Does anyone know whether this plugin affects the decay of Airdrops and how to stop that?
I'm seeing an awful lot of airdop boxes every time I login... these should be decaying quickly AFAIK.

NoDecay
Scales or disables decay of items, and deployables.
Total Downloads: 25,110 - First Release: Jun 25, 2015 - Last Update: Jul 13, 2018
- 5/5, 54 likes
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hey everyone, im sorry to ask this but what doers this nodecay actually do? does it enable something so the items cant be damaged or something??
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Is NoDecay not working? I've used it for a year and suddenly finding high walls decaying.
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Same here, Subtle.
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Thought I was crazy - couldn't get it to load or create a config file on a server I'm working on. May be broken...
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hey, what do i need to change the value to get no damage on buildings over time ?
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decay.scale 0
dont need this than -
Is this plugin working, not updated since 2016?
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if can change like iwrited normaly why need plugin ...
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Besides that my friend does not want to disable all decay, just some things listed.
I was just wondering iff this plugin still works, and if not, why its still online. -
Can test im not using it , prefer zone manager.
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Can anybody share a good config for a x5 or x10 server? I'm still a little fuzzy as to how how impact the multipliers will have.
This is what I'm using for a x10+levels server. Maybe the decay should be 10.0? I'm not sure since and was hoping for some comments from people who have a good feel for what settings should be.
{
"Debug": {
"outputToRcon": false
},
"Mutipliers": {
"armoredMultiplier": 2.0,
"barricadesMultiplier": 1.0,
"boxMultiplier": 0.0,
"campfireMultiplier": 6.0,
"deployablesMultiplier": 0.0,
"furnaceMultiplier": 0.0,
"highStoneWallMultiplier": 0.5,
"highWoodWallMultiplier": 1.0,
"sheetMultiplier": 2.0,
"stoneMultiplier": 2.0,
"trapMultiplier": 1.0,
"twigMultiplier": 1.0,
"woodMultiplier": 2.0
}
} -
Players said had decay again x) -
After last update we also got decay with this plugin
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Any possibillity that somebody updates / takes over this plugin?
The way every decay aspect is adjustable, makes me wanna use this one more than zonemanager.
I want some parts to decay, some not.
Now plugin is broken, decay isn't fully back, but in structures some foundation seems to have a realy slow decay, other foundations in same structure are just fine. -
[NoDecay] NoDecay.OnEntityTakeDamage took 431.2959 ms to execute.
(09:18:25) | Calling 'OnEntityTakeDamage' on 'NoDecay v1.0.13' took 434ms [GARBAGE COLLECT] -