NoDecay

Scales or disables decay of items, and deployables.

Total Downloads: 25,110 - First Release: Jun 25, 2015 - Last Update: Jul 13, 2018

5/5, 54 likes
  1. Does anyone know whether this plugin affects the decay of Airdrops and how to stop that?
    I'm seeing an awful lot of airdop boxes every time I login... these should be decaying quickly AFAIK.
     
  2. Any checks that can be modified to clean these messages up?
     
  3. hey everyone, im sorry to ask this but what doers this nodecay actually do? does it enable something so the items cant be damaged or something??
     
  4. If the mod is still working (im not using it atm) it allows you to configure what decay you want on your server , i think the default config as it is set in this mod is twig decay and nothing else will decay ... this for a server helps clear up all those bear and stair foundations people leave all around the map, but you can in the config also make wood stone ect decay. So instead of like on a default server everything decays you can control what decays.
     
  5. Is NoDecay not working? I've used it for a year and suddenly finding high walls decaying.
     
  6. Same here, Subtle.
     
  7. Well it seems decay.scale 0 is working, so.
     
  8. Thought I was crazy - couldn't get it to load or create a config file on a server I'm working on. May be broken...
     
  9. hey, what do i need to change the value to get no damage on buildings over time ? :)
     
  10. decay.scale 0

    dont need this than
     
  11. Is this plugin working, not updated since 2016?
     
  12. if can change like iwrited normaly why need plugin ...
     
  13. Because it resets after every server restart, and somehow gameservers.com server sets back stability once a while without restarting server?
    Besides that my friend does not want to disable all decay, just some things listed.
    I was just wondering iff this plugin still works, and if not, why its still online.
     
  14. Can test im not using it , prefer zone manager.
     
  15. Can anybody share a good config for a x5 or x10 server? I'm still a little fuzzy as to how how impact the multipliers will have.
    This is what I'm using for a x10+levels server. Maybe the decay should be 10.0? I'm not sure since and was hoping for some comments from people who have a good feel for what settings should be.

    {
    "Debug": {
    "outputToRcon": false
    },
    "Mutipliers": {
    "armoredMultiplier": 2.0,
    "barricadesMultiplier": 1.0,
    "boxMultiplier": 0.0,
    "campfireMultiplier": 6.0,
    "deployablesMultiplier": 0.0,
    "furnaceMultiplier": 0.0,
    "highStoneWallMultiplier": 0.5,
    "highWoodWallMultiplier": 1.0,
    "sheetMultiplier": 2.0,
    "stoneMultiplier": 2.0,
    "trapMultiplier": 1.0,
    "twigMultiplier": 1.0,
    "woodMultiplier": 2.0
    }
    }
     
  16. Doesn't work, i use this and use server.writecfg

    Players said had decay again x)
     
  17. After last update we also got decay with this plugin :(
     
  18. Any possibillity that somebody updates / takes over this plugin?
    The way every decay aspect is adjustable, makes me wanna use this one more than zonemanager.
    I want some parts to decay, some not.

    Now plugin is broken, decay isn't fully back, but in structures some foundation seems to have a realy slow decay, other foundations in same structure are just fine.
     
  19. [NoDecay] NoDecay.OnEntityTakeDamage took 431.2959 ms to execute.

    (09:18:25) | Calling 'OnEntityTakeDamage' on 'NoDecay v1.0.13' took 434ms [GARBAGE COLLECT]
     
  20. It's ok, just to warn you the times take the hook to be executed