Ryan submitted a new resource:
NoRaid - Prevents players destroying buildings of those they're not associated with
Read more about this resource...
NoRaid
Moved
Total Downloads: 876 - First Release: Jun 26, 2017 - Last Update: Feb 17, 2018
- 5/5, 9 likes
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Can you add command /noraid playername?
its set player to list and that player base cant raid.and ofg confic option if use noraid player list or not. -
Can you add time aswel? Like NoobProtection plugin. "For X days Y hours Z minutes F seconds, you can not damage to bases." like base protection. So if we want to activate base timer, we will, if we want to use this plugins as it is right now, we will make it "false". GG <3
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Nice plugin idea @Ryan
Suggestions:
Check for OwnerID = 0, handle accordingly
Include if entity is a deployable. I think the easiest way is entity.name.Contains("deploy")
Store results of GetClanOf into a variable instead of calling both a second time
Use a null check when calling Friends instead of casting a null value to a boolean: (bool)(Friends?.Call("HasFriend", target.UserIDString, player.UserIDString) ?? false)
If implementing a timer to block raiding then:
Unsubscribe the OnEntityTakeDamage when it's not being used
Subscribe the OnEntityTakeDamage when raiding is blocked -
Hey can you make this plugin toggleable, as i host an event server, and i want people to be able to build their base and prevent them from raiding however after a time period allow them to raid eg /raid off /raid on
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I'm having trouble with people still being able to destroy others bases when they are outside of the cupboard range while firing rockets. Anyone else experiencing this?
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Hi, men I have a question about the plugins can you add a ResouceID to your plugin so the plugin down here can update the plugin
Plugin name: Updater
Plugin link: Updater | Oxide -
Good day sir. I have read your site up and down and sideways. And I see no indication that your Mod/plugin was given a designated ResourceID. As you are a smart computer guy. You also know that most of these that are available to us, Require a ResourceID or a URl or something so that another/ or many other Plugins, can each interact. Right now sir I am using "Updater". I also see that another owner has asked a similar Question that you have yet to Respond to. So now my Question to you sir is; Do you have a ResourceId for this Plugin or Not? And if you Don't. Do you Forsee yourself Adding one?? Or is there no interest/need on your part to create one? This feeds into my Panel. And you know that the more that is going on in the system.. As it is configging and updateing and managing itself. Causes LAG Sir. I sincerely hope that maybe you could give Me/ and some others out there...An Answer as to what you are planning to do. Thank you for Reviewing my Question and maybe giving a Response. Thank you for your time. Dave
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download link isn't working.
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wont load since the last update.
Code:NoRaid was compiled successfully in 4031ms Loaded plugin NoRaid v1.1.0 by Ryan Failed to initialize plugin 'NoRaid v1.1.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.NoRaid.Init () [0x00000] in <filename unknown>:0 at Oxide.Plugins.NoRaid.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <filename unknown>:0 Unloaded plugin NoRaid v1.1.0 by Ryan No previous version to rollback plugin: NoRaid
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opps... haha thanks!