NoDecay

Scales or disables decay of items, and deployables.

Total Downloads: 25,114 - First Release: Jun 25, 2015 - Last Update: Jul 13, 2018

5/5, 54 likes
  1. default config
    [DOUBLEPOST=1473698665][/DOUBLEPOST]
    this plugin cant affect on decay delay. deployables like boxes have long decay delay. are you sure they doesnt decay at all?
     
  2. Yes, I am sure. I wait 2 days. But box doesnt decay on the ground. I checked it...
     
  3. 1. More than 2 days? I think default delay is 48 hours.
    2. There is no living bases near this boxes?
     
  4. I did as follows. Configured config file, and then went to build the foundations of a different type, set the fire, box and all. I wanted to see how it will rot. After 2 days, gone, foundations, except armored and iron rotted and the box remained
    [DOUBLEPOST=1473700046][/DOUBLEPOST]And i dont put cupboard...
     
  5. Deployables have long decay delay. You must wait more then 48 hours.
    Or use decay.scale server settings.
    I'm just made some tests - boxes decays well.
     
  6. is there any alternative to standard vanilla decay? It is really good but too fast.
     
  7. use decay.scale server settings
     
  8. if anybody can help how do I edit the NoDecay plugin?
     
  9. why has NoDecay fucked with lot of plugins ? .p.s can u please plugin developer just update it
     
  10. (10:22:29) | [Oxide] 10:22 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 12.45 ms to execute.
    (10:22:33) | [Oxide] 10:22 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 10.38 ms to execute.
    (10:22:37) | [Oxide] 10:22 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 11.277 ms to execute.
    (10:22:48) | [Oxide] 10:22 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 11.453 ms to execute.
    (10:22:55) | [Oxide] 10:22 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 10.683 ms to execute.
    (10:24:17) | [Oxide] 10:24 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 28.484 ms to execute.
    (10:24:20) | [Oxide] 10:24 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 28.047 ms to execute.
    (10:24:29) | [Oxide] 10:24 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 23.724 ms to execute.
    (10:25:07) | [Oxide] 10:25 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 19.276 ms to execute. ETC...

    On my server, foundations lose hp.
     
  11. Hello everyone, I do not use plug NoDecay all rot over time, except сampfire in the game, why prosihodit?
     
  12. You need a better translator :p
     
  13. It's not a translator`s mistake. He makes mistakes at native language and then puts it into translator.
    p.s. He wants to say: all objects decays normal on his server, but campfires not decays at all. I have no idea how it can be.
     
  14. where is he?
     
  15. (08:32:00) | [Oxide] 07:32 [Info] [NoDecay] Unsupported decaying entity detected: WaterBarrel --- please notify author
     
  16. I am having problems with decay on my server for the high external stone walls everything else dosent decay except the high external stone walls i had twigs decay that didnt work i took that out got Damage mod buildings and damage mod deployables but external stone walls still decay anyone have a plugin or soultion to the cause and tell me if it works 100% on your own server thanks.
     
  17. Is This Fixed so i can use it to stop decay of external stone walls -_-
     
  18. On the plugin questions page they said that the plugin is causing some problems but i will try this Nodecay one...
     
  19. Yes, but I'm using the above posted one and my external stone walls doesnt decay.