you need to shutdown and remove the current config, do not update the plugin while running the server (old version deleted stuff that is needed)

LootConfig
Allows you to adjust the server's loot list
Total Downloads: 14,928 - First Release: Mar 27, 2015 - Last Update: May 20, 2018
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Nogrod updated LootConfig with a new update entry:
1.0.25
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Add an option to disable config auto generation, please. Im living with:
Code:private bool CheckConfig() { return true; }
UPD Oh ok, first time config file needs to be regenerated, but anyway, such a config option would be great for people who are know what they are doingLast edited by a moderator: Nov 4, 2017 -
Supply Drops aren't falling... They are giving the error of:
NullReferenceException: Object Reference not set to an instance of an object
[DOUBLEPOST=1509761563][/DOUBLEPOST]Screenshot -
is ScrapAmount the fixed amount or maximum amount?
Code:rocket_basic[2179368] changed its network group to null
Last edited by a moderator: Nov 4, 2017 -
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hello
Code:Unloaded plugin LootConfig v1.0.25 by Nogrod (23:16:41) | [LootConfig] Incorrect config version(2011/10[3000, 100]) (23:16:42) | [LootConfig] Config save failed: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,LootSpawn].Add (System.String key, .LootSpawn value) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.ToDictionary[LootSpawn,String,LootSpawn] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector, IEqualityComparer`1 comparer) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.ToDictionary[LootSpawn,String] (IEnumerable`1 source, System.Func`2 keySelector, IEqualityComparer`1 comparer) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.ToDictionary[LootSpawn,String] (IEnumerable`1 source, System.Func`2 keySelector) [0x00000] in <filename unknown>:0 at Oxide.Plugins.LootConfig.CreateDefaultConfig () [0x00000] in <filename unknown>:0 (23:16:42) | Calling 'OnServerInitialized' on 'LootConfig v1.0.25' took 1279ms (23:16:42) | Loaded plugin LootConfig v1.0.25 by Nogrod
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would it be possible to have an explanation of how to change loots and numbers
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LootConfig | Page 5 | Oxide
old config explanation but will still help eitherway -
except that the pluggin has evolved and I do not know what is the use of some line
Code:"assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-2.prefab": { "DestroyOnEmpty": false, "LootDefinition": "LootSpawn.Barrel", "MaxDefinitionsToSpawn": 10, "MinSecondsBetweenRefresh": 3600.0, "MaxSecondsBetweenRefresh": 7200.0, "InitialLootSpawn": true, "BlockPlayerItemInput": true, "ScrapAmount": 1, "SpawnType": "GENERIC", "InventorySlots": 10, "LootSpawnSlots": []
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Hey so Lootconfig doenst seem to be working for me after the Rust update. No matter what I edit in the config file, it will not apply on my server. No matter how many server restarts I do. Any help?
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RPC error in RPC_Beginexperiment i have been geting this message every time i load LootConfig after updates and other players get kicked as well i have made sure that i use the correct version and such. this doesn't happen when i remove LootConfig. any Ideas what may be cuasing this? here is a copy of my config file
Code:Wolf kicked: RPC Error in RPC_BeginExperimentlReferenceException: Object reference not set to an instance of an object at Workbench.RPC_BeginExperiment (RPCMessage msg) [0x00000] in <filename unknown>:0 at Workbench.OnRpcMessage (.BasePlayer player, UInt32 rpc, Network.Message msg) [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Workbench:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ConnectedPacket(Connection) Facepunch.Network.Raknet.Server:Cycle() Firnen kicked: RPC Error in RPC_BeginExperiment NullReferenceException: Object reference not set to an instance of an object at Workbench.RPC_BeginExperiment (RPCMessage msg) [0x00000] in <filename unknown>:0 at Workbench.OnRpcMessage (.BasePlayer player, UInt32 rpc, Network.Message msg) [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Workbench:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ConnectedPacket(Connection) Facepunch.Network.Raknet.Server:Cycle()
Attached Files:
Last edited by a moderator: Nov 13, 2017 -
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the plugin has issues if I kill a zombie it kicks me out of my server
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Throws a server error, when studying recipes. Because of the plugin LootConfig!
Code:Disconnected RPC Error in RPC_BeginExperement
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I'm trying to have "WorkbenchTier_3" items spawn where I have "LootSpawn.RadTown2" crates but it does not work, no matter what I do, can somebody please help me out. Thanks.