Here ya go, wonder why your config was missing several of these. I'll look into it. Did you by chance delete any of them?
Edit: Oh, I think I see what happened. Did you change the number in the names of some of the containers? Some of the ones you have don't exist in the game.

Magic Loot
Simple components multiplier & loot system
Total Downloads: 13,466 - First Release: Nov 13, 2016 - Last Update: Nov 2, 2017
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Kunazai going off that Magicloot file is the part i posted below,is what will appear in the crates and the number at the side is how much ?
Code:"ItemList": { "list": { "bleach": 0, "ducttape": 0, "gears": 3.0, "glue": 3.0, "metalblade": 3.0, "metalpipe": 3.0, "propanetank": 3.0, "riflebody": 3.0, "roadsigns": 3.0, "rope": 3.0, "semibody": 3.0, "sewingkit": 3.0, "sheetmetal": 3.0, "smgbody": 3.0, "metalspring": 3.0, "sticks": 0, "tarp": 3.0, "techparts": 3.0, "antiradpills": 3.0, "wood": 1000.0, "apple": 3.0, "chocholate": 3.0, "granolabar": 3.0, "can.beans": 3.0, "can.tuna": 3.0, "metal.fragments": 3.0, "lowgradefuel": 33.0, "largemedkit": 3.0, "syringe.medical": 3.0, "black.raspberries": 33.0, "blueberries": 33.0, "bandage": 33.0, "metal.refined": 333.0, "scrap": 75.0
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yes the number next to it is what appears in them
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The numbers next to the items are item multipliers specific to that item. Those multipliers WILL stack with other multipliers. Lemme give an example.
Code:Lets say you loot a box crate for a couple of items, and you have box crates set to 2.0 multiplier, ItemListMultiplier set to 5 and metalspring multiplier set to 3.0vanilla rates * ItemListMultiplier * item multiplier * loot container multiplier = output 2 metalspring * 5 * 3.0 * 2.0 = 60 springs 3 metalpipe * 5 * 3.0 * 2.0 = 90 pipes 5 scrap * 5 * 75.0 * 2.0 = 3750 scrapSay you loot metalsprings and HQM and pipes from a military (green) crate and that crate is set to 3.0 multipliervanilla rates * ItemListMultiplier * item multiplier * loot container multiplier = output 2 metalspring * 5 * 3.0 * 3.0 = 90 springs 20 HQM * 5 * 333.0 * 3.0 = 99900 HQM 10 scrap * 5 * 75.0 * 3.0 = 11250 scrap
Say if you want vanilla loot x3 on your server but with 10x scrap and only 1.5x HQM.
Code:"ItemListMultiplier": 3, "Multiplier": 3,"scrap": 3.34 (3.34 * 3 = 10.02x overall) "metal.refined": 0.5, (0.5 * 3 = 1.5x overall )
Then say you don't like the nerf to elite crates, you can give elite crates extra loot drops and extra multiplier that other crates wouldn't get.
Sorry for the long post, hopefully I cleared up some things. -
nice reply and thanks
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I want my server to be x10 but i can't figure out how to make the barrels and lootboxes that way. I've tried BetterLoot and LootConfig but nothing seems to work. Plz help!
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is what i use -
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But with this mod u can change a lot of things such as what u get when u pick nodes up or when u hammer a Node.
You can also mess with the output of what quarries give u as well.
This is how u would configure your server to be a 10x by what you give to the user.
As for 10x loot im stuck on that at moment as im new to rust server so havent got to that point yet.
At moment when i take the heli down i get ekola Pistol and clone hemp -
Code:"ItemListMultiplier": 10, "Multiplier": 10,
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Failed to initialize plugin 'MagicLoot v0.1.20' (ArgumentNullException: Argument cannot be null.
Parameter name: source)
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Kunazai updated Magic Loot with a new update entry:
0.1.21
The issue was with the order of logic that existed in the mod. It used loot that was already in a container to determine the rarity of loot to spawn in that container when VanillaLootTablesOnly is set to false. It would ignore finding rarity of items that are present in the ItemList of the config. So with scrap being newly added to the default of the list, most containers had no idea what rarity to use, so it didn't spawn any loot.
Overall, older versions of the mod have this bug still present. Even if loot is refreshing, the containers are likely using the wrong rarities to pick loot to generate. I recommend you update if you have VanillaLootTablesOnly set to false.Last edited by a moderator: Oct 23, 2017 -
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Last edited by a moderator: Oct 23, 2017
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Failed to initialize plugin 'MagicLoot v0.1.21' (ArgumentNullException: Argument cannot be null.
Parameter name: source)'
I updated the version but it says the same but only the version nuber is different.Attached Files:
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is there a simple way to remove blueprints from dropping? I saw this in the overview, would I have to add every blueprint or could I just type "blueprint" and add it to the exclude list? ***You can exclude items by adding items to the exclude list located in the configuration file.
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receiving this error over and over and over, any thoughts?
[MagicLoot] Did not find in list: minecart
[MagicLoot] Did not find in list: minecart
[MagicLoot] Did not find in list: crate_mine -
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