].get_Item (System.String key) Oxide.Plugins.RemoverTool.GetRefund (.BaseEntity TargetEntity) Oxide.Plugins.RemoverTool.GUIRefundUpdate (.BasePlayer player, Boolean useRefund, .BaseEntity TargetEntity) Oxide.Plugins.RemoverTool+ToolRemover.RemoveUpdate ()
Attached Files:
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Problem solved, remove post please :=)
Last edited by a moderator: Aug 27, 2017 -
Please, can you fix it ?
Code:NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.RemoverTool.GetRefund (.BaseEntity TargetEntity) [0x00000] in <filename unknown>:0 at Oxide.Plugins.RemoverTool.GUIRefundUpdate (.BasePlayer player, Boolean useRefund, .BaseEntity TargetEntity) [0x00000] in <filename unknown>:0 at Oxide.Plugins.RemoverTool+ToolRemover.RemoveUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1)
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Hi - I was wondering if anyone could help.
When trying to remove an object such as a small wooden box or a door the server has the following error and the item is not destroyed;
Code:InvalidCastException: Cannot cast from source type to destination type.
Code:"Remove - Access - AuthLevel - Admin": 2, "Remove - Access - AuthLevel - All": 2, "Remove - Access - AuthLevel - Normal": 0, "Remove - Access - AuthLevel - Override": 1, "Remove - Access - AuthLevel - Target": 1, "Remove - Access - Oxide Permissions - Admin": "removertool.admin", "Remove - Access - Oxide Permissions - All": "removertool.all", "Remove - Access - Oxide Permissions - Normal": "removertool.remove", "Remove - Access - Oxide Permissions - Override": "removertool.override", "Remove - Access - Oxide Permissions - Target": "removertool.target",
Code:"Remove - Normal - Allowed Entities": { "Armored Door": true, "Armored Double Door": true, "Auto Turret": true, "Barbed Wooden Barricade": true, "Bed": true, "Camp Fire": true, "Ceiling Light": true, "Chainlink Fence": true, "Chainlink Fence Gate": true, "Chair": true, "Code Lock": true, "Concrete Barricade": true, "Corn Clone": true, "Door Closer": true, "Doorway": true, "Double Sign Post": true, "Drop Box": true, "Flame Turret": true, "Floor": true, "Floor Frame": true, "Floor grill": true, "Floor Triangle": true, "Foundation": true, "Foundation Steps": true, "Fridge": true, "Furnace": true, "Hemp Clone": true, "High External Stone Gate": true, "High External Stone Wall": true, "High External Wooden Gate": true, "High External Wooden Wall": true, "Huge Wooden Sign": true, "Jack O Lantern Angry": true, "Jack O Lantern Happy": true, "Key Lock": true, "Ladder Hatch": true, "Land Mine": true, "Landscape Picture Frame": true, "Lantern": true, "Large Banner Hanging": true, "Large Banner on pole": true, "Large Furnace": true, "Large Planter Box": true, "Large Water Catcher": true, "Large Wood Box": true, "Large Wooden Sign": true, "Locker": true, "Low Wall": true, "Mail Box": true, "Metal": true, "Metal Barricade": true, "Metal horizontal embrasure": true, "Metal Shop Front": true, "Metal Vertical embrasure": true, "Metal Window Bars": true, "Mining Quarry": true, "Netting": true, "One Sided Town Sign Post": true, "Pillar": true, "Pookie Bear": true, "Portrait Picture Frame": true, "Prison Cell Gate": true, "Prison Cell Wall": true, "Pump Jack": true, "Pumpkin Plant Clone": true, "Reactive Target": true, "Reinforced Window Bars": true, "Repair Bench": true, "Research Table": true, "Roof": true, "Rug": true, "Rug Bear Skin": true, "Salvaged Shelves": true, "Sandbag Barricade": true, "Search Light": true, "Sheet Metal Door": true, "Sheet Metal Double Door": true, "Shop Front": true, "Shotgun Trap": true, "Single Sign Post": true, "Sleeping Bag": true, "Small Oil Refinery": true, "Small Planter Box": true, "Small Stash": true, "Small Stocking": true, "Small Water Catcher": true, "Small Wooden Sign": true, "Snap Trap": true, "Spinning wheel": true, "Stairs L Shape": true, "Stone": true, "Stone Barricade": true, "SUPER Stocking": true, "Survival Fish Trap": true, "Table": true, "Tall Picture Frame": true, "Tool Cupboard": true, "TopTier": true, "Triangle Foundation": true, "Tuna Can Lamp": true, "Twigs": true, "Two Sided Hanging Sign": true, "Two Sided Ornate Hanging Sign": true, "Two Sided Town Sign Post": true, "U Shaped Stairs": true, "Vending Machine": true, "Wall": true, "Wall Frame": true, "Water Barrel": true, "Water Purifier": true, "Wind Turbine": true, "Window": true, "Wood": true, "Wood Double Door": true, "Wood Shutters": true, "Wood Storage Box": true, "Wooden Barricade": true, "Wooden Door": true, "Wooden Floor Spikes": true, "Wooden Ladder": true, "Wooden Sign": true, "Wooden Window Bars": true, "XL Picture Frame": true, "XXL Picture Frame": true
Last edited by a moderator: Sep 8, 2017 -
I noticed in another server that whenever someone built walls on "my land" i could not remove them myself and the admin had to do so for me,
now that im readding this to my server, i wondered if there is a way to avoid the same problem for my players? i went over the config and im not sure if i can fix that without it causing other issues for players. please advise, thanks!!! -
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That
ok well thanks anyways.
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for walls did u mean building walls or high external stone walls? if u mean building walls after raid or something then u can try to remove ceiling or foundation? -
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ah ok yeah then it dont work, without to use "Remove - Normal - Use Tool Cupboards (strongly unrecommended)": false, to set true but raiders can use it for raid and just remove all, its shit ;/ -
Ive tried reading a bunch of questions to try and find my question but I cant.. Players are gettting cooldowns of 400+ seconds, and when it runs out they get another 400 seconds.. I have tried setting cooldown to false and the 60.0 seconds in the json file to 0.0 seconds, but it just changes back to 60.. How do I turn it off so there is no cooldown? Thanks for your help
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Thanks -
But ended in not being able to reproduce under several tests fpor possible reasons.
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You said you can't fix after some tests ?