How does this plugin handle heli/ch47 call times through restarts? Does the timer reset after restarts? I set chinooks to spawn every 6 hours but the server restarts every 5 hours and no ones ever seen one

HeliControl
Manage CH47 & helicopter health, player damage, configure turrets/rockets, and more!
Total Downloads: 35,240 - First Release: Sep 18, 2015 - Last Update: Apr 19, 2018
- 5/5, 74 likes
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wondering if any one is having ch47 getting stuck on monuments i have included screen shot was also if this could be caused by plugin or if it is a facepunch issue?
Attached Files:
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I think of a problem with Facepunch. I also have this kind of Chinook behavior, also at the launch site, and nowhere else. I tried with and without the plugin, and sometimes the same problem.
Forced to kill him with the "ent kill" command. -
Thank you for your reply.
[DOUBLEPOST=1526050763][/DOUBLEPOST]i did post screen shot on facepunch as well -
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Sometimes the Normal PetrolHeli is not destroyable... is that a problem of this Plugin? Anyone an Idea?
THX for your Help -
if I wanted to give players /callheli (themselves) cooldown. how would I type that out to put it in the default group? sorry for the
noob question. -
[DOUBLEPOST=1527048381][/DOUBLEPOST]
The simple way to do that would be to pick the cool down permission you want, as set in your config (i.e helicontrol.cooldown.0), then grant it to the group:
Code:o.grant group default helicontrol.cooldown.0
Code:o.grant group default helicontrol.callheliself
Code:o.grant group default helicontrol.limit.0
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Thread --> PatrolHeli sometimes not destroyable? -
I got a problem very strange, if load plugin, when killed bradley, there is only the loot... i cant mine bradley... if unload, i can minning brad and get loot...
someone have this issue? -
@Shady757 is there a way to control the resources players get when harvesting the chopper after it's down?
If a server is 5 x resources for instance, the resulting resources is really low. -
Code:
"Spawning - Disable CH47 default spawns": true,
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yes i'm sure.... value is set to true and chinooke have spawned and put locked crate at train yard...
for bradley, need to re test but always after loaded plugin, same problem... a conflict maybe?Last edited by a moderator: May 30, 2018 -
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Only your plugin manage ch47...
i don't have try call ch47.
for bradley, you can see my movie (available in few minutes.... uploading with adsl)
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Code:dispenser.scale <dispenser:tree|ore|corpse> <multiplier> -- Increase the scale of the resources available in dispensers gather.rate <type:dispenser|pickup|quarry|survey> "<resource>" <multiplier> -- Increase the gathering rate for resource
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