NoDecay

Scales or disables decay of items, and deployables.

Total Downloads: 25,121 - First Release: Jun 25, 2015 - Last Update: Jul 13, 2018

5/5, 54 likes
  1. Raid towers stays without foundations?
    [DOUBLEPOST=1469830105][/DOUBLEPOST]
    This plugin only scales original decay damage for different parts. It can't apply different rates to similar types of objects.
     
  2. So, does this mean that all the twig walls on a building should decay at the same rate? I'm a little bit confused.
     
  3. If "twigMultiplier" is set to 1.0 in configuration file - NoDecay plugin has no affect on any twig constructions. In this case decay rate only depends of server settings and original rust mechanics.
     
  4. Ok thanks!
     
  5. [Warning] Calling 'OnEntityTakeDamage' on 'NoDecay v1.0.13' took 1011ms [GARBAGE COLLECT]
     
  6. Thats just a warning that it took some time to do decay, and you can read it there - Warning + Garbage collect ---> it doesnt meen nothing
     
  7. Not sure if it can be done with this plugin, but it would be cool if say item xxx has not been touched in 2 weeks, start xx ratio of decay. For instance, I don't really want to use a ratio as normal. I'd like to decay most things after a few weeks of not using it.
    Thanks for this though.
     
  8. It can't be done with this plugin.
     
  9. Hello, I would like to only stop decay on external stone walls. What is the correct setting?
     
  10. Yep - I know. Just randomly talking out loud. Would be nice.
     
  11. easy
    Code:
    {
      "Debug": {
        "outputToRcon": false
      },
      "Mutipliers": {
        "armoredMultiplier": 1.0,
        "barricadesMultiplier": 1.0,
        "boxMultiplier": 1.0,
        "campfireMultiplier": 1.0,
        "deployablesMultiplier": 1.0,
        "furnaceMultiplier": 1.0,
        "highStoneWallMultiplier": 0.0,
        "highWoodWallMultiplier": 1.0,
        "sheetMultiplier": 1.0,
        "stoneMultiplier": 1.0,
        "trapMultiplier": 1.0,
        "twigMultiplier": 1.0,
        "woodMultiplier": 1.0
      }
    }
     
  12. Thank you!
     
  13. Unsupported decaying entity detected: WaterBarrel --- please notify author
     
  14. Check your version of NoDecay.
     
  15. NoDecay 1.0.12
    [DOUBLEPOST=1471898182][/DOUBLEPOST]Replaced, didn't notice that the update was))
     
  16. does not work nothing decays
     
  17. dont be a salty bitch. plugin is ok
     
  18. Yeahhh plugin is working BUT! Box doesnt decay on the ground.... Here is my config

    "Mutipliers": {
    "armoredMultiplier": 1.0,
    "barricadesMultiplier": 3.0,
    "boxMultiplier": 20.0,
    "campfireMultiplier": 20.0,
    "deployablesMultiplier": 1.0,
    "furnaceMultiplier": 1.0,
    "highStoneWallMultiplier": 1.0,
    "highWoodWallMultiplier": 1.0,
    "sheetMultiplier": 1.0,
    "stoneMultiplier": 2.0,
    "trapMultiplier": 1.0,
    "twigMultiplier": 20.0,
    "woodMultiplier": 10.0
    }
     
  19. Hello, I would like to only stop decay on Foundations. What is the correct setting?
     
  20. It seems like that foundations will decay even with multiplier 0...

    Who has got a working config that only allows decay on twigs?