Ok, I may up them just a bit. Thanks for the heads up.
Loot Spawn Lists [Unmaintained]
Discussion in 'Plugin Support' started by thomasfn, Jan 6, 2014.
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Kevlar and Metal Building Parts *were* craftable but that was a mistake, and so we're wiping items tomorrow (destroying all containers on the server, but leaving buildings intact, and giving people a chance to 'bank' their resources before the wipe) in order to rebalance with a longer-term view -
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I may actually look into modifying the CraftingController plugin to catch the attempted crafting event and give the player the option of 'paying' the higher resource price in order to craft. All the right code is there already, across 2-3 mods...
This sort of system (cash in other resources etc) may also help as a resource sink for things like gunpowder, charcoal, and whatnot which appear to pile up a bit without the need to use them for crafting. -
Personally though I want a more hardcore experience and shops wouldn't be such a bad idea, but the current "buy/sell everywhere through a chat menu" isn't realistic enough for my taste. -
My buddy and I made this loot table, most of the credit goes to my buddy, Tierbrand.
Tell me what you guys think, and feel free to use it yourselfAttached Files:
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does thhis still work with the new update
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so if i want c4 not to drop i would put 0 in max and min and weight ??
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But if you want it to Drop from Airdrops only, then you would look in the SupplyDrops. That's what I have going on. -
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I haven't seen it come up lately (did about a dozen crates yesterday to test after the updates, all good), but certainly in testing (20 airdrops) a couple of versions ago, this was happening.[DOUBLEPOST=1390696241][/DOUBLEPOST]
Now, with the way that players (and admins) can place unlocked doors, and the availability of working timers and such, AND radius effects... I'm sure it won't be long till someone implements a proper Shops mod, with a safe zone which would work properly (might need an 'airlock' design to somewhat counter abuse/camping).. So that trading 'money' or 'credits' for useful or rare items would be possible, restricted to certain coordinates.. Could even have randomised stock and such - oh the possibilitiesLast edited by a moderator: Jan 26, 2014 -
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Great MOD.
This is my complete loot_table, all itens.
Testing now in net.connect 23.81.64.2:28045Attached Files:
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Wulf Community Admin
We've added a Resources section for user-made Loot Spawn Lists. http://oxidemod.org/resources/categories/configurations.16/
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Great plugin!
The only problem is that I can't get the SupplyDropSpawnListMaster to work like I want. No matter how much I set the min and max values it always drop a random number of crates between 1 and 3.
Also the SupplyDropA, B, C... doesn't seem to respect the nodupe: true, it keeps getting me two of the same package. -
Hello all,
DVSCeph was nice enough to create a loot table creator.
Still in its earlier stages but moving along nicely. It will have UI to allow users to just set %'s for each item in each lootspawnlist and will work over a weight of 400 to allow a minimum drop rate of 0.25%.
Once we are happy with the final product i will post it up on Oxide for sure.
Doing the weights over 100 will give you a 100% figure but a 1% drop rate on C4/explosive ect is WAY TOO high.
Currently built my own custom loot table for my DVS servers. They seem to be working well.
(Below is an example)
EG.
Code:"ZombieLootList":{ "min":1, "max":1, "packages":{ "0":{ "object":"AmmoSpawnList", "min":1, "max":1, "weight":50 }, "1":{ "object":"ConsumableSpawnList", "min":1, "max":1, "weight":61 }, "2":{ "object":"JunkSpawnList", "min":1, "max":1, "weight":65 }, "3":{ "object":"BlueprintSpawnList", "min":1, "max":1, "weight":14 }, "4":{ "object":"ToolSpawnList", "min":1, "max":1, "weight":15 }, "5":{ "object":"ResearchKitSpawnList", "min":1, "max":1, "weight":5 }, "6":{ "object":"KevlarArmorBPList", "min":1, "max":1, "weight":1 }, "7":{ "object":"Charcoal", "min":10, "max":20, "weight":23 }, "8":{ "object":"LeatherArmorLootList", "min":1, "max":1, "weight":20 }, "9":{ "object":"Explosives", "min":1, "max":2, "weight":1 }, "10":{ "object":"Hatchet", "min":1, "max":1, "weight": 31 }, "11":{ "object":"Pick Axe", "min":1, "max":1, "weight":30 }, "12":{ "object":"F1 Grenade", "min":1, "max":1, "weight":10 }, "13":{ "object":"HandCannon", "min":1, "max":1, "weight":7 }, "14":{ "object":"Leather", "min":6, "max":18, "weight":20 }, "15":{ "object":"Cloth", "min":6, "max":18, "weight":20 }, "16":{ "object":"WeaponBlueprintSpawnList", "min":15, "max":20, "weight":2 }, "17":{ "object":"WeaponModSpawnList", "min":1, "max":1, "weight":25 } }, "oneofeach":false, "nodupes":false