NoDecay

Scales or disables decay of items, and deployables.

Total Downloads: 25,110 - First Release: Jun 25, 2015 - Last Update: Jul 13, 2018

5/5, 54 likes
  1. Hmm, got twig decay set to 1000 but not seeing decay
     
  2. Please check your server's decay settings. This plugin only scales decay, not generate it himself. Also don't forget about decay delay. Scale don't affects on delay.
     
  3. Since the new Rust update today, seems this isn't working. Can we please get an update? Thanks
     
  4. Wulf

    Wulf Community Admin

    Are you getting any errors in your logs?
     
  5. No, not getting anything from this plugin in my logs.
    [DOUBLEPOST=1486093877][/DOUBLEPOST]I can say when I load it, it is compiling. but I have Stone, Sheet Metal, and Armor at 0.0 and players are stating there bases are decaying
     
  6. Workin fine here

    Code:
    (05:11:41) | NoDecay was compiled successfully in 1820ms
    (05:11:41) | Loaded plugin NoDecay v1.0.13 by Deicide666ra/Piarb
    Actually, I have a question, I have my twig decay set to 1000, everything else set to 0, someone explained in here that the plugin alone is not enough for the twig decay to work as I notice twig just hangs around.

    Need to change these in console at all?

    Code:
     decay.scale               (1)
    decay.tick                (600)
     
  7. Actually I'm already answered your question some posts above. This plugin don't affects on decay-delay. If you want to twigs decay extremely fast you need to set all decay settings extremely fast. Like decay.scale 100 instead of decay.scale 1. As far as I remember since one old patchnote this decrease also decay delay. But anyway they won't disappearing immediately. I don't recommend to reduce 600 sec tick because of extra server work.
    [DOUBLEPOST=1486153837][/DOUBLEPOST]
    Does he worked normally on your server before last update?
     
  8. It seems this mod isnt working for me too anymore. Worked fine until last patch. Since then everything decays as if there wouldnt be a mod...

    Code:
    Loading Oxide Core v2.0.3072...
    Loading extensions...
    Loaded extension CSharp v2.0.3072 by Oxide Team
    Failed to load extension Oxide.Core.JavaScript (MissingMethodException: Method not found: 'Oxide.Core.VersionNumber..cto
    r'.)
    Failed to load extension Oxide.Core.Lua (MissingMethodException: Method not found: 'Oxide.Core.VersionNumber..ctor'.)
    Loaded extension MySql v2.0.3072 by Oxide Team
    Loaded extension Python v2.0.3072 by Oxide Team
    Loaded extension SQLite v2.0.3072 by Oxide Team
    Loaded extension Unity v2.0.3072 by Oxide Team
    Loaded extension Rust v2.0.3072 by Oxide Team
    Loaded extension Rust:IO for Oxide v2.12.0 by playrust.io / dcode
    Using Covalence provider for game 'Rust'
    Loading plugins...
    Loaded plugin Unity Core v2.0.3072 by Oxide Team
    Loaded plugin Rust v2.0.3072 by Oxide Team
    Loaded plugin Rust:IO for Oxide v2.12.0 by playrust.io / dcode
    NoDecay was compiled successfully in 2189ms
    Loaded plugin NoDecay v1.0.13 by Deicide666ra/Piarb
    The 'load' variable is unused and can be removed
    
     
  9. I checked plugin right now. Works fine.
    Are you using windows server? I don't see such message at my console: "The 'load' variable is unused and can be removed"
     
  10. Yes, i am using a windows server. The messsage you are reffering to, is there for a while now, but it was still working until all of a sudden after the latest update it stopped working. I have reinstalled the script and deleted the cfg and now it seems working again. (sorry for late reply)
     
  11. Does this extend to Tool Cupboards as well?
     
  12. This plugin affects on all types of entities.

    p.s. Excluding small stashes. They are not decaying the same way. Because of that there is a separate plugin.
     
  13. Hello,

    the NoDecay isn't working for wood buildings. Is there a fix for that. I left everything default in the config. All works but the wood buildings.

    Thanks
     
  14. Hello. NoDecay is working for wood buildings. I think your config file is corrupted. You don't need a fix. Simply reinstall plugin and .cfg and don't break it again.
     
  15. heyy all, im a noob when it comes to rust servers and plugins... i was just curious. if i put the no decay plugin into the folder will everything stop decaying (my buildings).
     
  16. [03/02/2017 17:40:24] [NoDecay] Unsupported decaying entity detected: corn.entity --- please notify author
     
  17. [NoDecay] Unsupported decaying entity detected: shelves --- please notify author
    [NoDecay] Unsupported decaying entity detected: pumpkin.entity --- please notify author
    [NoDecay] Unsupported decaying entity detected: pumpkin.entity --- please notify author
    [NoDecay] Unsupported decaying entity detected: pumpkin.entity --- please notify author
    [NoDecay] Unsupported decaying entity detected: mining_quarry --- please notify author
    [NoDecay] Unsupported decaying entity detected: pumpkin.entity --- please notify author
    [NoDecay] Unsupported decaying entity detected: pumpkin.entity --- please notify author
    [NoDecay] Unsupported decaying entity detected: pumpkin.entity --- please notify author
     
    Last edited by a moderator: Apr 4, 2017
  18. Hello I was wondering what the default values were, because I want it to be semi or half decay rather than no decay :)
     
  19. Can you add permission system, please?
     
  20. Am i right in saying that i need to set it all to 0 for no decay?