1. If you want to remove an item from the droplist (make it so it never comes up), remove its line from the list altogether. The only way it would still come up then, is if it's in one of the game's default lists which you haven't replaced (for example, WeaponSpawnList is used for weapon crates (white/bluetrim), MedicalSpawnList is used for red crates, and so on).

    - You can also set "nodupes: true" under ResearchKitSpawnList, not sure if that'd make any difference since you do have "oneofeach" set, but if you see more than one kit coming up at a time that'd be why.
    - Under SupplyDropB, you have all the weights set as 0 - this may cause it to revert back to default drops for that case.
    - You have a number of other lists (M4SpawnList, etc) which have all weights set to 0. Do these still work? If not they may be reverting to a default spawn.
    - You have oneofeach set true for the WoodStructureSpawnList..
    - SupplyDropC has all weights 0, AND oneofeach set true
    - Does SupplyDropA cause only Explosives to come up in some supply crates? Spawn yourself a dozen Supply Signals to check.
    - You say you want rare research kits, but you have ResearchKitSpawnList as a 41.3% chance to come up when ToolSpawnList is referenced, a direct 7% chance from Zombies (4.6%x1.5), but then ZombieLootList also calls AmmoSpawnList which gives another 20% (13%x1.5) chance of ToolSpawnList... making about +8.3% chance of a kit from that... uhh, and ToolSpawnList is referenced by AmmoSpawnList with a "min: 15, max: 30" o_O

    I would suggest starting this list from scratch, sorry.
     
    Last edited by a moderator: Jan 22, 2014
  2. Thanks. That was sort of the default list that was provided by our server provider. Updated list.
     

    Attached Files:

  3. So i have been having issues with the loot table for what ever reason dropping excessive amounts of dumb items.

    Here is the pasted loot table if you can see if i did something wrong.
    http://pastebin.com/yXRAd7TE
     
  4. What Kevin said, Crafting Controller (http://oxidemod.org/threads/crafting-controller.73/) will enable you to block research through Research Kits, block the use of Blueprints and block the crafting of certain items.
     
  5. -removed probably incorrect information-
     
    Last edited by a moderator: Jan 22, 2014
  6. Then something is going wrong on your end, because my config works just fine. I don't waste Research Kits and items don't get added to my crafting list either. I get a nice popup saying I can't do something and that's that (but we probably should discuss this in another thread).
     
  7. Thanks for letting me know - on my server people were still getting the "Researching this item has been blocked" message, simultaneously with the "You can now craft X" notice. Could have been an issue with the particular versions of things I was using at the time; I held off updating for a bit until I was ready to move to 1.8/1.9.
     
  8. So I have "nodupes" set to true for my supply drops. And just tested one and got dupes... Looked at every possible combo of 2 packages and couldn't figure it out... Here is my pastebin
    http://pastebin.com/CeFaWyWX

    I got 1 drop and got a laser sight, and flashlight mod.
     
  9. I am trying to learn how to config this plugin properly but having no luck.

    The current loot cfg I am using is great so far! Just a few things that bother me and I would like to know how to change. Research Kits from Zombies drop too frequently and I would like to up the chance of Rad gear just a little bit. Because all that has been dropping is Rad Boots.

    If someone could help me with this, I would really appreciate it :) (loot _tables.txt is attached)
     

    Attached Files:

  10. If you take ResearchKitSpawnList out of ToolSpawnList (which is referenced a few places, making kits drop more), your chance of getting a kit from a zombie kill will be about 7.3%. This figure comes from (5/102 x 1.5), or "ResearchKitSpawnList.weight/TotalZombieSpawnList.weight, times (ZombieList.min+ZombieList.max/2)"

    If you want it less than that, you can reduce the weight of that one entry then.
     
  11. Thank you. I will try this and see how things go
     
  12. No ideas on this one?
     
  13. Question - when you look in the JSON array, the "Airdrops" key, does the weight and amounts affect the number of boxes? or just what is in them.
     
  14. In this current Loot Cfg I have atm. What are the Boxes that you find in Rad-Towns named as in this File?

    (File Attached to this post)
     

    Attached Files:

  15. Green crates = AmmoSpawnList
    Red crates = MedicalSpawnList
    White+Blue trim crates = WeaponSpawnList
    Wooden crates = JunkSpawnList
    Zombie packs = ZombieLootList
    Supply drop crates = SupplyDropSpawnListMaster

    Pretty sure these are the only 'built in' lists, though I may have missed one somewhere (ResearchKitSpawnList may also be referenced by the game, I seem to remember needing to add this back after deleting it and just putting kits directly into loot lists because they still sometimes showed up with 5-10 paper).

    Might be good if this list was included in the description, so people know what the minimum list is that they can have, and still control all drops on the server. What I mean is, if someone made a lootlist with *just* the above entries, and set them all to 1 item, say Leather Boots, then no item other than leather boots should be dropping anywhere on the server.

    If you miss out one of these lists (or typo the list name), then the drops from that crate-type will revert to default.

    Edit: just checked (I'm on mobile so it's slow), and this list is already in the mod Overview.
     
  16. Thanks a lot for explaining it to me. I am trying to get a handle on this plugin but a lot of things confuse me.

    To be honest I'd rather have some 1 like donate their list that has low drop rates, especially on C4 and Research Kits.
     
  17. - Aussie FairGame [RareC4&Guns] Loot List: http://pastebin.com/uuesL5Fq

    That's one of mine (tweaked it a bit since then but I'm on mobile atm and don't have access to current list), hope it helps :)
     
  18. Hey thank you very much! I really do appreciate it :)

    I will most definitely try this out ;)
     
  19. No worries :)

    This does make all factory-grade guns (including P250 and 9mm) very rare, so if you want to make it a bit easier you can up the weight for them to drop from ZombieLoot and Weapon crates.