We have the same on my servers as well :
Config is:
Going really slow.....Code:{ "SmeltSpeed": 10, "WoodRate": 10, "CharcoalRate": 1.0, "CanCookFoodInFurnace": false, "UsePermissions": false }

QuickSmelt
Can Increase the speed of all BaseOven types
Total Downloads: 57,330 - First Release: May 27, 2015 - Last Update: Jun 13, 2018
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Is there no burn protection anymore or is it built in?
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I put the "SmeltSpeed": 0, or, 100000 ca does not change anything so slow. I make a video and post it here
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Hello,
This update is causing issues with the water purifier -
bug: after furnace reaches full capacity of cooked material (cooked metal for ex.) it keeps cooking and starts spitting out metal, even though it has stopped cooking visually (no more sound of cooking furnace and no fire)
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it does not work update it
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QUIKSMELT :: down error
Erro ao compilar: QuickSmelt.cs (319,56): erro CS1061: O tipo `BaseOven 'não contém uma definição para` cookingTemperature' e nenhum método de extensão `cookingTemperature 'do tipo` BaseOven' pode ser encontrado. Você está faltando uma referência de montagem?
New upgrade rust devlog 197 ( 257v) upgrade 2018 -
Is there another plugin that has the old resource multiplier functionality, as well as custom tick speeds?
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Hi Guys, do you think in a future update you will go back to using the previous configs, or at least having them back as an option? This was the first plugin i ever installed on my Multiplay server and found it very easy and clear to follow. The different options allowed me to tweak small things to get the game running exactly how i wanted it to and I'm really missing them now. Being on Multiplay i don't think i can install older versions of plugins (unless someone can help with that).
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ERROR ?? HELP ??
Attached Files:
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Hey I'm getting complaints that once a stack of resources becomes full, it spits out the over-capacity ones (if the furnace has no space) instead of just turning off the furnace. Any ideas?
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can someone guide me into how to sync FurnaceSplitter with QuickSmelt, so that the wood inserted is accurate? i'm having problems right now and i'm kind of lost on how to achieve this :/
thx in advance <3
EDIT: Now i'm pretty desperate with this... i've been trying and trying and can't understand how to config thisLast edited by a moderator: Jun 4, 2018 -
Code:result.FuelNeeded = neededFuel / 5;
any REAL fix for my issue with wood?
By the way, is there a way to make the furnace "tick faster"? i'll try to explain myself:
In my server its like it burns X wood every 2 seconds or 3 seconds more or less (X being the amount set at WoodRate at QuickSmelt config file).
But for example, int the server EU BEST GOLD, it's like it burns the wood every 1 second (also burns the ore at the same pace). How is this achieved? I'm really interested in this. Does it have anything to do with the object/variable (can't remember) called FurnaceTemperature?
thx in advance
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Code:oven.InvokeRepeating(data.CookOverride, 0.25f, 0.25f);
anyways, i'd like any REAL coder to check wtf i'm doing here, because i might be fucking up since i have no fucking clue LMAO
anyways, i think there should be some options in the config files of these 2 plugins to be able to change this parameters in order to adjust the "cooking tick rate" and the "wood insertion" to any given QuickSmelt configuration. I mean... if i ended figuring this out my way (the "i don't have a damn clue way), i guess this would be a less-than-30minutes job for a coder, and would improve the plugins. -
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Hey guys I fixed the furnaces from overcooking and continuously dropping over stacked items.
This is the old code on Line 239 to 249
Code:var smeltedItem = ItemManager.Create(definition, amountLeft); if (!smeltedItem.MoveToContainer(container)) { smeltedItem.Drop(container.dropPosition, container.dropVelocity); var oven = container.entityOwner as BaseOven; if (oven != null) { oven.OvenFull(); } } }
Code:var smeltedItem = ItemManager.Create(definition, amountLeft); if (!smeltedItem.MoveToContainer(container)) { smeltedItem.Drop(container.dropPosition, container.dropVelocity); var oven = container.entityOwner as BaseOven; if (oven != null) { var data = oven.transform.GetOrAddComponent<FurnaceData>(); oven.CancelInvoke(data.CookOverride); oven.StopCooking(); } } }
Last edited by a moderator: Jun 10, 2018 -
anyone noticed since last update smelting is slow as hell now.
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On my server water purifiers dont work like they should. i had this problem for quite some time now. never found out what was causing it. Untill i tested unloading QuickSmelt. short story. Loaded QuickSmelt no water purification. Unloaded QuickSmelt Water purification. Could you look in to this ?
Or do i have something wrong in my settings.