
NoDecay
Scales or disables decay of items, and deployables.
Total Downloads: 25,110 - First Release: Jun 25, 2015 - Last Update: Jul 13, 2018
- 5/5, 54 likes
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Since the new Rust update today, seems this isn't working. Can we please get an update? Thanks
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Wulf Community Admin
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[DOUBLEPOST=1486093877][/DOUBLEPOST]I can say when I load it, it is compiling. but I have Stone, Sheet Metal, and Armor at 0.0 and players are stating there bases are decaying -
Workin fine here
Code:(05:11:41) | NoDecay was compiled successfully in 1820ms (05:11:41) | Loaded plugin NoDecay v1.0.13 by Deicide666ra/Piarb
Need to change these in console at all?
Code:decay.scale (1) decay.tick (600)
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[DOUBLEPOST=1486153837][/DOUBLEPOST] -
It seems this mod isnt working for me too anymore. Worked fine until last patch. Since then everything decays as if there wouldnt be a mod...
Code:Loading Oxide Core v2.0.3072... Loading extensions... Loaded extension CSharp v2.0.3072 by Oxide Team Failed to load extension Oxide.Core.JavaScript (MissingMethodException: Method not found: 'Oxide.Core.VersionNumber..cto r'.) Failed to load extension Oxide.Core.Lua (MissingMethodException: Method not found: 'Oxide.Core.VersionNumber..ctor'.) Loaded extension MySql v2.0.3072 by Oxide Team Loaded extension Python v2.0.3072 by Oxide Team Loaded extension SQLite v2.0.3072 by Oxide Team Loaded extension Unity v2.0.3072 by Oxide Team Loaded extension Rust v2.0.3072 by Oxide Team Loaded extension Rust:IO for Oxide v2.12.0 by playrust.io / dcode Using Covalence provider for game 'Rust' Loading plugins... Loaded plugin Unity Core v2.0.3072 by Oxide Team Loaded plugin Rust v2.0.3072 by Oxide Team Loaded plugin Rust:IO for Oxide v2.12.0 by playrust.io / dcode NoDecay was compiled successfully in 2189ms Loaded plugin NoDecay v1.0.13 by Deicide666ra/Piarb The 'load' variable is unused and can be removed
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Are you using windows server? I don't see such message at my console: "The 'load' variable is unused and can be removed" -
Yes, i am using a windows server. The messsage you are reffering to, is there for a while now, but it was still working until all of a sudden after the latest update it stopped working. I have reinstalled the script and deleted the cfg and now it seems working again. (sorry for late reply)
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Does this extend to Tool Cupboards as well?
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p.s. Excluding small stashes. They are not decaying the same way. Because of that there is a separate plugin. -
Hello,
the NoDecay isn't working for wood buildings. Is there a fix for that. I left everything default in the config. All works but the wood buildings.
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heyy all, im a noob when it comes to rust servers and plugins... i was just curious. if i put the no decay plugin into the folder will everything stop decaying (my buildings).
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[03/02/2017 17:40:24] [NoDecay] Unsupported decaying entity detected: corn.entity --- please notify author
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[NoDecay] Unsupported decaying entity detected: shelves --- please notify author
[NoDecay] Unsupported decaying entity detected: pumpkin.entity --- please notify author
[NoDecay] Unsupported decaying entity detected: pumpkin.entity --- please notify author
[NoDecay] Unsupported decaying entity detected: pumpkin.entity --- please notify author
[NoDecay] Unsupported decaying entity detected: mining_quarry --- please notify author
[NoDecay] Unsupported decaying entity detected: pumpkin.entity --- please notify author
[NoDecay] Unsupported decaying entity detected: pumpkin.entity --- please notify author
[NoDecay] Unsupported decaying entity detected: pumpkin.entity --- please notify authorLast edited by a moderator: Apr 4, 2017 -
Hello I was wondering what the default values were, because I want it to be semi or half decay rather than no decay
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Can you add permission system, please?
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Am i right in saying that i need to set it all to 0 for no decay?