Latest version isnt working for me, compiles but a new file is never generated
LootConfig
Allows you to adjust the server's loot list
Total Downloads: 14,928 - First Release: Mar 27, 2015 - Last Update: May 20, 2018
- 5/5, 21 likes
-
Keep getting this spamming in console when it loads. The chinooklockedcrate.prefab line repeats 12292 times. Is it another plugin conflicting? Will load it by itself and see.
Code:(08:06:26) | Loaded plugin Loot Config v1.0.29 by Nogrod (08:06:44) | [Loot Config] No container data found: assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab (08:06:44) | [Loot Config] No container data found: assets/scripts/entity/misc/visualstoragecontainer/visualshelvestest.prefab (08:06:44) | [Loot Config] No container data found: assets/bundled/prefabs/radtown/loot_component_test.prefab (08:06:44) | [Loot Config] No SpawnConfig loaded, skipping SpawnGroups... (08:06:44) | [Loot Config] No workbench data found: assets/prefabs/deployable/tier 3 workbench/workbench3.deployed.prefab (08:06:44) | [Loot Config] No workbench data found: assets/prefabs/deployable/tier 1 workbench/workbench1.deployed.prefab (08:06:44) | [Loot Config] No workbench data found: assets/prefabs/deployable/tier 2 workbench/workbench2.deployed.prefab (08:06:44) | [Loot Config] No workbench data found: assets/prefabs/deployable/tier 3 workbench/workbench3.deployed.prefab
-
I have 28mb log file because spam about underwatercrate, no container data found. I think it's even lagging my server
-
Anyone using this plugin, that doesn't get 100,000 chinook/dive site crates spawned, if those things are enabled ? Anyone know how, why ?
-
i install this plugin, he create LootConfig.json but it's empty. why?
[DOUBLEPOST=1525870952][/DOUBLEPOST]when load this plugin i have this error:
Code:[Loot Config] Config save failed: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,Workbench].Add (System.String key, .Workbench value) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.ToDictionary[Workbench,String,Workbench] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector, IEqualityComparer`1 comparer) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.ToDictionary[Workbench,String] (IEnumerable`1 source, System.Func`2 keySelector, IEqualityComparer`1 comparer) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.ToDictionary[Workbench,String] (IEnumerable`1 source, System.Func`2 keySelector) [0x00000] in <filename unknown>:0 at Oxide.Plugins.LootConfig.CreateDefaultConfig () [0x00000] in <filename unknown>:0
-
I uploaded on server plugin when stopped, then after start plugin created config/LootConfig.json with:
Code:{}
-
Wulf Community Admin
-
@Wulf Rust, yes. Im newbie in Rust
-
Wulf Community Admin
-
Code:
17:48 [Info] [Loot Config] Incorrect config version(0/0[0, 0]) 17:48 [Info] [Loot Config] Config save failed: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,Workbench].Add (System.String key, .Workbench value) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.ToDictionary[Workbench,String,Workbench] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector, IEqualityComparer`1 comparer) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.ToDictionary[Workbench,String] (IEnumerable`1 source, System.Func`2 keySelector, IEqualityComparer`1 comparer) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.ToDictionary[Workbench,String] (IEnumerable`1 source, System.Func`2 keySelector) [0x00000] in <filename unknown>:0 at Oxide.Plugins.LootConfig.CreateDefaultConfig () [0x00000] in <filename unknown>:0
Last edited by a moderator: May 18, 2018 -
Sidenote: underwater crate stopped spawning too many. i don't know why. haven't tested chinook yet since that happened. -
I get the exact same error as onStyle and also have the exact same content in the LootConfig.json
Is there a fix for this?
Code:{}
Code:[Loot Config] Incorrect config version(0/0[0, 0]) [Loot Config] Config save failed: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,Workbench].Add (System.String key, .Workbench value) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.ToDictionary[Workbench,String,Workbench] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector, IEqualityComparer`1 comparer) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.ToDictionary[Workbench,String] (IEnumerable`1 source, System.Func`2 keySelector, IEqualityComparer`1 comparer) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.ToDictionary[Workbench,String] (IEnumerable`1 source, System.Func`2 keySelector) [0x00000] in <filename unknown>:0 at Oxide.Plugins.LootConfig.CreateDefaultConfig () [0x00000] in <filename unknown>:0
-
Wulf Community Admin
Wulf updated LootConfig with a new update entry:
1.0.30
-
Still getting this error after the plugin update.
Code:[Loot Config] Incorrect config version(0/0[0, 0]) [Loot Config] Config save failed: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,Workbench].Add (System.String key, .Workbench value) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.ToDictionary[Workbench,String,Workbench] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector, IEqualityComparer`1 comparer) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.ToDictionary[Workbench,String] (IEnumerable`1 source, System.Func`2 keySelector, IEqualityComparer`1 comparer) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.ToDictionary[Workbench,String] (IEnumerable`1 source, System.Func`2 keySelector) [0x00000] in <filename unknown>:0 at Oxide.Plugins.LootConfig.CreateDefaultConfig () [0x00000] in <filename unknown>:0 Calling 'cmdConsoleReload' on 'LootConfig v1.0.30' took 792ms
Last edited by a moderator: May 22, 2018 -
Using 1.0.30, get the same error as everyone else; doesn't generate a proper json file so nothing works.
-
Code:12:15 [Info] [Loot Config] Incorrect config version(0/0[0, 0]) 12:15 [Info] [Loot Config] Config save failed: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,Workbench].Add (System.String key, .Workbench value) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.ToDictionary[Workbench,String,Workbench] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector, IEqualityComparer`1 comparer) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.ToDictionary[Workbench,String] (IEnumerable`1 source, System.Func`2 keySelector, IEqualityComparer`1 comparer) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.ToDictionary[Workbench,String] (IEnumerable`1 source, System.Func`2 keySelector) [0x00000] in <filename unknown>:0 at Oxide.Plugins.LootConfig.CreateDefaultConfig () [0x00000] in <filename unknown>:0 12:15 [Warning] Calling 'OnServerInitialized' on 'LootConfig v1.0.30' took 8618ms
Last edited by a moderator: May 22, 2018 -
same, 1030 version stilll doesnt work
Code:[Loot Config] Config save failed: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,Workbench].Add (System.String key, .Workbench value) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.ToDictionary[Workbench,String,Workbench] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector, IEqualityComparer`1 comparer) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.ToDictionary[Workbench,String] (IEnumerable`1 source, System.Func`2 keySelector, IEqualityComparer`1 comparer) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.ToDictionary[Workbench,String] (IEnumerable`1 source, System.Func`2 keySelector) [0x00000] in <filename unknown>:0 at Oxide.Plugins.LootConfig.CreateDefaultConfig () [0x00000] in <filename unknown>:0
Last edited by a moderator: May 24, 2018 -
Im sure that @Wulf is working at it and should be release soon, because he wants to do universal plugin LootConfig. He isn't current maintainer of this plugin then it will take some time.
-
Wulf Community Admin
-
To ask for let somebody put it up own LootConfig.json file!!
Like that interests what much loot is